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best baking software?


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  • Advanced Member

Does anyone know of a baking method that doesn't involve an inside and outside envelope, but just and outside envelope; My basis is that the raycasts would just stop when they hit the high-poly model - this creates a sort of inside envelope.

 

Is this possible?

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  • Advanced Member

looks like its probably not possible.

Does anyone know of software that has decent baking, with custom scan cages?

The idea is to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage.

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I'm not entirely sure what vertex order is; But i guess that vert order wont be the same for the method above, which is

to slightly extrude the high poly model by a negative value, then decimate it, then use it as the "inside" bake cage

 

with a very low poly model as the outside bake cage.

btw I don't know how baking really works (you probably noticed).

Edited by worldcrafter
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btw I don't know how baking really works (you probably noticed).

There are those far more knowledgeable than I (you know who you are!) but I'll take a stab. "Baking" creates a map of all the differences between a high poly model and the low poly UV map. On Per Pixel workflow, it will produce a Normal map and, if desired, a Displacement map. An "outer" and an "Inner" shell insure accuracy (I presume) and some situations can be fiddly.  You must, however, have both.

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Correct its Substance Painter as my friend Javis just said , i am sorry i missed your message.

 

Why don't you use 3d coats one?

 

I use it all the time with fairly good results.

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