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Substance Designer export


arumiat
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Hi guys,

Are any of you successfully exporting normal maps from 3DC to Substance Designer? I get a nice bake in 3DC but exporting the normal map (using Substance export settings) gives me this:

SD2.PNG

 

As opposed to this in 3DC:

bake_3dC.PNG

 

 

Having tried baking within SD but am running into a different set of issues -> https://forum.allegorithmic.com/index.php?topic=13115.new#new

Any insight greatly appreciated,

T

 

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Hmmmmmm , had some similar issues on the very start (a couple years back when i was still trying 3D Coat i think).

Solved them really quick , i always take notes when something bugs me a lot.

Will search today after work and post here

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7 hours ago, Carlosan said:

Before bake

Retopo Room > Bake > Bake normals with dithering > is oN ?

No, this is a new option, I will turn that on. The thing is the resulting bake in 3DC looks great, but the exported map in Substance looks very bad.

 

4 hours ago, Michaelgdrs said:

Hmmmmmm , had some similar issues on the very start (a couple years back when i was still trying 3D Coat i think).

Solved them really quick , i always take notes when something bugs me a lot.

Will search today after work and post here

That would be very helpful, thank you. To be clear, the bake result I get in 3DC is perfect, it is only when I try take the map to Substance that it looks bad.

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No problems on my side. I use the Substance Preset, too, for baking.

Tested with

3d coat 4.5.37

Substance Painter 2.2

Substance Designer 5.3.4

 

I know, i am not up to date, but i never run into problems between 3d coat and Substance. Only if i dont use triangles for texturing.

 

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2 hours ago, Malo said:

Only if i dont use triangles for texturing.

 

Hi Malo, I'm 3DC 4.7 and Substance 5.5 but I imagine I'm probably the source of the issue, given I get baking problems in Substance too. What do you mean triangles for texturing?

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I mean the faces.

If i bake with quads and dont check Triangulate, i get quads in the Paintroom.

After export and import in Substance Painter/Designer, sometimes the quad gets tiled in different triangles as 3d coat tiled it.

You know, top left to bottom right or top right to bottom left. Two ways you could triangulate a quad.

Then i have a disorted normalmap in some areas. But in your case, it looks like you dont have any quads.

So i think, that wont causes any problems on your model.

 

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