Member felixcani Posted May 17, 2018 Member Report Share Posted May 17, 2018 So the retopo stroke tool doesn't want to work. I don't know if it's because I'm in surface mode or because I have an open mesh. (like a sweater with openings) Have anyone had any issues regarding this ? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 17, 2018 Contributor Report Share Posted May 17, 2018 I've encountered this with closed meshes and I can't remember how I corrected it. Show some views (is the model in xray mode?) that show what you are working with. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 17, 2018 Author Member Report Share Posted May 17, 2018 I think the mesh I have lack thickness and making an issue Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 17, 2018 Author Member Report Share Posted May 17, 2018 And for some reason even with all these strokes on a thicker mesh I get this :/ Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 18, 2018 Reputable Contributor Report Share Posted May 18, 2018 7 hours ago, felixcani said: And for some reason even with all these strokes on a thicker mesh I get this :/ It's probably not a sufficient amount of POINTS DENSITY, that causes the issue. Closed or open shouldn't matter. Double the Stroke Points Density amount (toolbar above the viewport) and see if that doesn't fix it. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 18, 2018 Reputable Contributor Report Share Posted May 18, 2018 ...Nevermind on that. I spoke before I looked closely at the screengrab. Spline points density is usually the culprit, in my experience, but it seems you have plenty in that example. Problem that I see is that the green stroke is messed up on the end...going well off the mesh. Don't do let your CROSS-SECTIONAL stroke go off the mesh and it's probably not a good idea to make it wrap back around to the inside. Fix that and you fix your problem. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 18, 2018 Author Member Report Share Posted May 18, 2018 Problem is that it still doesn't work on stuff like this :/ Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 18, 2018 Reputable Contributor Report Share Posted May 18, 2018 Try it on the other side or click INVERT MIRROR in the toolbar. You may have VIRTUAL MIRROR mode on (checked in the RETOPO menu) and I would uncheck that, as it is basically a Preview mode and can throw the user off. 3D Coat generally looks for meshes on the Positive side of a Symmetry Axis plane. If you want to build it on the negative, you need to check INVERT MIRROR. So, I bet if you just uncheck VIRTUAL MIRROR Mode and build the mesh on the positive side of the symmetry plane, it will work properly. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 19, 2018 Author Member Report Share Posted May 19, 2018 On 5/18/2018 at 5:55 AM, AbnRanger said: ...Nevermind on that. I spoke before I looked closely at the screengrab. Spline points density is usually the culprit, in my experience, but it seems you have plenty in that example. Problem that I see is that the green stroke is messed up on the end...going well off the mesh. Don't do let your CROSS-SECTIONAL stroke go off the mesh and it's probably not a good idea to make it wrap back around to the inside. Fix that and you fix your problem. I think it works now p.s u gave any idea how to retopo hard to get places. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 19, 2018 Author Member Report Share Posted May 19, 2018 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 19, 2018 Contributor Report Share Posted May 19, 2018 Go to the Retopo menu and click on "Apply symmetry to " all or current layer to get rid of that red warning. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 20, 2018 Reputable Contributor Report Share Posted May 20, 2018 8 hours ago, felixcani said: I think it works now p.s u gave any idea how to retopo hard to get places. 8 hours ago, felixcani said: I think it works now p.s u gave any idea how to retopo hard to get places. Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 20, 2018 Author Member Report Share Posted May 20, 2018 6 hours ago, AbnRanger said: Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh. <3 <3 <3 THANK YOUU Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 20, 2018 Author Member Report Share Posted May 20, 2018 13 hours ago, Tony Nemo said: Go to the Retopo menu and click on "Apply symmetry to " all or current layer to get rid of that red warning. wILL DO Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 21, 2018 Author Member Report Share Posted May 21, 2018 On 5/19/2018 at 10:20 PM, Tony Nemo said: Go to the Retopo menu and click on "Apply symmetry to " all or current layer to get rid of that red warning. 21 hours ago, AbnRanger said: Go to SCULPT room and use either VOX HIDE or SURFACE HIDE to hide the part that is obscuring your view. You can select polygons in the Retopo room and click HIDE in the SELECTED section of the tool panel, if you need to hide parts of the Retopo mesh. Not relevant to this, but as I am like.... super newbie on this retopo process. Any of you know why my bake loks like this ? . The sculpt looks fine. Retopo too, but this just ends up bad no matter what I do. Granted it looks kinda cool. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 21, 2018 Reputable Contributor Report Share Posted May 21, 2018 11 minutes ago, felixcani said: Not relevant to this, but as I am like.... super newbie on this retopo process. Any of you know why my bake loks like this ? . The sculpt looks fine. Retopo too, but this just ends up bad no matter what I do. Granted it looks kinda cool. Looks like you have both the Voxel object and the newly baked Paint object showing in the Viewport. If you want to see just the Paint Mesh, go to the VIEW menu and uncheck " SHOW VOXELS IN PAINT ROOM. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 21, 2018 Author Member Report Share Posted May 21, 2018 9 hours ago, AbnRanger said: Looks like you have both the Voxel object and the newly baked Paint object showing in the Viewport. If you want to see just the Paint Mesh, go to the VIEW menu and uncheck " SHOW VOXELS IN PAINT ROOM. I am so sorry for my lack of knowledge and lack og reply (it was around 3 am here). Thank you so much for your generous help! I am not the fastest leaner, so this forum has been amazing to me so far. I cannot thank you enough! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 21, 2018 Reputable Contributor Report Share Posted May 21, 2018 1 minute ago, felixcani said: I am so sorry for my lack of knowledge and lack og reply (it was around 3 am here). Thank you so much for your generous help! I am not the fastest leaner, so this forum has been amazing to me so far. I cannot thank you enough! Glad to help and hope that worked for you. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 21, 2018 Author Member Report Share Posted May 21, 2018 3 hours ago, AbnRanger said: Glad to help and hope that worked for you. It did! Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 21, 2018 Author Member Report Share Posted May 21, 2018 (edited) 7 hours ago, AbnRanger said: Glad to help and hope that worked for you. Do you perhaps know why the baked meshes turns dark/black and doesn't allow to be painted on ? Can it have anything to do with the fact that everything I import to 3D coat turns VERY red ? O.O Also can't make ANY new layers in paint room Edited May 21, 2018 by felixcani Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 21, 2018 Contributor Report Share Posted May 21, 2018 Images help so others know where you are (in Paint?) And painting on meshes? Where is that? When you got rid of the voxel view and saw your character without the grey color, where is the mesh? You can paint on the model in the paint room. Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 23, 2018 Author Member Report Share Posted May 23, 2018 On 5/21/2018 at 9:53 PM, Tony Nemo said: Images help so others know where you are (in Paint?) And painting on meshes? Where is that? When you got rid of the voxel view and saw your character without the grey color, where is the mesh? You can paint on the model in the paint room. I think I figured out. I used bake normal with dethering option. Now my issue however is that when I go back to a retopo mesh and try and edit it I can't. I cannot add any new retopo mesh. It only comes out as more brightly colored and creeates holes in my already excisting mesh.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 23, 2018 Report Share Posted May 23, 2018 Are you working on right UVset ? Quote Link to comment Share on other sites More sharing options...
Member felixcani Posted May 23, 2018 Author Member Report Share Posted May 23, 2018 1 hour ago, Carlosan said: Are you working on right UVset ? It's because I imported the retopo mesh :/ Fixed my problem though I wish I could have used the imported mesh,. Quote Link to comment Share on other sites More sharing options...
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