Jump to content
3DCoat Forums
Sign in to follow this  
dexsoft

Render bevel into normal map like blenders bevel shader

Recommended Posts

I asked in some other thread is there posibilty to mark some edge in retopo room and when we transfer geometry to paint room without high poly geometry baking, we get that edge into normal map beveled. Something simmilar like bevel shader in blender where you plugin bevel shader into normal map plug and that edge gets beveled into normal map without actual beveling geometry.

In other hand is it possible somehow to have one simole lowpoly model in retopo and to mark edge and bum I get that edge beveled in normal map without need to make high poly model in sculpt room and bake from it

Share this post


Link to post
Share on other sites

You can bevel a poly mesh in the Retopo workspace and instantly move a copy of it to the Sculpt workspace, by going to the Sculpt Workspace > GEOMETRY menu > RETOPO MESH to SCULPT MESH

Then bake

Share this post


Link to post
Share on other sites

We definitely need this. On a shader level at least so we can make low poly models with better looking edges.

Share this post


Link to post
Share on other sites

Blenders Bevel Shader is really awesome. I do that method for all my models that have any hard edges to give them that extra smoothing with the normal map. If 3D Coat had a bevel shader calculation built in to generate a radius of smoothed edges for low poly models that would be pretty awesome.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×