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baking issues


Go to solution Solved by Andrew Shpagin,

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please watch the video and see how i perform a simple bake on a sphere...

its giving off weird results ,

gpu 4070 super

storage: nvme

cpu: 10900k no oc 

ram: 64gb ddr4

 

 

all latest drivers , this is a complete fresh install of 3dcoat nothing added or changed ,

baking in other software gives off a perfect result ,only 3dC doesnt

 

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i sent one ...

but basically i cant bake any addition detail , anything with height(not height map) it doesnt bake , it bakes negative values (depth) ... is nobody else having this issue???

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1 hour ago, Oleg Shapov said:

If you do autoretopo in a different way, then there will be no such problem. I'm finding out what the problem is.

also yes using instant meshes breaks i but other forms work perfect

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3 hours ago, Andrew Shpagin said:

Looks like scan depth is not enough, set 5 or 10 (in and out).

ive tried maximum numbers both ways , however if i manually retopo or use an other form of retopo except decimation or instant mesh retopo then it bakes perfectly

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