Advanced Member ggaliens Posted July 31, 2009 Advanced Member Report Share Posted July 31, 2009 More bits (COLOR) per voxel ... I have not used the DEMO in several week and am not well versed in what is available in current version. But for me ... If we can get a few more bits per voxel (what is it now ... 1 bit ??) we could maybe have a SMALL INDEX integer in say two extra bits ... you could have up to 4 colors ... but from a pallete. It would give folks a taste of what sculpting in color would be like. You know how PLAY-DOH cam in colors ... but kids get 'em mixed up ??? How fun to do in 3D !!! I know it would cut you voxels by 3 in terms of memory requirement ... but I think it would be HUGE to sculpt with a few colors. Andrew ... surely you have some thoughts on this ???? There has got to be some TRICKY way to do this that would not be horrible on memory. Maybe you can have TWO kinds of voxels ... color voxels for some objects and monochrome voxels for others. Quote Link to comment Share on other sites More sharing options...
Member Heath_3d Posted July 31, 2009 Member Report Share Posted July 31, 2009 I remember this being a discussion when it was still in alpha stage. The consensus at the time was that the workflow should be volumetric sculpt, then retop then paint. I agree this needs to be reconsidered, here's my suggestion for a fresh approach. First, rather than every voxel in the entire object having color information, only voxels resulting in a surface have color data assigned. Second, instead of applying colors, apply shaders with a limit of 8 or so shaders per object thus limiting the amount of memory required. Third, allow the color. spec and bump/normal map to be baked from voxel model to retop mesh or external mesh(only normal map at the moment). This would allow for a good base texture to start from. It would also justify the efforts put into the render mode and the shader implementation. Regards, Heath Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 2, 2009 Advanced Member Report Share Posted August 2, 2009 You can change the color of every layer seperately by using the default shader, then changing the colour in the paintmodule, then the default shader colour is changed for that layer only. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted August 2, 2009 Advanced Member Report Share Posted August 2, 2009 Don't understand. Quote Link to comment Share on other sites More sharing options...
Javis Posted August 2, 2009 Report Share Posted August 2, 2009 Give it some time. I'm certain we may see voxel color painting materialize at some point... Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2009 Report Share Posted August 3, 2009 Color painting is very desired and will be in 3D-Coat. Not just palette, but I hope full color with layers. I think I will be able to find some good solution on this topic. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 3, 2009 Advanced Member Report Share Posted August 3, 2009 Yes, that 'd be the 64 bit supercomputer style, all in one room, wysiwyg ( what you see is what you get ). Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted August 3, 2009 Advanced Member Report Share Posted August 3, 2009 http://vimeo.com/5761958 It's a voxelpaint application for the Iphone. Very basic . Quote Link to comment Share on other sites More sharing options...
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