Member ludo_si Posted September 2, 2009 Member Report Share Posted September 2, 2009 what would be very useful, these are bones to distort voxels or objects So that a figure can pose in 3dcoat. At the moment, it is not obvious to make take a pose to a figure in 3dcoat of what do you think of idea? Quote Link to comment Share on other sites More sharing options...
Advanced Member otsoa Posted September 5, 2009 Advanced Member Report Share Posted September 5, 2009 +1 pose tool is not really intuitive and precise. Would be nice to have a multiple selection line and be able to increase/decrease the influence of selection. Quote Link to comment Share on other sites More sharing options...
Advanced Member jacobo Posted September 8, 2009 Advanced Member Report Share Posted September 8, 2009 I agree 100% otsoa... And the falloff of the influence should be controllable as well... Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted September 11, 2009 Advanced Member Report Share Posted September 11, 2009 I like the idea of having bones (preservable from curves tool) as it would allow quick adjustments to the model without having to line up the pose tool each time. Also like the idea from otsoa. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 11, 2009 Report Share Posted September 11, 2009 one problem has been discussed before, that is that if you pose a character to scratch their head for example, their fingers now become fused with their head permanently. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted September 11, 2009 Advanced Member Report Share Posted September 11, 2009 one problem has been discussed before, that is that if you pose a character to scratch their head for example, their fingers now become fused with their head permanently. True, there are some limitations, but if we could "bind" multiple meshes to a bone rig, then we could have the arm as a separate object. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 11, 2009 Report Share Posted September 11, 2009 That's true, perhaps the bones could be on that Root layer of the Vox Tree somehow. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted September 12, 2009 Advanced Member Report Share Posted September 12, 2009 It would be nice if the curves could be integrated with the model. Then the flexibility of the model would be maintained. Quote Link to comment Share on other sites More sharing options...
Taros Posted September 13, 2009 Report Share Posted September 13, 2009 Just take the new curves and use them as weighting areas for future posing. Then posing would be nearly perfect. I would like to see the curve posing possibilities as a posing tool... Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted September 15, 2009 Contributor Report Share Posted September 15, 2009 I'm with you Taros. Is it possible to "bind" the pose line with curves? So basically you would draw out the skeleton of your model with curves, then in the curve option pallet you would have a check box to add the pose influence to a particular part of the curves, for instance knee to ankle. The check box would allow you to click two curve points where influence begins and ends.Then the curve line would be bound to the curve/mesh like it is now using select with line.But the selection line is bound to the curve. Perpendicular to the selection line is an influence slider which allows you to drag the area of influence intuitively. Being able to save out the curves allows you to reload the curves and continue posing in the same manner. Of course the standard pose methods would be retained for quick adjustments. Quote Link to comment Share on other sites More sharing options...
Taros Posted September 15, 2009 Report Share Posted September 15, 2009 A fast automatic weighting method could be the use of a kind of "raycast weights". My imagination of this is is the possiblity to start a ray from the "curve bone" in a 90 degree angle and end when the ray hits the first visible polygon(the voxel skin). This method could allow to skulpt and don't loose wighting information, because the object would weight in realtime, although the objectstructure is changing. It's just a idea. Maybe andrew can say more. If you like, I could make a example illustration to describe this. Best wishes Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member otsoa Posted September 16, 2009 Advanced Member Report Share Posted September 16, 2009 The influence slider is a good idea ! Quote Link to comment Share on other sites More sharing options...
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