Advanced Member moska Posted January 12, 2011 Advanced Member Report Share Posted January 12, 2011 My linkwonder if Andrew could something about this.... Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted January 12, 2011 Author Advanced Member Report Share Posted January 12, 2011 awsom new shaders? this comes from Wang Tiles,i think! Quote Link to comment Share on other sites More sharing options...
Advanced Member GeeJay Posted January 12, 2011 Advanced Member Report Share Posted January 12, 2011 Wow, nice find. I have no idea how feasible it is to even think about implementing but the possibilities are huge. Quote Link to comment Share on other sites More sharing options...
Advanced Member Tom K Posted January 12, 2011 Advanced Member Report Share Posted January 12, 2011 I like it! That would be perfect for custom texturing in the fill tool. No seams. Tom Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 12, 2011 Reputable Contributor Report Share Posted January 12, 2011 Nice....I wonder if this might allow Andrew to introduce a new structure for representing voxels in 3DC. Instead of having to resample a containment mesh, the voxels would have texture via this sysnthesis method. I'm not sure if the potential for speed increases is great or if this would take more calculations per brushstroke and more RAM. It seems like using texture map driven shaders, you could affect the volume with the texture settings within the shader. Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted January 12, 2011 Author Advanced Member Report Share Posted January 12, 2011 the Wang tile principle is tilling Aperiodicaly(no repetitions)by using 16 tiles randomlly,constructed from source image.it works in 2D grid.may be like imagesynthese from modo.then how will it wrap in 3D? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 12, 2011 Advanced Member Report Share Posted January 12, 2011 That looks brilliant! Quote Link to comment Share on other sites More sharing options...
Javis Posted January 12, 2011 Report Share Posted January 12, 2011 If Andrew could get a hold of the white paper, that would be great. This method of cube mapping would sure give the painting tools a huge ramp up for the fill tool, perhaps even how materials work too. I would love to see this in action in 3DC. Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted January 13, 2011 Author Advanced Member Report Share Posted January 13, 2011 My link i found it from here,from the youtube channel of this guy. i think he is german,or austrich or swiss and he has move to america working for microsoft yeah,may be hes working on something else or even develloping this stuff,who knows? i see this for shaders,or merging painting/voxels ive been digging this this afternoon,searching from links in the wiki Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 13, 2011 Advanced Member Report Share Posted January 13, 2011 Yes, excellent find, thank you. We already have a cubic projection method in 3dc but this is better. Quote Link to comment Share on other sites More sharing options...
Javis Posted January 13, 2011 Report Share Posted January 13, 2011 After a wee bit of research I found a link to the white paper: http://repository.ust.hk/dspace/handle/1783.1/2976 Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted January 13, 2011 Author Advanced Member Report Share Posted January 13, 2011 http://research.microsoft.com/en-us/um/people/cohen/WangFinal.pdf http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/R046.pdf geo:this is the MAN: http://johanneskopf.de/publications/blue_noise/ theres lots of guys working this after Wang (1962 .)this is beeing used for texturing large surfaces with small textures ,tiling but whitout a repeatable and recognizing patern.so mainly they are discussing mipmap efects. this guy has this first video and i look for more on youtube! Quote Link to comment Share on other sites More sharing options...
Advanced Member moska Posted January 13, 2011 Author Advanced Member Report Share Posted January 13, 2011 http://johanneskopf.de/publications/solid/index.html Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 13, 2011 Advanced Member Report Share Posted January 13, 2011 Textons! We want textons in 3dcoat! Andrew, did you see the movies? The Wang cubes can be used to model complex ecosystems Or clouds, stars with minimal memory and rendering cost. Instead of painting/ sculpting Clay you would spray coloured geometry that has a nonrepetitive look and seamless fit. The concept of interactive displacementmapping is wonderful. Quote Link to comment Share on other sites More sharing options...
Advanced Member GeeJay Posted January 13, 2011 Advanced Member Report Share Posted January 13, 2011 Haha, like kids in a candy store, and daddy Andrew will have to pay the bill Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 13, 2011 Advanced Member Report Share Posted January 13, 2011 GeeJay Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 13, 2011 Advanced Member Report Share Posted January 13, 2011 ;-) Quote Link to comment Share on other sites More sharing options...
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