Advanced Member 3DArtist Posted January 23, 2012 Advanced Member Share Posted January 23, 2012 I've been working on some multitexture/multilayer shaders the last few days and want to share the progress so far. I hope to clean up the code, add some final touches and release a small shader pack (currently DX only). These shaders are a combination of PicMat, textured, and reflection shaders rolled into one with some fresnel thrown in. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 23, 2012 Author Advanced Member Share Posted January 23, 2012 Tire and Car shaders: 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted January 23, 2012 Advanced Member Share Posted January 23, 2012 Shaders are kooking really good mate! I really love the result! Cheers Quote Link to comment Share on other sites More sharing options...
Javis Posted January 23, 2012 Share Posted January 23, 2012 Nice shaders! Thanks for sharing them (When you do!). Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 25, 2012 Author Advanced Member Share Posted January 25, 2012 Thanks guys, I appreciate it! I just posted them in the Exchange Library. Quote Link to comment Share on other sites More sharing options...
Advanced Member cakeller Posted January 25, 2012 Advanced Member Share Posted January 25, 2012 Really incredible shaders! nice work. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted January 26, 2012 Author Advanced Member Share Posted January 26, 2012 Thanks cakeller! Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 26, 2012 Advanced Member Share Posted January 26, 2012 Thanks for sharing!! great shaders. ++Chris Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted March 8, 2012 Advanced Member Share Posted March 8, 2012 3DArtist, I've just discovered your shaders. The snow shader is great. Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 15, 2012 Advanced Member Share Posted March 15, 2012 I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders? Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 15, 2012 Author Advanced Member Share Posted March 15, 2012 I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders? Thanks Monkeybrain! I uploaded the shaders to the Exchange Library on the forum here. After you download the 3dcpack file: You'll need to take the ".zip" off the file to be able to install it through 3D-Coat.To install, go to File -> Install Extension -> then select the .3dcpack file. One way to create your own: 1. Right-click on a shader in the Shaders palette (i.e. PicMat_Clay_Depth) 2. Click "Construct new shader" and enter a name for the new shader. 3. Click on the texture button to load a new picmat. A picmat is just a shaded sphere that you can render from a 3D program (i.e. blender, Lightwave, Modo) ZBrush has some examples here. You can't use them for 3D-Coat but they should give you an idea to create your own. Quote Link to comment Share on other sites More sharing options...
Advanced Member Monkeybrain Posted March 17, 2012 Advanced Member Share Posted March 17, 2012 okay, thank you ... but how work the supershader? Did you how it works? theres an nice exmaple, but I don't know how it works? I found nothing about the 'supershader' Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 18, 2012 Author Advanced Member Share Posted March 18, 2012 I do not know much about the supershader other than it was developed by cakeller. It looks like it is apart of his "Synthetic Nature Shaders" here. Quote Link to comment Share on other sites More sharing options...
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