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Snow, Tire and Car Shaders WIP


3DArtist
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I've been working on some multitexture/multilayer shaders the last few days and want to share the progress so far. I hope to clean up the code, add some final touches and release a small shader pack (currently DX only).

These shaders are a combination of PicMat, textured, and reflection shaders rolled into one with some fresnel thrown in.

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I love it - love ur works and the shaders are wonderful, can one help me, how can I add shaders? And what u need to do own shaders?

Thanks Monkeybrain!

I uploaded the shaders to the Exchange Library on the forum here.

After you download the 3dcpack file:

You'll need to take the ".zip" off the file to be able to install it through 3D-Coat.

To install, go to File -> Install Extension -> then select the .3dcpack file.

One way to create your own:

1. Right-click on a shader in the Shaders palette (i.e. PicMat_Clay_Depth)

2. Click "Construct new shader" and enter a name for the new shader.

3. Click on the texture button to load a new picmat.

A picmat is just a shaded sphere that you can render from a 3D program (i.e. blender, Lightwave, Modo)

ZBrush has some examples here. You can't use them for 3D-Coat but they should give you an idea to create your own.

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