Advanced Member Oliver Thornton Posted November 6, 2009 Advanced Member Report Share Posted November 6, 2009 Hi folks, I decided to give this guy his own thread here in the WIP forum. You may recognize him from my Doodle thread. I actually managed to create a retopo mesh for him despite his chunky thighs, so I thought I would post the results. Seems there may even be a chance to animate him now that the poly flow is all looped out. I'm also attaching a link for a 360 turn rendered in 3DC. http://www.OT3D.com/cyborg_full2retopo.swf <=animated swf of full voxel and retopo mesh (basically the 3 images posted here with transitions). http://www.OT3D.com/cyborg_turn.mp4 <=voxel 360 turn Painting up next I think. Final renders will be posted in the Finished Works forum. I already have some ideas for my next model, definitely in a more rigging-friendly pose, perhaps something more monstrous. 2 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted November 6, 2009 Contributor Report Share Posted November 6, 2009 Nice Oliver , I'll look forward to that render. Quote Link to comment Share on other sites More sharing options...
Member James Thornton Posted November 7, 2009 Member Report Share Posted November 7, 2009 Very good! Go Thornton's! Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted November 7, 2009 Applink Developer Report Share Posted November 7, 2009 I'm excited to see more of this. Really nice. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted November 7, 2009 Advanced Member Report Share Posted November 7, 2009 excellent! Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted November 7, 2009 Author Advanced Member Report Share Posted November 7, 2009 Thanks guys! @James Thornton: So funny, my brother's name is James as well. Looking forward to seeing more of your Slayer sculpt, great concept sketch. Rolled out of bed this morning and after a cup of coffee and some Cocoa Pebbles threw some UVs onto the model. Literally took about 5 minutes from boot-up to full UV mapping. Had to grab a screenie to show: Only problem seems to be that UVs get destroyed with subdivision. Dropping a note for a feature request to fix that in a sec. Off to run some baking tests now to see how much of the voxel details I can project. 1 Quote Link to comment Share on other sites More sharing options...
Member James Thornton Posted November 7, 2009 Member Report Share Posted November 7, 2009 Thanks guys! @James Thornton: So funny, my brother's name is James as well. Looking forward to seeing more of your Slayer sculpt, great concept sketch. Cocoa Pebbles are where it's at. Regarding the slayer sculpt, you got the wrong guy.... Although, if the work you're referring to is good enough, I'll be glad to pretend I did it for public recognition! (j/k) Must be a third James in the mix now. Common first name. I do hope to share some work soon, still learning this awesome toolset and neat ways to fit it into my usual workflow. Cheers, The coolest James Thornton in the world (tell your bro don't be mad, it's just how it is!) Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted November 7, 2009 Author Advanced Member Report Share Posted November 7, 2009 Cocoa Pebbles are where it's at. Regarding the slayer sculpt, you got the wrong guy.... Although, if the work you're referring to is good enough, I'll be glad to pretend I did it for public recognition! (j/k) Must be a third James in the mix now. Common first name. I do hope to share some work soon, still learning this awesome toolset and neat ways to fit it into my usual workflow. Cheers, The coolest James Thornton in the world (tell your bro don't be mad, it's just how it is!) No, you're right I am totally confused. It's chris_solo that's doing the Slayer. Serves me right for having multiple forum tabs open while i'm responding and posting right after my first coffee. Quote Link to comment Share on other sites More sharing options...
Javis Posted November 8, 2009 Report Share Posted November 8, 2009 Very nice man. Killer work. Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted November 10, 2009 Author Advanced Member Report Share Posted November 10, 2009 Thanks very much geo. Here's an updated image and a link to a new 360. This is a first pass of painting, usually something I do to rough out concepts to use in the final pass. Most of the detail in this particular pass comes from cavity tests and a few simple textures. This was done in mv paint mode, I think I'm going to use dp for the actual final color and spec layers. http://www.OT3D.com/cyborg_1stpaintedrender.mp4 1 Quote Link to comment Share on other sites More sharing options...
Taros Posted November 11, 2009 Report Share Posted November 11, 2009 A very nice result and example for the strengh of 3DCoat. A gallery candidate, especially the 360 turntable. Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted November 13, 2009 Author Advanced Member Report Share Posted November 13, 2009 Turns out Andrew was unable to view the last 360 due to codec issues. In case anyone else had similar issues I am reposting it as a wmv. http://www.OT3D.com/cyborg_paintedturn01.wmv @Taros - Thanks Taros. I will post it there when it is finished, it is still a little too uniform in detail for my tastes. Cheers, -Oliver Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted November 18, 2009 Advanced Member Report Share Posted November 18, 2009 Thanks very much geo. Here's an updated image and a link to a new 360. This is a first pass of painting, usually something I do to rough out concepts to use in the final pass. Most of the detail in this particular pass comes from cavity tests and a few simple textures. This was done in mv paint mode, I think I'm going to use dp for the actual final color and spec layers. Very cooll!! Quote Link to comment Share on other sites More sharing options...
Member Yearoftheox Posted November 23, 2009 Member Report Share Posted November 23, 2009 How did the projection turn out? Capture alot of detail? Quote Link to comment Share on other sites More sharing options...
Advanced Member GeeJay Posted December 10, 2009 Advanced Member Report Share Posted December 10, 2009 I would be very glad if you (or someone else who can add something) could give some tips how you got the blue parts painted so neatly? Is it "just" skill or do you use some kind of mask or a seperate object? Anyway, I really like it! Quote Link to comment Share on other sites More sharing options...
Advanced Member Oliver Thornton Posted December 23, 2009 Author Advanced Member Report Share Posted December 23, 2009 Hi all, Sorry for falling off the map for a bit, been a heck of a month. This project has been sidelined, but I will update soon. @YearoftheOx - Yes, the projection captured all of the detail in the mesh, including the shaders and an occlussion pass. The only problems I encountered were the result of the pose I created and can be easily avoided with a bit more fore-thought in design. @Geejay - The sculpt was created as separate layers and then blended using detail layers which were merged into the larger layers when I finished. There is a response to your PM on this subject with more details, but that is the basic technique used. Happy Holidays to all! -Oliver Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted December 26, 2009 Advanced Member Report Share Posted December 26, 2009 Nice work Oliver!!! Quote Link to comment Share on other sites More sharing options...
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