Finished Works
For finished work only. No WIPs. Got a great looking piece of art? Post here to show it to the community
Albums
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Daniel SIRON
Virgin Islands
Somewhere in the digital world.
Rocks scuplted in 3D Coat.
Rendered in Vue Compete 2015.
Fixes in Paintshop Pro X9.
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Smurfs: The Lost Village (2017)
Smurfs: The Lost Village (2017) is an upcoming animated American movie based on a comic book series. it is stuffed by comedy and adventure. Fans could get extra entertainment from this movie which is directed by Kelly Asbury and written by Stacey Harman and Pamela Ribon.
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Game of Thrones season 7 Episode 2
The season 7 of the game of thrones is shorter than season 6 but it is stuffed with more entertainment and action. The Game of Thrones season 7 Episode 2 introduces new characters which should play the old roles. Only a few new roles are included in season 7.
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Yu-Gi-Oh Set Updated
Yu-Gi-Oh Set of characters for 3d printing design!
Check portfolio here- http://zatun.com/game-art-portfolio/3d-game-art/3d-characters/
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Vordak Soldier Suit Updated
A 3D coat sketch with post processing done in Photoshop.
You can check out making of videos on my channel - https://www.youtube.com/c/AntonTenitsky
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Mud Creatures Updated
Sketching in 3d coat using this photopack for reference - https://www.fotoref.com/products/mud-pools
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Alien Leader Updated
A guy I've made for my Mudworld series.
Sculpt is done in Zbrush but all of the clothing design was only possible in 3D coat!
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MAR-z0
MAR-z0 is 3d low poly model realized in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat has had a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked. I think about 3D-Coat is one of best software for this. Maya it was the main program for all the rest of creation process.
Rendered in 3D-Coat
Polycount 47550 faces cockpit included
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MAR-z0 Updated
MAR-z0 is 3d low poly model realized in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat has had a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked. I think about 3D-Coat is one of best software for this. Maya it was the main program for all the rest of creation process.
Rendered in 3D-Coat
Polycount 47550 faces cockpit included
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Contact Updated
Work was done in August 2017, and it was hot in my area, so idea might be kinda strange, cuz it was generated by melting brain.
Goal was to create a short story, using just a few images. I hope you'll be able to grasp essence of it, it's nothing too complicated or complex.
Blender was used mostly for render, everything sculpted, retopped and unwraped in majestic 3D Coat. Only Octupus textured in Substance Painter because of the phenomenal Bloody Orgran Material from Zach Tsiakalis-Brown
More pictures and breakdown on Artstation: https://www.artstation.com/artwork/dWAy1
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Bust Concept
A personal project to practice and refine my workflow. Tried to make few options for them.
https://www.artstation.com/artwork/W5rED
1. Sculpting and modeling was made in 3D Coat.
2. Texturing in 3D Coat
3. Render in Octane.
4. And paint over in PS
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The Forester Updated
Hello, everyone!
This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
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Image Comments
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By Glitch Gremlin · Posted
God. its absolutely beautiful.
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By Jamie Norton · Posted
Absolutely EXQUISITE work by Kargall once more. Beyond inspiring
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Albums