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Everything posted by Carlosan
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Vray Shader Creation when importing from 3D Coat
Carlosan replied to North Visual Studio's topic in General 3DCoat
Is this thread helpful for you ? -
Vray Shader Creation when importing from 3D Coat
Carlosan replied to North Visual Studio's topic in General 3DCoat
Hello When you export the object using File > Export Objects and Textures, switch on Use export constructor for per/channel packing. There is some settings of vray export workflows. Hope this help -
Hi You can hide Layer0 -used internally for baked information and transparency- and then add a new layer as Background.
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The original model have any material assigned in Blender before export it ?
- 10 replies
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- retopology
- modelling
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(and 1 more)
Tagged with:
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support@3dcoat.com
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The depth is calculated from last pick point. Yes.
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[Tip] How to change/expand the start up window ?
Carlosan replied to souleat01's topic in Common workflow
Do you like to share your workflow ? May be some users like to add their own models too. Its a great idea. Thx -
UV Mapping Object Crashes
Carlosan replied to MaxHancock's topic in SOS! If you need urgent help for 3DCoat
Please remember to send that crash reports to support@3dcoat.com Thx -
What about same workflow with new fresh project loading any default model ?
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Direct mail and Mantis are the best way.
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May be your model is very small ?
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Are you changing Depth Limit parameters ? I see that is switched ON.
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[Tip] How to change/expand the start up window ?
Carlosan replied to souleat01's topic in Common workflow
All Start menu command are inside the folder \Program Files\3D-Coat-V4___\StartMenu We usually use Windows > popups > Models to create our own Asset Library for common use. Please take a look about it -
Reported Thx
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[Solved] Apply texture from one model to different one?
Carlosan replied to skote's topic in General 3DCoat
Hi Try Paint Room > Texture Baking tool. Hope it help. -
Hi! I updated to doc, now it is up to date. Andrew
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RMB over any tool let you Duplicate it using custom values.
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Automatically distribute UVs across several UV sets?
Carlosan replied to kev00's topic in General 3DCoat
Well, Blender dont accept work with Udims at current oficial release. You need to use this for that: Theory Studio's custom Blender builds -
4.8.09 - Baking problems fixed. Better direction of scanning (angle -weighted), support of N-gons (N up to 128).
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4.8.09 - Correct SHIFT constraint outside the object in lines lasso mode, correct deleting hotkey (no auto - restore keys of undefined actions), correct lines mode work in several voxel tools.
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4.8.09 - Updated transform gizmo - non uniform scaling in plane introduced.
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Using the V key works fine on version 4.8.09, please give a try. Currently you cant rotate the UV-window like in PS.
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With version 4.8.09 too ?