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Found 8 results

  1. Hi all! I created repository on GitHub https://github.com/sshumihin/3DCoat_Applinks/tree/master/Applink_Cinema4D. There are plugins and source code for Win and Mac by Cinema version. Usage: Unzip zip, install, enjoy. Video tutorial on Vimeo http://www.vimeo.com/19510449. Svyatoslav S. Note: This seems to have an updated applink for R17: https://github.com/sshumihin/3DCoat_Applinks/tree/master/Applink_Cinema4D - If the "Import From 3D-Coat" feature doesn't work: Going to File>Open in Original App and in C4D clicking on "Import From 3D-Coat", does work.
  2. Hi guys! This is the topic for Simple3DCoat addon for Blender+3DCoat production. This is the fork of the official one made by Haikaikalle . - Installation: Copy the addon folder to the Blender \scripts\addons install folder. Features: - Set the "Exchange" folder of 3DCoat manually. - Custom Textures Path for export/import. - Export/Import through Obj/Fbx/Collada(Dae) formats. Note: Collada does not work on Linux. - ExportMaterials, ApplyModifiers checkboxes. - Simple to Use Screenshots: How To Use: - Enable the Addon and set "Exchange" folder of your 3DCoat. - Export/Import models. Current Version: 0.3.2 I finalize the Addon, as almost all features are added. Download: Last Sources from 16 Aug 2015: https://github.com/mifth/mifthtools/tree/master/blender/addons/io_simple_3dcoat Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip Wiki: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/3dcoat_Simple3DCoat_applink
  3. Several objects are merged into one when I export them to 3dCoat via AppLink. How can I export several objects SIMULTANEOUSLY, and that they do not merge together during the export ? I just want to get separate objects in 3D-Coat - which will be the same as in the my 3ds Max scene
  4. OD_Copy paste allows you to copy and paste geometry between applications. Please somebody do 3dcoat version https://heimlich1024.github.io/OD_CopyPasteExternal/ The following applications are supported: Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz) Houdini : Vertices / Polygons / Weightmaps, UVMaps (Paste Implementation by Chris Wells) Others : Looking for contributors to write implementations for other 3d Apps (see TODO)
  5. Free Upgrade to ZBrush 4R8 is out now. There is no more version of 32 Bit. http://www.zbrushcentral.com/showthread.php?207225-ZBrush-4R8-Available-Now!&p=1210646&posted=1#post1210646 Please help with a ZBrush 4R8 AppLink - Many Thanks
  6. I'm painting in 3D Coat and i have everything organized inside groups, whenever I send to photoshop and saved there, the groups get messed up. Already tried everything, I have removed all the groups and created new ones, already changed the name of each layer (with and without "_" ) and each group, this always happens. There is no space in the names, everything works normal until i save in photoshop and return to 3D Coat. The bottom group is added to the top group creating a ladder of groups, one inside the other. I already exported all layers as .psd, opened in photoshop, saved and reimportei in a new file in 3D Coat and the same happens How can I fix this problem? Even if i put all groups inside a main group holding all groups this happens after i save in photoshop EDIT: Also tried with 3D Coat 4.7.23 64-bit. Same problem
  7. riverdog

    3dcoat/blender applink

    Can some one tell my what I am doing wrong? I'm using blender 2.76 and 3dcoat 4.5.16 and trying to get the applink to work. I have followed all the tutorials I can find and still nothing. can someone walk me thru the work flow Please.
  8. AniRhythm

    FBX Suggestions ?

    Hi All I've been trying to come up with a solution for this for a while - I think I've found one - but figured I'd post about it in case there was a possible solution I've missed. My issue is that I work in iclone - we don't have a rigging set up, but what we do have are characters we can customize - ie make more clothing for....we can export these characters as fbx, and re-import them as fbx. Problem is, I can't import the fbx characters and their rigs to 3D Coat to customize without a host software. I can't import the fbx skeleton / character to blender to host, ( breaks up the rig ) - I have messiah, but you can't import fbx there either..... I can import to shade 3D for Unity - but their tutorials are very scarce and there is no applink ...so that's a drama to figure out. any ideas on how to do this in a way that doesn't take a month of tutorials, or 1,500 - $4,000 worth of software to host the rig so I can work on the mesh in 3D Coat ? The only solution I've found so far is carrara 8.5 - even thought it doesn't have an applink, it has a good selection of tutorials, the process of skinning looks pretty straight forward - so in theory, I should be able to update the mesh relatively quickly and affordably in comparision to all other softwares that can host. would be great if we had an applink to 3DX5 pipeline. which is the module that allows us to import / export fbx to iclone. Cheers
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