sprayer
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Everything posted by sprayer
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[Solved] Best way to generate grayscale/height maps from 3Dcoat
sprayer replied to Omni-Moulage's topic in Common workflow
It is poor because 3dcoat save in 8bit image, this is very small to store gray colors, only 256 colors in full range, you need atleast 16bit or 32bit image. Try to save it from photoshop So this depth map is useless if you cannot save it in better quality. @Andrew Shpagin Can you take a look on this? zdepth map is pretty useful feature -
[Solved] Best way to generate grayscale/height maps from 3Dcoat
sprayer replied to Omni-Moulage's topic in Common workflow
Okay i found out it working but only with fog settings and it needs to be inverted so still it's not zdepth, maybe we should ask this feature. Edit. It is also works in 2021 with fog, but i found it works in different way, i cannot achieve the same result as in 4.9 to have on model depth gradient from white to black, just in gray range. Note you have to change shader. it won't work with matcap shader...again -
[Solved] Best way to generate grayscale/height maps from 3Dcoat
sprayer replied to Omni-Moulage's topic in Common workflow
Are you sure is this correct? He wants zdepth map, but rendering composite pass by default. But i just test 3dcoat rendered all passes the same, looks like a bug. 3dcoat have depth pass not sure if it's the same zdepth. Just tested in 4.9 it's really a bug with passes, but depth pass looks just black, do not know how to use it, in zdepth you should set distance to bake depth to black\white color -
Yes it's hard to understand how it's work. here screen from material what someone share on forum, it should help a bit. Note it may contain bugs, when i was replicate that material it won't work until i reoplen editor
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Yes it looks much better with fillets and holes compare to moi3d. But they sell in Microsoft store what is bad. On forum they mention standalone version but still not released
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@#000wizard you may hold ALT during clicking on eye it will toggle all layers like in photoshop
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Убедитесь, что используете последнюю версию программы. Приложите скриншоты и сцену, если этот баг можно повторить, то его пофиксят
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Shapr3D is an intuitive CAD tool built to make 3D modeling easier and quicker. Now for windows
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At first you need to calm down. Believe me zbrush interface much much worse, so you need a bit time to understand how program work. I think you also need to watch some video tutorials, i am recommend not official, they are too long with tone information what you do not looking. Old tutorials also work well, the main tools works the same except live clay was replaced https://www.youtube.com/user/AlienMinefield/playlists https://www.youtube.com/c/PolyToots/playlists https://www.youtube.com/c/RaccoonImages/playlists The room difference only in tools panel (but you can even change that for any room), all visibility in types of model like object paint, sculpt tree, etc, you can open their windows in any rooms and switch visibility. You do not need anything to export in most case The second would be better if you showing screenshot for every problem.
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How to delete edges that are not in a polygon ?
sprayer replied to Ratchet's topic in General 3DCoat
After playing with your file a bit do not know what happened now it selecting this edges for me =) by the way there were polygons they just snap in one vertex -
How to delete edges that are not in a polygon ?
sprayer replied to Ratchet's topic in General 3DCoat
Looks like bug. workaround you may select them via expand command on RMB -
Сглаживание штриха в режиме лассо, инструмента Отрезать
sprayer replied to Silver's topic in Предложения, вопросы
Используйте замкнутый сплайн, там есть режим рисования от руки с упрощением линии, то что вы хотели. -
Program was changed to much and many new settings, but you can still make selection. Try to use this settings