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  1. Hey guys, New here! Just thought I'd share some of my experimental stuff in 3D-Coat, and hope to get some critique / feedback! I'm experimenting with a good workflow using 3D elements to be incorporated into 2D concept work, and trying to achieve a movie still quality style. So I'd love to have any feedback you guys have! Hope you like the work so far! Mohzart
  2. I'm exporting from 3d Coat to Unity and things are looking a little weird (see attachment) Here's my process: 3d Coat - File>Export Objects & Textures (see attachment for settings) Drag 3d coat generated maps and model into Unity Apply the respective maps to the material, all according to the file name.IE: Head_Albedo gets dragged to Unity's Albedo in the materials Inspector window. (see attachment). Something that's interesting in this step is when dragging Head_Normal into the materials Normal Map, I get a warning that says "This texture is not marked as a normal map" With a fix now button. Drag Model into scene, I see it obviously doesn't look right (see attachment) Hit that Fix Now button, looks close, but if you look closely, the normals look weird in some spots. Any ideas on what's going on and how to fix this? 3d-Coat 4.7.24 Unity 5.6.1
  3. OD_Copy paste allows you to copy and paste geometry between applications. Please somebody do 3dcoat version https://heimlich1024.github.io/OD_CopyPasteExternal/ The following applications are supported: Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz) Houdini : Vertices / Polygons / Weightmaps, UVMaps (Paste Implementation by Chris Wells) Others : Looking for contributors to write implementations for other 3d Apps (see TODO)
  4. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!

    © artofcharly

  5. Is there anything akin to Photoshop's preset system that can remember my configuration combo of tool, size, alpha, brush options, strokemode, etc -- (I'd be disgustingly happy if these presets could be recalled on keyboard shortcut). To clarify, I bung all my presets on a Razr Nostromo (see above) and it speeds my workflow up something insane in 2D illustration because muscle memory is pretty amazing which makes me happy because deadlines are a lot less amazing and are very VERY scary sometimes and for something thats like 20 bucks on amazon hooo boy its magical (sadly I'm not being paid for this glowing endorsement). On the matter, is there just like, a youtube video or something where I can sit and study someone going through all the more advanced weirdness of finnicky configuration options like customizing the library and nice little tool niches? I know these are kind of presumptuous, demanding and kind of a haughty line of questioning but I've had my eye on 3DCoat for the last few years and I think I'm finally at a point where I'm not as frightened by it as I used to be so I can start learning it (this may have something to do with my wallet). Godspeed, community. You were on the money last time with my last request, here's to you again you reliable good nice kind people.
  6. Hi I'm having a bit of a problem with 3D Coat. I created a texture for a model I had made and was saving incrementally as I usually do. Anyway I finished it, saved the file and left it until I needed to export it. I have just went back to it and the texture I created is completely gone and the whole object is grey... So I figured I'd just go to my previous save. It's texture is gone too and so are all other previous saves. I checked an unrelated file and it's textures are still there. Did I do something wrong? When I look at the thumbnail for the file the texture can still be seen. Here are pics of the file and also of the thumbnails. Any help would be much appreciated. Thanks.
  7. zhoslen

    GITS

    My new personal project, dedicated GITS, tried to make some concept design for metal armor, in 3dCoat, inspired by Gavriil Klimov
  8. Hey Guys, i have an Strange Problem , when i use my Garaphic Tablett i have Just an BIG Delay in the Viewport of 3D Coat, even when I have 500-700 Fps (1070 gtx) i cant Paint or do Anything. And Yeah its Only a 3D Coat Problem,When i Disconnect my GT its Working Fine and Smooth. on Both Version Open GL and the Other. I Have no Problems on Other 3D Applications, its just 3D COAT(Steam Version). my Specs Windows7 x64 Ultimate 32GBRAM 1070AmpExtreme Newest 3D Coat Version from Steam. So any Ideas how to Fix it? Thanks!
  9. Hey Guys, i have an Strange Problem , when i use my Garaphic Tablett i have Just an BIG Delay in the Viewport of 3D Coat, even when I have 500-700 Fps (1070 gtx) i cant Paint or do Anything. And Yeah its Only a 3D Coat Problem,When i Disconnect my GT its Working Fine and Smooth. on Both Version Open GL and the Other. I Have no Problems on Other 3D Applications, its just 3D COAT(Steam Version). my Specs Windows7 x64 Ultimate 32GBRAM 1070AmpExtreme Newest 3D Coat Version from Steam. So any Ideas how to Fix it? Thanks!
  10. Payam

    PT - 800

    From the album: Sci Fi Concept

    One of my first 3D Coat texturing test work with 3D coat 30 day trial !
  11. hello, guys , sorry for my question, maybe will sound stupid for some guys but I really need help! I have this issue I am having in material, and I don't know how to fix this issue I am having in the smart mat, well here is the problem I am having please out , help out, this will be so useful for me , thanks in advance !
  12. Hi there, I'm about as beginner as it gets when it comes to 3D Coat and I'm currently exploring the AUTOPO tool. I've watched a few tutorials and read a few guides but I'm still getting some sloppy results and was wondering if anyone would be able to offer some advice on where I'm going wrong. Here is an album including pics of my original model with the strokes I used, the best AUTOPO results I could get, the settings I am using aswell as the original mesh within 3ds Max. As you can see the topology I am getting is quite messy and one of the feet is basically missing. I also tried to use a symmetry plane but whenever I click the button nothing happens. Any sort of help would be much appreciated, thanks. Also in case anyone was wondering I am aware the model is lacking a neck, eyes and mouth because on the final model they will be obscured by a large beard and eyebrows so I never bothered modelling them .
  13. So, Im trying to figure out what exactly I need to do for the workflow to make this work properly. A model is made in Lightwave, and gets sent to me. Then I open 3dCoat, and I cut the UV model. The thing is, the model has 5 separate 'Paint Objects' and when I export them to Substance Painter 2, it states its one 'object' in the texture set list. What I want is for the 5 Paint Objects to be their own objects still in substance painter 2, as painting them there I'm more familiar with. Any help would be appreciated, Thanks, Hadfield1981
  14. Hi, As a newbie user, i'd like to know, if is there any way to import meshes from Zbrush to 3dcoat with crease information? I generally use Zbrush "zmodeller" tool for hard surface modelling with crease information on it. Regarding creating UVmap, i prefer to use 3d Coat but when i complete UV map, i export that mesh with FBX file. Import it inside Zbrush but realize that all the crease information is getting lost. It is really painy to re-crease all that faces again. I think i do something wrong or miss. Need you advise. Thanks in advance ST
  15. Hello, im building a character in cinema 4d which i will be rigged in the same program. I recently bought 3Dcoat which i want to unwrap and sculpt the character, but the base shape will be build in cinema4D. Im not sure of what the best workflow would be. Is this a good way to work; Model "low poly" with subD in cinema4D and rig that. Then sculpt and export displacement map or normal map for the details? Thanks!
  16. I would like to request a feature called Preserve UV from Maya. It allows you to move a vertex without effecting the UV. You can adjust geometry without worrying about stretching uvs or having to re-project. This would go in the Tweak room. Thanks.
  17. Hi Guys, I've recently started learning fusion360 and I've figured out a workflow to export the mesh from there to 3dsMax and convert into an FBX. The problem I'm having is when I import the FBX to 3dCoat nothing shows up. Substance Painter has no issues so I'm wondering if it's just that 3dCoat doesn't read FBX files? ver: 4.7.06 ps: I can import OBJ files just fine, I would just rather have my object separated as it is in my FBX file
  18. I am fairly new to using both 3DC and Modo and frankly I am lost. I have textured my item in 3DCoat and no matter what I do, various methods of exporting, etc I still keep getting a model that looks like this now in Modo when trying to render it out. I am not sure if this is a Modo problem or an exporting in 3DC problem but it has taken up two days of work trying to figure out and I am going crazy... If anyone has some insight on this workflow and where I am going wrong I would appreciate the help more than you can imagine!Thanks for looking.
  19. My first proper sculpt. I've had a few goes at other things to try out the various parts of the program, but I wanted to make something I know would be hard to Retopo and export as a model - and here she is Still working on the retopo (one segment at a time) but I think she'll look good when she's painted up. She's based on the Motherland Calls statue in Russia, using a Muvizu character for her pose (imported as an OBJ, voxelized and reworked). I really wanted to know just how thin I could make the Cloth tool and still retopo it, and it turns out you can go pretty skinny... Anyway, all feedback welcome. And thanks for being great, 3D Coat!
  20. Hello guys! I am really happy to use 3d coat and this is my favorite program for texturing, retoping and UVs, BUT For the competition i need texture atlas and i totally can't understand how to do it. I use UV room a lot, but still not very good in some functions of 3d coat. What i want - for example: i have 4 512 textures. All models have their own UV and they textured in Metallic PBR + AO. (3-5 textures for each one asset). Question - how to create 1 1024 texture for that models? I know only long way - create 1024 texture in Photoshop, past 4 textures and place UV's by hands with 0.5 scale. But I am sure that this is stupid action and there are ways which will be better and faster in 3d coat. Or may be there are another ways . Please, if it possible, link any video or write step by step. I will really appreciate help, thx
  21. I just finished this zbrush sculpt and struggle with 3DCoat. I did the retopo of a part of this mesh and began to work on the UVs just to make an XNormal test. As most of the UV tools also exist in the retopo room, I defined my seams from there. But I tried every way I could figure out to export the mesh with UVs defined but when I open it from ZBrush, Max or any other app, there are : no UVs... I put the scene with seams from the retopo room in the link below if someone could help me to understand my mistakes or explain the way to export properly the mesh WITH UVs from the retopo room. DOWNLOAD retopo with seams marked in the RETOPO ROOM here : http://mcassar.free.fr/3DCoat/Metal Chest Part1 UVs from Retopo Room.3b As it wasn't working in the retopo room for me, and I also couldn't figure a way to get the mesh with seams from the retopo room in the UV room ... Well I imported the mesh and did all the seams again in UVs room this time. But it's the same ! When I export the .obj, it's got no UVs defined. I'm facing a wall there and would love to finish this mesh quickly. Understand how to do that would accelerate my workflow big time as UV unwrapping in 3DCoat is so damn cleverly thought, coded, and fast. DOWNLOAD retopo with seams marked in the UV ROOM here : http://mcassar.free.fr/3DCoat/Metal Chest Part1 UVs from UVs Room.3b Thanks a LOT in advance to anyone who could help me understand what I do wrong here P.S : I precise (I just think about that) that I did a quarter of the retopo in 3DCoat then Used 3DSMax symmetry twice, in X and Y, put an edit poly on top of the stack, collapsed it then imported it in 3DCoat. Maybe that's the issue ?
  22. artofcharly

    render-2.jpg

    Hello everyone! This my new head sculpture which I've done for customer from Sweden. Sculpting - 3d Coat Texturing - Quixel Suite 2 Rendering - Octane, 3dcoat, Vray You can buy this model here - http://3ddd.ru/3dmodels/show/biust_gierkuliesa
  23. macalabs

    Migo-01.png

    From the album: Macalabs Sketch Dump

    3D Coat inner PBR render.
  24. Содержание видео: Нажимаем на ссылки и вас сразу перенесет в эту временную шкалу. 00:00 - 00:08 - Интро 00:08 - 00:13 - Инфо-партнеры 00:13 - 00:20 - Название урока 00:20 - 02:23 - Вводная часть. Приветствие и загрузка дополнительных материалов 02:23 - 05:30 - Обзор инструментария для создания цветовой карты под NDo 05:30 - 07:08 - информация о слоях, которые нужны для цветовой карты. Обзор уровней вогнутых и выпуклых деталей. 07:08 - 17:01 - Рисование слоев вогнутых и выпуклых деталей. 17:01 - 17:08 - Экспорт цветовой карты в Photoshop 17:08 - 17:30 - Заливка всех слоев белым цветом и объяснение причины этого действия. 17:30 - 19:00 - Работа с картами нормалей в NDo 19:00 - 19:10 - Экспорт готовой карты. 19:10 - 19:57 - Проверка карты в Marmoset Toolbag 2 19:57 - 21:17 - Загрузка ее в 3d Coat и анализ работы с PBR материалами. 21:17 - 23:17 - Борьба с ошибками симметрии в Zbrush 23:17 - 23:57 - Концовка. Предыдущий урок. Кнопка подписки, а также кнопки моих магазинов. ------------------------------------------------------------------------------------------- ► Модель для урока - https://cloud.mail.ru/public/YbWT/tE69MjWpJ ► 3d coat интерфейс - https://cloud.mail.ru/public/MsBx/ZbouWFnN9 ► Блог с уроками - http://charlytuts.blogspot.com/ ► Моя группа с уроками в ВК - http://vk.com/charlytuts
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