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Showing results for tags 'steampunk'.
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Hi, there. I'm a little late to the party. Will post my progress here. After a lot of references , I decided to create some context to the piece. It's a racing, maybe inspired by wacky races or something like that. This is the first pass on the car: The design is not final though but pretty close.
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Hi ! I would like to make the train in the Syberia game. I'm a beginner with 3D Coat. I've started some basic shapes on 3D Coat but I'm not satisfied with the result for now ... I struggle to have nice and smooth shapes so no screenshots of it today
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Hello, everyone decided to participate in the contest. Made this sketch of a motorbike, which I shall call Scorpicus, for the competition. I am fairly new to hard surface sculpting, so I hope I will get some help and pointers from this sweet community. Cheers.
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Have you ever read the book "The Leviathan" by Scott Westerfeld? It's named for a steampunk vehicle that's a huge part of the plot and looks awesome. Here's some reference (an illustration from the book, I believe):
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Hi, we go for a steampunk seven-wheels racer. Now, come on!
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Hi all! this contest sure looks fun, im still working on the concept but so far the idea is to mix elements of old vehicles, wepons and the robot/tank idea. come and watch from time to time, any ideas, coments and critics are most than welcome.
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Mechs and walkers are my favourite so as my first post, and my entry I'd like to submit a perfect mount for the considerate steampunk gentlemen/ladies! Here's the first WIP screenshot, it may not look like much yet but you may be surprised if I get it done in time!
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Hi all !! I wanna try to make a model of steampunk airship. Here is the beginning of my work
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Hi there! Starting my topic here. First - the sketch! Hope you like it Read this article if you didn't yet: http://www.creativeshrimp.com/steampunk-machine-blender-tutorial.html Good luck to everyone!
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Hi This is a sketch I did a few years ago in Blender. I hope it turns into a powerful steampunk vehicle for this contest with the incredible help of 3D-Coat. If in this contest we can use vehicles of fantastic worlds and a little humour. I hope you all enjoy with this new experience and the best win. Good wind and good sea for all !!!
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Hello, am I in the right place for the contest?
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Буду делать байк. Ну что погнали
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pilgway Studio is Happy to Announce the First Official 3D Modelling Contest! Please, find the terms and contest rules below. We encourage you to discuss your thoughts and contest-related matters in this thread. THEME: Steampunk Vehicle TERMS (extended): May 10 - August 10, 23:59 (GMT+0) PRIZE POOL: 1st place: $1000 3D-Coat Professional 12 Months of Sketchfab PRO Sketchfab T-shirt 2nd place: $500 3D-Coat Professional 6 Months of Sketchfab PRO Sketchfab T-shirt 3rd place: 3D-Coat Professional 3 Months of Sketchfab PRO RULES: 1. Starting your own topic in this subforum. 2. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created. 3. The model should be sculpted and textured in 3D-Coat. 4. Poly-modeled in other 3D modeling software is allowed. The model should not be publicized earlier! The exceptions are: secondary objects used for the final scene. 5. You may use any number of pre-modeled parts for "kit-bashing". 6. Rendering and post effects may be done in 3D-Coat or other applications of your choice. 7. You may use any additional software for things that can't be done in 3D-Coat, i.e. fog, clouds, cloth simulation, grass/trees arrays, hair, etc. Final IMAGE Requirements: 1. Model should be rendered with a background (interior, exterior or a studio environment). 2. Image longest size should not be less than 1920px. IMPORTANT: If you need extended TRIAL, please, write me or Carlosan a request in Personal Message! Feel free to share the message about the challenge in social networks! You may also submit your final creations on Sketchfab with a specific tag "3dcoatchallenge2016". On behalf of the Pilgway team, wishing you good luck in the contest and may creativity abide with you!
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Hello! I just began using 3D Coat and felt it could be a good idea to post some of my wips on the forums. I am accustomed to Zbrush ways of doing things with multiple subdivision levels and etc, but I recently bought 3D coat because the pricing was just too good to miss for what you get. Hopefully with this thread I can get more comfortable with a workflow that suits 3D Coats strengths. This is the character I am working on currently for a game concept I have created. It is probably not going to end up in the actual game, but I found it to be a good way to learn and practice with 3D Coat. Overall there are a few things I am uncertain about, for example. What is the deal with not being able to remove paint layer 0 in painting, and are there ways to reset it to default other than just exporting the sculpt and then reimport it into a new project? Also, what kind of workflow is common when sculpting in 3D Coat start to finish? I sort of miss being able to step down in subdivisions to do large structural changes without destroying details I have done on the higher subdivisions. I also stream most of my sculpting/3d related sessions on Sywork, so please do take a peek if you are feeling bored or just want to laugh at how horrible I am! https://sywork.tv/channel/name/morgannilsson Happy sculpting! Best regards //Morgan
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From the album: Carlosan
© CA@2014
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From the album: Carlosan