Member another666 Posted March 7, 2013 Member Report Share Posted March 7, 2013 Hello I have been playing with 3Dcoat all day trying to retopologise a Zbrush model, My problem is that 90% (if not more) of the time after it has finished there are issues with the mesh. Sometimes there are holes in it, sometimes there are areas that can not be painted on, sometimes the program just crashes out. Is there a way to fix holes in meshes ? I tries to send the mesh to zbrush to fix the holes but once in Zbrush the mesh is a mess after Zbrush converts it to a mesh it likes . Its been a very frustrating day. Thank you far any help I am using Bata 12 version Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 8, 2013 Report Share Posted March 8, 2013 Hi If you have open meshes this problem may appear again randomly. So you may press Make closed in import panel. You should import ot as surface, merge to separate volumes = ON With next build this problem will be resolved Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 8, 2013 Author Member Report Share Posted March 8, 2013 Hi Thank you for you help I am importing for voxelization, I do not see any options like the ones you suggest Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 8, 2013 Reputable Contributor Report Share Posted March 8, 2013 Hi Thank you for you help I am importing for voxelization, I do not see any options like the ones you suggest At the bottom of the tool options panel, when merging mesh into Voxel Room, you will see a button "Make Mesh Closed." You can also use the CLOSE HOLES tool in the LiveClay toolset. In PAINT HOLES, you have and option to re-mesh selection, when you click APPLY. It does basically what "Close Holes" does...only taking an extra step or two, to get the same result Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 8, 2013 Author Member Report Share Posted March 8, 2013 Thank you .. I have moved back to ver 3,7 and all works fine, The issues I was having have all gone... I have done more in the last 30 mins than I have all day, thinking I was doing something wrong. It looks like the new beta version is a bit flaky on my computer.. Thank you for the screen shot .. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 8, 2013 Contributor Report Share Posted March 8, 2013 I have been playing with 3Dcoat all day trying to retopologise a Zbrush model, My problem is that 90% (if not more) of the time after it has finishedthere are issues with the mesh. Sometimes there are holes in it, sometimes there are areas that can not be painted on, sometimes the program just crashes out. Hello Another666, could you elaborate what do you mean by saying "it"? Do you mean some kind of automation - a process not dependant on the user? Like AUTOPO or automated normal baking? If it's the latter and you can see the viewport background through the holes, then the most likely cause is baking parameters set to wrong values (holes caused by unwanted texture transparency in layer 0 and baked normal map - the result of raycast rays stopping to early. I've seen this happen a couple of times). I tries to send the mesh to zbrush to fix the holes but once in Zbrush the mesh is a mess after Zbrush converts it to a mesh it likes . Hmm... so perhaps it's not the texture transparency problem after all. Could you post a screenshot of those holes? In what 3D Coat Room do they appear? This would help a lot. I have done more in the last 30 mins than I have all day, thinking I was doing something wrong. It looks like the new beta version is a bit flaky on my computer.. I know this pain, man. Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 8, 2013 Author Member Report Share Posted March 8, 2013 Hi I can not post a screen shot of the holes as after a computer restart 3Dcoat V4 beta 12 started working normal again. If the issues happen again I will post .. Thank you all for your help Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 8, 2013 Author Member Report Share Posted March 8, 2013 Thank you Carlosa, I have installed the new beta 12, it works a lot nicer and has less issues with my meshs. I can open one I could not before .. Quote Link to comment Share on other sites More sharing options...
Member another666 Posted March 8, 2013 Author Member Report Share Posted March 8, 2013 This is the issue I am having. I thought it was a issue with the uvs, but after fixing the UVs this is still there. errr well I would show you but I can not figure out how to attach a image, It just askes for a URL Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted March 8, 2013 Contributor Report Share Posted March 8, 2013 In 3dcoat press alt+shift+s. This should send a screenshot here in your library. Quote Link to comment Share on other sites More sharing options...
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