Advanced Member Vipera Posted March 26, 2015 Advanced Member Share Posted March 26, 2015 How can I hide the reference geometry in Retopo room? I need to preview my low poly model without reference geometry. Or I would like to have reference geometry a bit transparent. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 26, 2015 Contributor Share Posted March 26, 2015 You could hide it from the vox tree by clicking the eye icon , or by clicking the sphere , you could make it transparent. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted March 26, 2015 Author Advanced Member Share Posted March 26, 2015 (edited) You could hide it from the vox tree by clicking the eye icon , or by clicking the sphere , you could make it transparent. Thank you for answer but nothing happened in both cases. The reference model is still visible in viewport. I don't have any objects in VoxTree list. There is only Root layer. Edited March 26, 2015 by Vipera Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted March 27, 2015 Contributor Share Posted March 27, 2015 In this case have a look here http://3d-coat.com/forum/index.php?showtopic=4231 Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted March 27, 2015 Contributor Share Posted March 27, 2015 I would import reference to Sculpt room - with Import w/o voxelization and Import to separate instances options enabled. I think it's much more flexible, because at any time you can convert parts of reference mesh to voxels, use booleans, decimate, etc. Generally speaking - you have all the tools from the sculpt room at your disposal in case retopologization of some parts of the reference mesh gets problematic. You don't have this comfort when importing mesh as reference in the standard way. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted March 27, 2015 Author Advanced Member Share Posted March 27, 2015 Thank you very much! Now this pop-up window where I can hide reference object has a name "Paint objects" though. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 27, 2015 Reputable Contributor Share Posted March 27, 2015 (edited) From your first postings it appeared that you imported a reference mesh for retopology, You did not import into the Sculpt room. If that was true, In the paint room under the paint objects tab you can hide the reference model. More details of your workflow helps in answering questions. Edited March 27, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 27, 2015 Reputable Contributor Share Posted March 27, 2015 If you have to use a Reference mesh, then in the Retopo room go to WINDOWS menu > Popups > Paint Objects (used to be called Sub-Objects). Dock that wherever you wish and you should be able to toggle the visibility of it. Ajz3d is right, though. Importing the mesh into the Sculpt room (Surface mode) is the best way to work. Reference Mesh is really an old legacy feature that probably should be discontinued. Quote Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted March 27, 2015 Author Advanced Member Share Posted March 27, 2015 Thank you for your advice guys! Quote Link to comment Share on other sites More sharing options...
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