Advanced Member arumiat Posted May 23, 2015 Advanced Member Report Share Posted May 23, 2015 My normal map is not baking, I think I'm just being dense but my normal map isn't baking properly. I've also tried to bake within Substance but I'm getting a bad result there too. - I have retopo'd the 3 meshes in the scene and UV unwrapped them to a single UV set. They are under retopo objects with identical names to the sculpted meshes - I have checked named correspondence for baking - I then to bake w/ normal map for PPP However the bake finishes v.quickly & no normal information is present on the NM_map. Any able to enlighten me? T Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted May 23, 2015 Contributor Report Share Posted May 23, 2015 (edited) Can you share the scene (or part of it) for inspection? Edited May 23, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted May 24, 2015 Author Advanced Member Report Share Posted May 24, 2015 Can you share the scene (or part of it) for inspection? Thanks, of course. Here it is minus one mesh https://drive.google.com/file/d/0B_Yewsz47zcKWUhmNkRfR0plNk0/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 24, 2015 Report Share Posted May 24, 2015 Hi On my version the bake is ok -im using PBR shader- https://dl.dropboxusercontent.com/u/34697396/L_lung_share_v02.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member Hammers Posted May 25, 2015 Advanced Member Report Share Posted May 25, 2015 (edited) I just had the same issue OS X 2.4RC1 sculpted, retopoed, then try to bake nm for ppp and I get paint object/retopo object, but no actual retopo geometry or proper baked normal maps in paint room. Also I've tried exporting the hi poly sculpt as an obj to Blender. It exports ok, but as far as I can tell, just gives me 300k vertices all in the same place, dimension 0,0,0 ... hm I sent my file to support. I'll post it here too once it gets to my dropbox. Here it is: https://www.dropbox.com/s/50esg7wx5wh5o32/HornsRetopo.3b?dl=0 Edited May 25, 2015 by Hammers Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted May 25, 2015 Author Advanced Member Report Share Posted May 25, 2015 Hi Hammers, how odd. Yes, I think there was an issue because even trying to bake from an exported hi poly to low poly using substance designer which normally does a great job was giving me weird results. I was also getting odd behaviour trying to paint color information on layers in the paint room as well, this seemed to work again after disabling the curvature map. I've downloaded the latest beta 4.5.00 (release) so I'll see if I keep running it problems. Do post back if you hear more Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted June 10, 2015 Advanced Member Report Share Posted June 10, 2015 I'm having lots of troubles baking out maps. It'svery fussy.. Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution arumiat Posted June 10, 2015 Author Advanced Member Solution Report Share Posted June 10, 2015 One thing I had to do was rename any objects & retopo layers from 'layer 1' to 'layer_1' for example. Any spaces in-between words would prevent bakes from occurring.. Quote Link to comment Share on other sites More sharing options...
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