Member Leo Chen Posted October 4, 2015 Member Report Share Posted October 4, 2015 I have made some models and made them shown on the right panel.But nothing shown up after clicking these custom models.PS: The model will show up if I load the model through "File -> Import -> Import for vertex painting/big reference".Is that because "memory management problem"? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 4, 2015 Report Share Posted October 4, 2015 Hi ! May be the scene scale was changed and is very small ? Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 5, 2015 Author Member Report Share Posted October 5, 2015 Hi ! May be the scene scale was changed and is very small ? SScale.jpg Thank you, carlosan. I have tried to scale up but nothing shown. It seems have something to do with the file size or polygon size. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 7, 2015 Reputable Contributor Report Share Posted October 7, 2015 Thank you, carlosan. I have tried to scale up but nothing shown. It seems have something to do with the file size or polygon size. Whenevery you get something like that, just click AUTO-SCALE in the tool options panel. If that doesn't help, try RESET SPACE in the same panel. If neither of those work, try to scale it up manually. Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 8, 2015 Author Member Report Share Posted October 8, 2015 Thank you,AbnRanger.I will try more... Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 18, 2015 Author Member Report Share Posted October 18, 2015 (edited) Does this have something to do with "Mac OS X EI Capitan"? Edited October 18, 2015 by Leo Chen Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 26, 2015 Contributor Report Share Posted October 26, 2015 Can you upload the model? Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 26, 2015 Author Member Report Share Posted October 26, 2015 (edited) Can you upload the model? OK. I will. (I need to take care my baby now......) PS: I was making some simple models as "parts" for assembling big models. If I did not decimate the polygon, the simple model just can not be loaded. Edited October 26, 2015 by Leo Chen Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 26, 2015 Author Member Report Share Posted October 26, 2015 Can you upload the model? OK. Here you go. PS: This simple model is created and exported using 3DCoat without decimating. Since the file is big and the model can be read by other 3D programs that I believe the 3DCoat may have problem in handling big polygons models. my circular fan 3 smooth.Obj Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 26, 2015 Contributor Report Share Posted October 26, 2015 (edited) Okay, it loads in a reasonable scale right off the bat here. Edited October 26, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted October 26, 2015 Contributor Report Share Posted October 26, 2015 (edited) I kind of hoped you'd upload the tyre model that you initially had scale problems with. Edited October 26, 2015 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 26, 2015 Author Member Report Share Posted October 26, 2015 (edited) Okay, it loads in a reasonable scale right off the bat here. screenshot_15-10-26_03_14_39.jpg Which way you import the model? Do you use Mac version 3DCoat? Edited October 26, 2015 by Leo Chen Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted October 26, 2015 Reputable Contributor Report Share Posted October 26, 2015 (edited) Your first problem as nothing do with memory management. The models panel on the right is used for basic type of primitives that you create to be used to start a sculpt, used for a curve profile or a spline. It is recommended to keep these models anywhere from 10,000 to 15,000 polygons... Say you need some scales for a dragon, You create the scale, decimated it down to about 10 to 15 thousand polygons... Place it in the models or spline panel to be used for a curve shape or the brush along a curve function... I highly recommend going to the 3DC official Youtube channel and watching a number of videos there to better understand the functions of 3DC if you have not done so already. https://www.youtube.com/user/PILGWAY3DCoat Edited October 26, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted October 26, 2015 Author Member Report Share Posted October 26, 2015 Your first problem as nothing do with memory management. The models panel on the right is used for basic type of primitives that you create to be used to start a sculpt, for a curve or a spline. It is recommended to keep these models anywhere from 10,000 to 15,000 polygons... Say you need some scales for a dragon, You create the scale, decimated it down to about 10 to 15 thousand polygons... Place it in the models or spline panel to be used for a curve shape or the brush along a curve function... Thank you, digman. But why put that kinds of limit on the model? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution digman Posted October 26, 2015 Reputable Contributor Solution Report Share Posted October 26, 2015 (edited) It is designed for a function and recommended use... Every piece of software does this, designing for a function. These models are placed inside of the 3DC folder system. Once you have a scene open, use the import tool to bring in higher polygon models you created or Drag a model file into the viewport or right click on the layers panel choose import or choose to import a 3DC file. What you seem to desire is a model browser(with model icons) for higher polygon models to be placed in the scene. That would not be a bad idea so we could simply drag and drop from the model browser. The import panels would pop up like they do now if we simply drag a model into the viewport of 3DC. That really would be nice. and again if you have not gone here yet, AbnRanger has made many good tutorials on the functions of 3DC... https://www.youtube.com/user/PILGWAY3DCoat Edited October 26, 2015 by digman 1 Quote Link to comment Share on other sites More sharing options...
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