Advanced Member do lo Posted May 7, 2016 Advanced Member Report Share Posted May 7, 2016 i request hair and rigging tools. even blender has those and blender is free. Link to comment Share on other sites More sharing options...
Carlosan Posted May 7, 2016 Report Share Posted May 7, 2016 Hair and rigging is not in the development agenda 3DC is a software designed basically for sculpt, bake and paint. Ways to Help: Work on Feature Requests 1 Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted May 7, 2016 Contributor Report Share Posted May 7, 2016 i request hair and rigging tools. even blender has those and blender is free. Blender is often the final destination for elements created in 3D-Coat. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted May 7, 2016 Reputable Contributor Report Share Posted May 7, 2016 Hair and rigging is not in the development agenda 3DC is a software designed basically for sculpt, bake and paint. Ways to Help: Work on Feature Requests Exactly. While it might be "cool" to have those things, there is SO much in the application, itself, that needs refinement/improvement. Like Sculpt Layers, improved layer masking, consolidation of the mesh Paint-Retopo structures, improved Pose tool, true BEVEL/FILLET tool in the Sculpt Room, etc. However, I do think a simple spline-based rig is needed for better posing, but not rigging for animation purposes. 5 Link to comment Share on other sites More sharing options...
Advanced Member do lo Posted May 12, 2016 Author Advanced Member Report Share Posted May 12, 2016 (edited) apparently lots of thing are destination for 3d coat! nothing like having to switch between programs! what a lousy way to make 3d software. 3d coat its like cheap software then? its not gonna compete with the big boys? not gonna put on big boy pants? Edited May 12, 2016 by do lo Link to comment Share on other sites More sharing options...
Carlosan Posted May 12, 2016 Report Share Posted May 12, 2016 3DC have big goals in some areas, sculpt, retopology and paint. Rhinoceros dont compete vs Maya, or Mudbox vs RealFlow, or Microsoft Excel vs Firefox Every program is built to perform a certain task. Sorry im asking this but: Do you know it before buy 3DC ? Ways to Help: Work on Feature Requests Writing proposals is a bit of an art form in itself, and pretty difficult to do right! Asking for a copy of a feature in another application is almost always wrong because it doesn’t tell us the most important thing:What we primarily need like to know is HOW you intend to use the feature. This is the most important part. All features are carefully considered in terms of the workflow they affect, and we will not start working on any feature unless we know why it is useful and how it is exactly used. Even better, once we know how it’s used, we as developers can start thinking about what else we can do to make the workflow even more fluid! Link to comment Share on other sites More sharing options...
Member Mr.Panka Posted May 12, 2016 Member Report Share Posted May 12, 2016 If I can give my opinion on this subject. Exactly. While it might be "cool" to have those things, there is SO much in the application, itself, that needs refinement/improvement. Like Sculpt Layers, improved layer masking, consolidation of the mesh Paint-Retopo structures, improved Pose tool, true BEVEL/FILLET tool in the Sculpt Room, etc. However, I do think a simple spline-based rig is needed for better posing, but not rigging for animation purposes. I think you're right. This stuff will be useful for everyone, so it should be the priority of the dev team. BUT, I'm a concept artist and I use 3DC to do some concept and quick texturing, and when I do creatures design It would really help to have a solution to do hair & fur. it's a part of the "sculpt" part for me. I lose a lot of time if I have to go in zbrush or blender just to do this, I try to stay in 3DC as much as possible (I usually sculpt, then I texture my high poly model and I render), so this could speed up my process a lot. Maybe something with the spline tool or a way to mask an area in surface mode and grow hair on it. I would also like if I could use the gravity simulation of the clothes tool with it. Nothing too complex, just a fast way to show to a client what it could look like. (I would like to help but I know nothing about programming ). I hope this help a little. Link to comment Share on other sites More sharing options...
Carlosan Posted May 12, 2016 Report Share Posted May 12, 2016 There is threads already open for this request, please continue the discussion there, ty character animation tools Lightwave FiberFX Guide Creator The future of the POSE tool; deformers and rigging Pose Tool feature request Link to comment Share on other sites More sharing options...
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