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ostapblender

Stesla

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Yup, I tweaked preset in 3D Coat a little bit, just for sake of simplicity. And then just added to the aiStandart shader. You can see that textures are converted to the .tx - this is because it's really working much faster with that type of maps.

Lamp.3b_-_3D-COAT_4.7.06(GL64)_29-08-2016_00-03-14-50_c22.jpg

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