Member wonderland78 Posted April 18, 2023 Member Report Share Posted April 18, 2023 (edited) Been using an old version of 2022 for ages now because of how buggy 3d Coat is. But it's so buggy that I decided to finally upgrade. My workflow is that I sculpt then spit it out to the retopo room, bake w/normals, pretty much all default settings, then hit the paint room. Well this is supposed to be simple a box ^^ believe it or not. Everything in the paint room is broken by the time it's left the retopo room. Edited April 18, 2023 by wonderland78 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 18, 2023 Report Share Posted April 18, 2023 Please share the model to take a look Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 2023-04-18 16-07-24.mkvBetter If I just show you my workflow as it's not about the model, it's about the software. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 18, 2023 Report Share Posted April 18, 2023 No, you can see UVislands because the model was baked directly to Paint room. If you need to see it, use Mark Seams > Autoseams And then unwrap. Following video steps, on paint room the model looks ok. do not install a new version over the previous one, does a fresh and new installation to avoid errors Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 (edited) Tried the fresh install, still broken. One idea is that I think it merged user folders and both sides got completely wrecked with a hybrid user folder. But as for the workflow, I want to really be clear about this issue because I've been using the above method, daily, multiple times daily for about five years. I've made YouTube videos about it. Never had an issue. So I would want to be VERY clear that this ease-of-use feature has been downgraded to a new workflow to make it harder for the user? Again, multiple times per day for years without ever having to mark seems. Edited April 18, 2023 by wonderland78 1 Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 you can see my workflow here: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 18, 2023 Report Share Posted April 18, 2023 I remember this yeah, nice video will be cage settings value ? I was looking the model scale, 237 is very high - Preferences: do you have fixed scale ON ? - Geometry > Edit scene scale this is my value - Try this inner set value - Trying again several times, i cant replicate it sorry Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 18, 2023 Report Share Posted April 18, 2023 Please load this scene and try baking is the model on paint room ok ? cage.3b Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 (edited) 28 minutes ago, Carlosan said: I remember this yeah, nice video will be cage settings value ? I was looking the model scale, 237 is very high - Preferences: do you have fixed scale ON ? - Geometry > Edit scene scale this is my value - Try this inner set value - Trying again several times, i cant replicate it sorry Many thanks Ok, so... that didn't do anything. What I did was make a video of two retopo attempts with the main diff being in the inner/outer shell. You'll notice that, oddly, in the first attempt, to get the inner shell to be where it should be, and the outer shell where it should be, I had to make the inner, bigger than the outer. But then I tried your values and that didn't change anything either. I don't know much about fixed scale. So not sure about that, but I will say my scene scale was about 100. So I'll also attach my file and see if maybe you try the same and get different results? Don't want to be dramatic here, but until I fix this, I can't do my job. Stressing. 2023-test.3b.zip 2023-04-18 17-57-16.mkv Edited April 18, 2023 by wonderland78 Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 18 minutes ago, Carlosan said: Please load this scene and try baking is the model on paint room ok ? cage.3b 8.66 MB · 0 downloads I noticed you had stuff in the paint room/retopo room so I had to remove those first, but yeah I get exactly the same result as the first image I posted (the little diamond shapes) Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 18, 2023 Advanced Member Report Share Posted April 18, 2023 my retopo mesh wont go into paint room .. only sculpt mesh Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 18, 2023 Advanced Member Report Share Posted April 18, 2023 no wait .... i didnt replace paint mesh with retopo mesh lol... its been a long day but yea the retopo has holes due to instantremesh option ... but other than that fine bake Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 (edited) so now I need some kind of God-level tech support because I've broken 3dCoat permanently if my files are behaving differently on other people's computers. Edited April 18, 2023 by wonderland78 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 18, 2023 Advanced Member Report Share Posted April 18, 2023 ok, firstly save the mesh you have, export it as an fbx then deletes 3dc , delete all files associated ... then do a fresh install, dont use any sort of ppp or voxel painting, it weirds up the bake . Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 (edited) 4 minutes ago, Elemeno said: ok, firstly save the mesh you have, export it as an fbx then deletes 3dc , delete all files associated ... then do a fresh install, dont use any sort of ppp or voxel painting, it weirds up the bake . I think I've pretty much done that. I've uninstalled all versions, reinstalled it, deleted the user prefs and no matter what it's still doing it. Gonna give it one last try. After that, I have zero clue what I'm gonna do as I have work tomorrow. Edited April 18, 2023 by wonderland78 Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 Ok. update... I got a cube to retopo as normal, finally. Not sure if it's something to do with choosing 'free trial' vs logging in. I feel like the first time I chose to do that it wouldn't let me. Ok so now I'm going to try dragging in my old user prefs files and see if anything changes. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 18, 2023 Advanced Member Report Share Posted April 18, 2023 just dont use ppp or voxel paint Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 (edited) Right so here's how it's going now... 1. I delete the 3DCoat users folder and it works. 2. I take my old users folder and copy it over, with all my smart materials, keyboard shortcuts etc. and it breaks. Conclusion: I noticed, when it installed, that unlike previous installations, it didn't leave my old version alone (in the user folder). It sort of merged with it. I know this because I tried to open my old version and it was broke and looked a bit like the new UI. So now I have to copy things over piece by piece. I just hope I can figure out where the keyboard shortcuts are stored coz they took ages to get right. Any tips appreciated. Update: you can manually restore them with the migration master choosing 'hot keys'. Edited April 18, 2023 by wonderland78 Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 18, 2023 Advanced Member Report Share Posted April 18, 2023 just got loads of errors with your file... try exporting the file as an fbx , then reimport it and then retopo and bake ... only way it works for me Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 18, 2023 Author Member Report Share Posted April 18, 2023 Just now, Elemeno said: just got loads of errors with your file... try exporting the file as an fbx , then reimport it and then retopo and bake ... only way it works for me well that's not the point. All of it's broke. I don't need the file, everything gets chewed up in the retopo. Even a fresh cube. So if you read above, I'm now just trying to drag in my old assets one folder at a time as the raw install does work. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 18, 2023 Report Share Posted April 18, 2023 Testing again, everything works as expected. Sorry i can replicate. Please ask Andrew for support at Andrew Shpagin <andrewshpagin@gmail.com> There have been reports that overwriting versions (2021>2022) generate an error. rename the old folder and use migration master fixes it 2023-test.zip Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 19, 2023 Author Member Report Share Posted April 19, 2023 (edited) 9 hours ago, Carlosan said: Testing again, everything works as expected. Sorry i can replicate. Please ask Andrew for support at Andrew Shpagin <andrewshpagin@gmail.com> There have been reports that overwriting versions (2021>2022) generate an error. rename the old folder and use migration master fixes it 2023-test.zip 38.04 MB · 0 downloads Yes, I can confirm that the problem lies with the fact that my 2022 version's user folder was named without a year and seeing as the 2023 version also writes a year-less user folder, they merge and break both versions. If someone could suggest to the dev team that every version (for each new year) should have a unique user folder name? it's quite essential for me to have a few versions due to 3DCoat's instability. I had to remove all versions, back up my latest (broken) user folder, install a fresh new version and then drag over my resources one at a time so I at least had my smart materials/alphas/stencils/hot keys etc. Edited April 19, 2023 by wonderland78 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 19, 2023 Report Share Posted April 19, 2023 That steps fixed retopo breaking issue ? Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 19, 2023 Author Member Report Share Posted April 19, 2023 Yes, but it doesn't fix the root cause of why it's happening in the first place. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 19, 2023 Report Share Posted April 19, 2023 Your request & found bug was reported, thanks Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 19, 2023 Report Share Posted April 19, 2023 20 hours ago, wonderland78 said: Been using an old version of 2022 for ages now because of how buggy 3d Coat is. But it's so buggy that I decided to finally upgrade. My workflow is that I sculpt then spit it out to the retopo room, bake w/normals, pretty much all default settings, then hit the paint room. Well this is supposed to be simple a box ^^ believe it or not. Everything in the paint room is broken by the time it's left the retopo room. This happens because no license activated. So the export is limited to 4K polygons. This is the snapshot from the video: There is warning message about this. What you seen is that remaining polygons. Activate license and all should work as expected. Getting back to older versions may trigger some issues (script errors) that may be resolved deleting the folderUser/Documents/UserData/Rooms/ Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 19, 2023 Report Share Posted April 19, 2023 I don't change the work folder because all files are compatible between 22-23. The only known issue related to scripts that I mentioned, it will be resolved. 1 Quote Link to comment Share on other sites More sharing options...
Member wonderland78 Posted April 19, 2023 Author Member Report Share Posted April 19, 2023 Quote This happens because no license activated. So the export is limited to 4K polygons. This is the snapshot from the video: I don't understand that because it's working fine now and I either chose to log in or use the trial, is one of those two options not counting as activating a license? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 19, 2023 Report Share Posted April 19, 2023 18 minutes ago, wonderland78 said: I don't understand that because it's working fine now and I either chose to log in or use the trial, is one of those two options not counting as activating a license? If there is no (learning) in the window header then all should work correctly. Maybe at the moment of initial (buggy) tests it was not activated? Quote Link to comment Share on other sites More sharing options...
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