Member GoG Posted September 14, 2023 Member Report Share Posted September 14, 2023 Hi. Is it possible to use fractures together with normal vertex painting on different layers? I don't know whether this is a bug or that's just how it works. When I paint vertexture on a new layer then disable that layer, it seems to also wipe all color info from all layers in the fracture-painted region. If I move the opacity slider back and forth, sometimes it works, sometimes it doesn't. Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted September 14, 2023 Advanced Member Report Share Posted September 14, 2023 This post was recognized by Carlosan! Elemeno was awarded the badge 'Helpful' and 1 points. thats a bug Quote Link to comment Share on other sites More sharing options...
Member GoG Posted September 15, 2023 Author Member Report Share Posted September 15, 2023 This post was recognized by Carlosan! GoG was awarded the badge 'Great Support' and 1 points. Thats a shame. Hope someone gets to it soon. Fracture would be a great way to add extra surface details, skin pores for example, without jacking polycount in sculpting. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 15, 2023 Report Share Posted September 15, 2023 Confirmed and reported, thanks for point it up. If you paint the first layer with normal vertex painting and then paint factures over new layers on top, opacity blend works as expected. But if you only paint any surface model using only factures, opacity blend in between factures layers is broke. --------------------------------- Factures provide an easy and powerful way to achieve surface detailing of practically unlimited levels. This is the way to apply a texture without the actual UV assignment. It works similarly to vertex painting; however, you paint with texture, not just the color. The main rule is that you can assign a texture and a color to each vertex. Each vertex on every layer has only ONE texture. So, if you paint with texture over another texture on the current layer, the texture will be replaced, not blended. But you can apply many textures to each vertex using multiple layers with opacity. If neighboring vertices have different textures, the textures will be blended between the vertices and no seam will appear. If you want to use the Conditions drop list, first use Calculate menu to create or update cavity or occlusion layers. Quote Link to comment Share on other sites More sharing options...
Member GoG Posted September 16, 2023 Author Member Report Share Posted September 16, 2023 Thanks for confirming Carlosan. Can't wait till Fractures work properly with vertex painting. It has so much potential. Being able to export the underlying mask/map/flow map would be great too. 1 Quote Link to comment Share on other sites More sharing options...
Solution Andrew Shpagin Posted September 16, 2023 Solution Report Share Posted September 16, 2023 Fixed in 30 1 Quote Link to comment Share on other sites More sharing options...
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