Advanced Member 3DArtist Posted March 24, 2010 Advanced Member Report Share Posted March 24, 2010 That looks great! Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted March 24, 2010 Contributor Report Share Posted March 24, 2010 V'Good Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 24, 2010 Author Advanced Member Report Share Posted March 24, 2010 Thanks 3dartist and ljb. Having a low poly model with a nice displacement map, I changed the subsurf resolution of displacement. Here's almost the same light set up (added a spot in the background). Here it counts 3 million faces in renderer. Surface noise looks smoother and better. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 27, 2010 Author Advanced Member Report Share Posted March 27, 2010 Just playing with these models, I baked the textures in blender, low poly models. Imported to Sketch Up and I have a real time animation - navigation there. I also rendered this B&W scene there. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 29, 2010 Author Advanced Member Report Share Posted March 29, 2010 A new wip, decided to capture some phases of my work, its not a tutorial of course but some crits may help me and you. Its an hour study so far. At 40k voxel mode (my favorite) 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 29, 2010 Author Advanced Member Report Share Posted March 29, 2010 straight from 40k + 40k to 1.3 million. Scrape fill increase and pinch tools. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 30, 2010 Author Advanced Member Report Share Posted March 30, 2010 I had some free time so, some more sculpture. Still in voxel mode. 1 Quote Link to comment Share on other sites More sharing options...
Javis Posted March 31, 2010 Report Share Posted March 31, 2010 Loving your sculptures! A true master at work... Quote Link to comment Share on other sites More sharing options...
Member Markus F. Posted March 31, 2010 Member Report Share Posted March 31, 2010 Nice progress michalis ! I really like that special touch, that u given to your sculptures. It gives them a nice natural feeling, a few more an you have your own virtual Museum . regards Markus Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 2, 2010 Author Advanced Member Report Share Posted April 2, 2010 Thanks so much. @geothefaust @Markus F. This virtual museum has established for me long time ago, lot of drawings in front of these masterpieces. And some others of picasso, giacometti, bacon, de chirico , rubens, rembrandt, velasquez, egypt, ancient america, Andrew Wyeth, byzantine art, van gogh, islam, vermeer, japan, africa etc etc. Its just this voxels app that gave me this opportunity to 'sculpt' one hour every night. A fine exercise, thanks Andrew, once again. Here how looks after first test renders. Venus, the goddess of 'eros'. Not love but 'love of beauty' (Plato, Socrates, symposium). Not a doll, a superwoman, just venus, a simple woman. Lot of problems in this 'drawing' here but I like her back as it comes out. Quote Link to comment Share on other sites More sharing options...
Advanced Member Scott Padbury Posted April 3, 2010 Advanced Member Report Share Posted April 3, 2010 Cool old worn statues.. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted April 4, 2010 Advanced Member Report Share Posted April 4, 2010 the renders look very very real! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 5, 2010 Author Advanced Member Report Share Posted April 5, 2010 Thanks ged, scott, Here's a texture I made from photos (athens museum), some red oxides on surface (aged white marble), made it seamless as possible. Feel free to use it. Nice bump effect, is what I used in this last model on a basic color+ 50% transparency. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted April 5, 2010 Advanced Member Report Share Posted April 5, 2010 Thanks! That would make a nice shader texture for voxel sculpting. Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted April 5, 2010 Advanced Member Report Share Posted April 5, 2010 Something like this maybe. AthensMarble_bump_michalis.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 5, 2010 Author Advanced Member Report Share Posted April 5, 2010 Yes, it works. Nice idea you had here. I just painted this by projection materials (painting on UV). I think you have to scale down the texture at 30-50 %. Because this made the whole think heavier, here a more appropriate one. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 5, 2010 Author Advanced Member Report Share Posted April 5, 2010 OK, here's this head with this fine shader from 3dArtist. Pure voxels and surface modes sculpt (~5M) rendered in 3dc. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted April 6, 2010 Contributor Report Share Posted April 6, 2010 OK, here's this head with this fine shader from 3dArtist. Pure voxels and surface modes sculpt (~5M) rendered in 3dc. It looks just perfect,feels really real too! Quote Link to comment Share on other sites More sharing options...
Advanced Member ditus Posted April 7, 2010 Advanced Member Report Share Posted April 7, 2010 your renderings are all the time nice! but what i like to see, you already improved modeling. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 9, 2010 Author Advanced Member Report Share Posted April 9, 2010 Now I had to import this model to SketchUp and render it with an app that doesn't support even normal maps. Only bumps. This is a static model. I exported it from voxels using decimation. A~15k model (95% decimation). Imported to blender, some sculpt modification (crisper) there, UVs (that was tricky due to triangulation), imported and projected some textures in 3d coat. Then baked the AO + textures(from 3dc) in blender. Imported to SketchUp as .3ds (the only option). Rendered there. Real time SU animation preview too BTW. My ctrits: This 15 k model looks almost crisper than a 5 M voxels one. And can be a part of a much larger scene in an app (SU) that can't handle too many poly. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted April 15, 2010 Author Advanced Member Report Share Posted April 15, 2010 Basically modeled and exported from SketchUp!!! to 3d coat as voxels. Imported to blender, deformation there, re imported to 3d coat, resculpt and topology, rendered in 3d coat no PP. Some fun. Its a 'retopoed' 20k faces model now with nice topo+UVs. The original SU file was 25k. A lighter to penguin like lighter. Its an experimental workflow. SketchUp has a great GUI for this kind of modeling, produces a terrible topology though. Its easy to import to voxels room as a ~2-4 M tris and do the rest. An ancient ruined temple is what I have in mind. Quote Link to comment Share on other sites More sharing options...
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