Advanced Member michalis Posted September 11, 2010 Advanced Member Share Posted September 11, 2010 Its a new project I'm working on. This may help me understand all the problems and learn something. The faun the fish-like and the head of the girl were sculpted in 3dc. The rest of the nude in blender (old box modeling, colored groups etc. It was more simple to set the pose this way. I had to edit auto-topology in blender, so to check ngones etc. The whole composition in zbrush4, rendering too. Now starting details, the faun first. I copied the pose of the nude only. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/ Share on other sites More sharing options...
Contributor LJB Posted September 11, 2010 Contributor Share Posted September 11, 2010 Beautiful!! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48921 Share on other sites More sharing options...
Advanced Member moska Posted September 11, 2010 Advanced Member Share Posted September 11, 2010 Hi Man hope to see that sculptures of yours, in the British Museum one day. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48922 Share on other sites More sharing options...
Advanced Member michalis Posted September 11, 2010 Author Advanced Member Share Posted September 11, 2010 Thanks LJB, moska, not in the British Museum of course. Maybe in the new Acropolis museum, a more virtual place there Some thought about greek gods. They look more like function of the human existence to me, not real gods I mean. Its easier to do some nice compositions this way. Aphrodite is not a woman, its only a silly and beautiful girl. As for the faun and the fish you can guess. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48923 Share on other sites More sharing options...
Contributor Tony Nemo Posted September 11, 2010 Contributor Share Posted September 11, 2010 Fine work as we have come to expect. Will the faun get his corkscrew? Is Venus a little husky? In this pose, she looks more like a boy. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48932 Share on other sites More sharing options...
Advanced Member michalis Posted September 11, 2010 Author Advanced Member Share Posted September 11, 2010 Thanks Tony Nemo, its a WIP after all, now I'm working on the faun. Have a look here, aphrodite was never a thin girl. Lot of work in front. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48934 Share on other sites More sharing options...
Advanced Member michalis Posted September 11, 2010 Author Advanced Member Share Posted September 11, 2010 This time new auto-retopo worked. I spent half an hour to fix all n-gones and other problems though in blender but I'm impressed. I could retopo this manually in half an hour but its OK. What some people are refusing to understand in this forum is why I need a precise topology for sculpting static models. Well, sculpture is more topology than anatomy, this is my opinion. A 3k model (all quads) imported in zbrush. I had to export a decimated tri version from voxel room too so to re-project all on the quad mesh. This is the only stable way to have lo poly multi-res exports from 3DC. Please, a n-gones or tris indicator! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-48941 Share on other sites More sharing options...
Advanced Member michalis Posted September 17, 2010 Author Advanced Member Share Posted September 17, 2010 I'm impressed with the new 3DC build. Here testing it, millions of poly in voxel room for the mac user. At last. Great performance. A 3DC render here just for fun, a multi pass export. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49213 Share on other sites More sharing options...
PalSan Posted September 17, 2010 Share Posted September 17, 2010 Very good! Excellent material and light Depth of field adds to the realism of the work Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49214 Share on other sites More sharing options...
Member bantu Posted September 17, 2010 Member Share Posted September 17, 2010 I'm flattered by the quality of your work! The icing on the cake is the nice marble shading. And hey I get why you do retopo for static moels: who can stand messy edgeflow on a finished piece?! But otherwise if it EVER gets animated (we've senn moving sculptures in films already) you're already ahead of the pack with nice edgeflow. cheers! Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49224 Share on other sites More sharing options...
Advanced Member michalis Posted September 18, 2010 Author Advanced Member Share Posted September 18, 2010 thanks palsan. bantu Testing the last 3DC build, now I'm really impressed because its the first time that I used autoetopo (OK some fixes but not much), I used 3dc for UVs, I baked normal maps at 2048, I exported the topo mesh at 8k and a high res tri mesh (1M) from retopo room. Combined them in blender (cage technic or reproject or shrinkwrap ) . So here is a multi-res model, seams are invisible now. A 3DC only model. Thanks to Andrew. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49283 Share on other sites More sharing options...
Advanced Member michalis Posted September 22, 2010 Author Advanced Member Share Posted September 22, 2010 Just a thought about this fine library. What I don't understand is that we can't merge them in surface mode too or even in paint-sculpt room directly. Some boolean actions are not possible there but these objects have a fine topology already and could have UVs too. Just to paint and export. Of course I can import them directly to another app (blender in my case). So lets say, do some conceptual sketch in voxels room, then import them in a more suitable hardface modeler. To retopo all these is not the best. Especially when a whole machine is the merged object. Lot of possibilities though. I'm in love with the new 3DC. Even I can't practically work in more than 8M resolution (as a mac 32 bit user). But its OK Here some funny thing as I was demonstrating the new 3DC to a friend last night. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49522 Share on other sites More sharing options...
Advanced Member michalis Posted September 27, 2010 Author Advanced Member Share Posted September 27, 2010 BTW here some rocks for SketchUp. Less than 20k. Modeled with some merging technic, retopo and painting. I found rocks particular difficult because they tend have a smooth lay out, not the best for this case. Auto-retopo didn't help me either for the same reason. But manually wasn't hard at all. Rendered using podium (clone of Kray render for SU) 1 Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49784 Share on other sites More sharing options...
Advanced Member Rich_Art Posted September 27, 2010 Advanced Member Share Posted September 27, 2010 That looks very nice. Was it not hard to retopo this?? I can imagine it is. Peace, Rich_Art. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49785 Share on other sites More sharing options...
Advanced Member michalis Posted September 27, 2010 Author Advanced Member Share Posted September 27, 2010 Thanks Rich_art, rocks are not hard at all for retopo, similar to hard faces without the need of precision. Just some denser loops here and there. As not for animation (lol) even some tris are acceptable. The autoretopo didn't help as tending to have a smoother layout. It took 30 min anyway, UV islands editing included. Quote Link to comment https://3dcoat.com/forum/index.php?/topic/6485-venus-faun-and-a-fish/#findComment-49790 Share on other sites More sharing options...
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