Member goodrichm Posted March 8, 2011 Member Report Share Posted March 8, 2011 Ready for another round of spread the news and get a discount deal? Do we see a trend here... http://www.groboto.com/v3/Store/Offers/ Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 Unfortunately it looks like it's for GroBoto v3 Mac OS X Only. Otherwise I might be interested. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 This reminds me the greek economy tricks. No jokes now, here is what you can have http://www.groboto.com/v3/Store/index.html "The Coupon will reduce the GroBoto v3 price to $40 USD" That's how much I paid for this fine app. Lets be reasonable. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 what's the quality of the mesh output from groboto? Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 8, 2011 Advanced Member Report Share Posted March 8, 2011 http://www.groboto.com/v3/Documentation/TVideos/BooleanVideo/index.html nice!really nice meshes! http://www.groboto.com/v3/Documentation/ToolsMethods/MeshCreation/index.html Quote Link to comment Share on other sites More sharing options...
Advanced Member jedwards Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 I've been curious about this program for awhile... more since I started seeing how crisp a lot of the derived meshes are from booleans in version 3. The examples seem to show a stronger capability for generating fast, complex hard surface meshes that I can bring into a 3d app and better incorporate into my polygon modeling than say taking the voxel approach and using the auto retopo functionality - which isn't well suited to that kind of work. Anyway... the new marketing scheme has me interested, so I signed up. 100 bux for the full program isn't so bad... but saving 40 - 60 bux puts another tank of gas in my gas guzzler so I can be patient for a week I suppose. =] Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 9, 2011 Advanced Member Report Share Posted March 9, 2011 Unfortunately it looks like it's for GroBoto v3 Mac OS X Only. Otherwise I might be interested he he , it was about time... lol no jokes, it works perfectly under win OS. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 http://www.groboto.com/v3/Documentation/TVideos/BooleanVideo/index.html nice!really nice meshes! http://www.groboto.com/v3/Documentation/ToolsMethods/MeshCreation/index.html I looked at the video. The mesh is super dense and full of tris for a simple shaped object. I guess manual retopo is still the way to fix this. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 Oh I'm sorry did not mean to be cynical. I still do not get why the topology is so important to everybody and nobody can explain me for it is probably so obvious I'm the only one not to understand it. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 Groboto aims zbrush users mostly. It exports masks there, some great hard surfaces sculpting with a few strokes. But it can also export difficult boolean results as ~1k meshes. Not good for more sculpting as lot of triangles there. But never too stretched. Great for static models. You're right though, I had great results starting with groboto, did some sculpting and retopo in 3dcoat. why not? My new avater pic is made like this. Its a single mesh from top to bottom. Just for fun. A challenge. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 Oh I'm sorry did not mean to be cynical. I still do not get why the topology is so important to everybody and nobody can explain me for it is probably so obvious I'm the only one not to understand it. One reason for clean topology. Editability There are more reasons why. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 10, 2011 Advanced Member Report Share Posted March 10, 2011 geo_n, take it easy, I really believe in topology. But you have to aim there. Different topology for sculpting in zb, different for decimated static meshes, different for animated figures. Still topology. Not an enemy but a great friend after all. I don't get right what's happening. I know where this fear comes from. When you have some nice sculpting in vox room and trying to save it. Wrong workflow, its my opinion. Repeating myself. LOL Quote Link to comment Share on other sites More sharing options...
Psmith Posted March 10, 2011 Report Share Posted March 10, 2011 If a hard surfaced model is either static or animated in separate pieces, there is absolutely no good reason to worry about triangles. We are talking about machines, here. They don't generally "morph" or bend - because they are made of rigid materials. Groboto 3 is excellent at making machine-like objects. Its automatic meshing routine (that finds edges and bevels - and even smooths them) is brilliant. Just try importing one of them into 3D-Coat for per-pixel painting and try out some texturing - FANTASTIC! Groboto is a natural counterpart for 3D-Coat. It fills the gap where 3D-Coat is weak. From what I can see, there are more users of 3D-Coat that like making hard surfaced models rather than organic ones - so we would be extremely privileged to have this technology inside 3D-Coat, if you ask me. And, if you need to edit an existing hard surfaced model, you would naturally do that in Groboto 3 - then run the automatic meshing routine again. Any existing 3D-Coat textures could then be baked to the different topology of the edited mesh (within reason). Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 Psmith, just play with broad move tool on these groboto meshes. Quite interesting shapes. There's a misunderstanding about hard surfaces. It isn't about machines, robots and cars. Its about the human figure too. Its about serious sculpting. I'll repeat myself, this bad guy as avatar pic is sculpted as one mesh in zbrush using groboto exported mesh. At a 20k base. Too much for low dens figures but not bad for sculpting. Quote Link to comment Share on other sites More sharing options...
Advanced Member geo_n Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 geo_n, take it easy, I really believe in topology. But you have to aim there. Different topology for sculpting in zb, different for decimated static meshes, different for animated figures. Still topology. Not an enemy but a great friend after all. I don't get right what's happening. I know where this fear comes from. When you have some nice sculpting in vox room and trying to save it. Wrong workflow, its my opinion. Repeating myself. LOL I'm not being hard I just posted video sample. But its true if you were editing that kind of model which is a mess or too high poly without much sense, trying to uv map that will be a pain. So it will be manual retopo again to get good meshflow that's easy to understand and edit. Its not even about animation yet which is the next problem to face if the topology is not good. I think booleans in groboto plus retopo in 3dcoat would be a good combo though. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 I paid for a reduced V3 update ages ago now, this says does not apply to upgrades though so it looks like it targets new users. If anyone does not know about this program though it is very good, it is a great app for abstract 3d structures and the newer versions allow a interesting way to model with boolean shapes. The only annoying thing is the new V3 developments have mainly been for Mac and i only have windows which is not as updated yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member Digital777 Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 Just been on the forum and it's good news. Apparently a windows V3 is on the way soon and also this deal might be done with the windows version when it is released. The forum thread was here if anyone is interested - http://www.groboto.com/forums/showthread.php?t=404 Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 11, 2011 Advanced Member Report Share Posted March 11, 2011 This is the main page of groboto http://www.groboto.com/v3/ This for downloads http://www.groboto.com/v3/Downloads/index.html You may notice that windows beta is a 2.99 f This build is exactly the same v3 for mac. Its just in beta as mac was a month ago. It works fine, some internal video related issues, not much to care about. OBJ exports work fine as I know. Quote Link to comment Share on other sites More sharing options...
Member rstralberg Posted March 16, 2011 Member Report Share Posted March 16, 2011 I looked at the video. The mesh is super dense and full of tris for a simple shaped object. I guess manual retopo is still the way to fix this. Hi I have Groboto 3 Beta and have tested a little. The mesh density and some other parameters can be set before export so you may export a very low poly version suitable for gaming. From Groboto you may export one low-poly version and one high. Then import the high version as Voxel object and make your details. After that you may use the low-poly version as retopology object. This is described very good here http://www.youtube.com/watch?v=bD0-bZKNrvU Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 16, 2011 Advanced Member Report Share Posted March 16, 2011 @rstralberg what a simple yet excellent idea! One problem though. Groboto meshes need further tweaking (move tool etc) you can't if you gonna use low poly as retopo. The major issue is that groboto mesh can be seen from miles. I prefer using them as bases for more sculpting. It produces great shapes after tweaking (in zbrush with the use of masks) and I always perform retopo-autopo in the end. Quote Link to comment Share on other sites More sharing options...
Member rstralberg Posted March 16, 2011 Member Report Share Posted March 16, 2011 @rstralberg what a simple yet excellent idea! One problem though. Groboto meshes need further tweaking (move tool etc) you can't if you gonna use low poly as retopo. The major issue is that groboto mesh can be seen from miles. I prefer using them as bases for more sculpting. It produces great shapes after tweaking (in zbrush with the use of masks) and I always perform retopo-autopo in the end. Yes, I can see what you mean. I also do some tweaking on the low-poly mesh in Modo before using it. But as you say. The retopo tools in 3DC are so great that its probably a better way to go. I depends on the actual situation I guess. Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted March 16, 2011 Advanced Member Report Share Posted March 16, 2011 Of course, another question is we may use low and high density meshes for baking shaders but what else can we bake? We better directly paint depth in paint -low density room (PPP or MV) Here a test using a groboto mesh, exported as 1k faces and just painted depth - nor_maps in PPP. http://www.3d-coat.com/forum/index.php?showtopic=6706&view=findpost&p=60332 Newer blender builds are maya compatible now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.