Frenchy Pilou Posted August 24, 2011 Report Share Posted August 24, 2011 Released French Version (Past in the ui folder)! Have fun if you are yet owner of the V2 (2 animated gif following) (works in 3D) Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 24, 2011 Advanced Member Report Share Posted August 24, 2011 No OSX build... Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted August 24, 2011 Author Report Share Posted August 24, 2011 No sorry, for surelly a very long time, you must use some BootCamp, Paralells, WMware etc... Mac users are some satisfied of that (they have no choice) Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted August 24, 2011 Advanced Member Report Share Posted August 24, 2011 they have... to use a more stable and faster (in some cases) 3dcoat, for instance. Quote Link to comment Share on other sites More sharing options...
Advanced Member BurrMan Posted August 25, 2011 Advanced Member Report Share Posted August 25, 2011 MoI is a NURBS modeler, so a different toolset than 3dcoat... He has actually made a change in this projected release, so that it will run under Wine, which should have it be a MAC solution... But yet to be completley setup for that... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 7, 2011 Report Share Posted September 7, 2011 I have been interested in learning MoI for a long time but there just aren't any good tutorials and coming from polygons and sub-Ds nurbs just don't make any sense to me. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 7, 2011 Author Report Share Posted September 7, 2011 I have made some very good video tutorials (Click pop up tab Vidéos) But sorry they are in French! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 7, 2011 Report Share Posted September 7, 2011 Yeah French doesn't do me much good. Thanks anyway. Quote Link to comment Share on other sites More sharing options...
Member 3DKiwi Posted September 8, 2011 Member Report Share Posted September 8, 2011 I've done a couple of English MoI tutorials here. Guests can download without joining. 3DKiwi Quote Link to comment Share on other sites More sharing options...
Javis Posted September 8, 2011 Report Share Posted September 8, 2011 I've done a couple of English MoI tutorials here. Guests can download without joining. 3DKiwi Thanks for those! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 8, 2011 Report Share Posted September 8, 2011 Thanks Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted September 8, 2011 Advanced Member Report Share Posted September 8, 2011 There's probably very much more Rhino-Tutorials out there. As MoI uses a great chunk of Rhino's Codebase and just gives it a nice and simple GUI you should be able to transfer the Contents to MoI very well. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 8, 2011 Report Share Posted September 8, 2011 I keep hearing that but visually they are completely different programs I need something that will tell me what to click and where it is. I used to mess with Rhino way back in school but that was a loong time ago. Quote Link to comment Share on other sites More sharing options...
Advanced Member Mykyl Posted September 19, 2011 Advanced Member Report Share Posted September 19, 2011 MoI is a NURBS modeler, so a different toolset than 3dcoat... He has actually made a change in this projected release, so that it will run under Wine, which should have it be a MAC solution... But yet to be completley setup for that... If moi works as well as messiah studio under wine or crossover or whatever then it will be worth missing. Glitchy mess messiah is. Although I believe at least the guy from Moi is a bit better than the messiah guys at bothering about their customers. I would LOVE moi to be on osx properly. I would be first in line fighting with the others who also want to be first to get their hands on it. I loved it in my pc days. Mike Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 20, 2011 Author Report Share Posted September 20, 2011 Moi and Rhino can work in the same time just Ctrl + C , Ctrl + V for copy something in the 2 ways!!! For Mac best are WMware and Parallel Desktop but they are not free You can maybe also try the free Virtual box Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 20, 2011 Advanced Member Report Share Posted September 20, 2011 Or just activate bootcamp. Again, win OS costs some money. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 20, 2011 Author Report Share Posted September 20, 2011 A little script can produce smart gradient Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 20, 2011 Author Report Share Posted September 20, 2011 By Danperk Modeling Moi, Render Modo Test Flow function of the Beta v3 The PDF 3D Image 1 Image 2 image 3 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 21, 2011 Report Share Posted September 21, 2011 Something I always wondered. Is it pronounced M.O.I. or "moi" (me)? Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Author Report Share Posted September 21, 2011 Something I always wondered. Is it pronounced M.O.I. or "moi" (me)? Moaï Like Easter Island : scuptures are named Moaï ! but me in French in my tuts videos I say Moi like "toy" it's more easy Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Author Report Share Posted September 21, 2011 Flow test by danperk script Moi by Bemfarmer render Modo image 1 image 2 Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted September 21, 2011 Report Share Posted September 21, 2011 Moaï Like Easter Island : scuptures are named Moaï ! but me in French in my tuts videosI say Moi like "toy" it's more easy Ah! That explains why they use that sculpture on the website. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted September 21, 2011 Author Report Share Posted September 21, 2011 Ah! That explains why they use that sculpture on the website. Yes of course : Logo of Moi mine with Moi of course Quote Link to comment Share on other sites More sharing options...
Advanced Member paulrus Posted November 25, 2011 Advanced Member Report Share Posted November 25, 2011 Just to resurrect this old thread. I'm considering purchasing MOI, but the one thing that really bothers me is - how the heck to do you get it to export a "quads only" model? I've always really disliked the messy meshes you get from CAD software & it seems like MOI is no different. Is there any way at all to get it to export quads only? From a 3D-Coat perspective, what format would work best to export from MOI? Is there a way to get the curves from MOI to 3D Coat & use AUTOPO to generate the mesh? Or at least can you get the clean MOI version of the model over to the Voxel room in 3DCoat? The two packages seem like they'd really work well together if there weren't roadblocks in place to getting the clean MOI data over to 3DC. Thanks, Paul Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted November 25, 2011 Advanced Member Report Share Posted November 25, 2011 There's no Nurbs-Modeler available (even none of those which cost tens of thousands) which exports Quads only. For most People doing Nurbs it simply does not matter how the Mesh is constructed. One typically doesn't need to touch a Polygon ever. MoI in terms of Mesh-Export is the actually the best what you can get. Its Ngon-Mesh in obj Export gives you very clean looking meshes. But they are not all Quads. For Painting (of static objects) or Voxel-Use inside 3DCoat or also Zbrush 4R2 with Dynamesh the mixed Topology shouldn't play a big role. One only can not use such meshes for Subd-Modeling without considerable rework. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2011 Report Share Posted November 25, 2011 I was surprised at how well MoI exported polystyrene personally. Unfortunately it kept crashing on me every 5 minutes, making it useless as an application. Quote Link to comment Share on other sites More sharing options...
Member Colwax Posted November 25, 2011 Member Report Share Posted November 25, 2011 Hi Phil, I was surprised at how well MoI exported polystyrene personally. Unfortunately it kept crashing on me every 5 minutes, making it useless as an application. As a long time MoI user (Beta-pre V1), I'm really very surprised to hear the program was crashing on you... Have you reported this to Michael Gibson on the MoI Forum so that he can at least find the possible source of your crashes? http://moi3d.com/forum/ or just send an email directly to Michael as I'm sure he'd wish to know about the problem. moi@moi3d.com regards Colin Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 25, 2011 Report Share Posted November 25, 2011 It may have been just something to do with that one specific Solidworks model I was loading. Quote Link to comment Share on other sites More sharing options...
Member Colwax Posted November 25, 2011 Member Report Share Posted November 25, 2011 Hi Paul, ~ From a 3D-Coat perspective, what format would work best to export from MOI? As a Jeweller, I'm typically using STL files for Export from MoI for use on my small CNC mill. So I've always just used the STL files to bring into 3DC via the Voxel Room. ~ Is there a way to get the curves from MOI to 3D Coat & use AUTOPO to generate the mesh? I'd also like to know if this is a possibility? MoI can Export it's NURBS curves as AI-EPS files for use in other 2D programs, so it'd be nice to also use them in 3DC too. ~ Or at least can you get the clean MOI version of the model over to the Voxel room in 3DCoat? Yes you can, just make sure you've first raised the Resolution in the Voxel Room prior to Import. I'll typically use 2x Resolution prior to the Import/Merge, but sometimes it may need more. ~ The two packages seem like they'd really work well together if there weren't roadblocks in place to getting the clean MOI data over to 3DC. They do work reasonably well together, but obviously there'll be limitations. Unlike Rhino, MoI is for NURBS only, so it can only Export polygon meshes, it can't read them back in. Once I have the STL from MoI into 3DC, I'll then Export it out from 3DC as an STL for milling. For viewing that newly created 3DC-STL file, I'll typically use Rhino. HTH, Colin Quote Link to comment Share on other sites More sharing options...
Member Colwax Posted November 25, 2011 Member Report Share Posted November 25, 2011 Hi Phil, It may have been just something to do with that one specific Solidworks model I was loading. That could well be...but I'd still report it...otherwise how else would any programs creator know there's a possible problem... ...I'm sure Andrew would want to know given those same circumstances! regards Colin Quote Link to comment Share on other sites More sharing options...
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