Advanced Member blackant Master Posted September 15, 2011 Advanced Member Report Share Posted September 15, 2011 i have 2 weeks to make something good or awsome if i can. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 15, 2011 Author Advanced Member Report Share Posted September 15, 2011 little update, this piece of work is finished, some materials are really good and some make it totally unreadable... don't understand what they exist... Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted September 15, 2011 Contributor Report Share Posted September 15, 2011 I Like it so far, Whats it for, Why the rush?? Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 15, 2011 Author Advanced Member Report Share Posted September 15, 2011 it's a test for a game studio. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 15, 2011 Reputable Contributor Report Share Posted September 15, 2011 Nice work. Yeah, the shaders in the voxel room are not that good for rendering straight away in the Render Room. Just for sculpting visibility and maybe give a good base to start from once baked and merged into the paint room. Quote Link to comment Share on other sites More sharing options...
Advanced Member kay_Eva Posted September 15, 2011 Advanced Member Report Share Posted September 15, 2011 I like the model. And I have to agree, there are only 5 shaders that have any use to me. The rest just make things unreadable like you say. And they are also voxel density dependant. So if you like to stay in low res for as long as possible, some shaders will remain unusuable for quite some time. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 16, 2011 Author Advanced Member Report Share Posted September 16, 2011 i made a global render of the decor, giving to me an idea of where i go Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 16, 2011 Advanced Member Report Share Posted September 16, 2011 Very nice Buddha, textured versions. These shaders are OK for voxels preview but more interesting when baking them, they give a nice base for more painting. My suggestion, construct a seamless quad texture in Ps. (you know how? filters/other/offset. the old method works fine). Edit a default tex shader and save as. Tune the resolution depending on the voxels res, add some bump, 3dcoat bakes it as normal maps.(PPP) Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 16, 2011 Author Advanced Member Report Share Posted September 16, 2011 yes i know this but i'm going to paint it on final result, my final scene must have 10k polys and 1 texture in 4096... it should be fun Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 16, 2011 Author Advanced Member Report Share Posted September 16, 2011 fun and certainlyy complicated... i finished the rocks and terrain today, tryed to make some shaders little bit better. 2 views: 3dcoat is lovoxel this part is finished with voxel painting, now i must retoplogize it. today will be a long day ... Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 16, 2011 Advanced Member Report Share Posted September 16, 2011 this part is finished with voxel painting, now i must retoplogize it. I missed something here. What is voxel painting? How? Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 17, 2011 Advanced Member Report Share Posted September 17, 2011 Voxel painting? Is that true? Do you mean you tweaked the shaders? Good luck with your buddha. I think the head is slightly too streched in the y axis. It gives him strange proportions. But as always it could also be a part of it's style. Good luck with it ps: Your new avatar is cool! Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 17, 2011 Author Advanced Member Report Share Posted September 17, 2011 thx garagarape, yes he's a littlebit flat on z, prefere to say.. but it's not really a problem i fink he looks cool ! lol michalli: i don't talk about painting voxel by color, i mean sculpting... with a brush like when i paint, i have same sensations. not like real sculpting. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 18, 2011 Author Advanced Member Report Share Posted September 18, 2011 a step pause with baked bouddha: Quote Link to comment Share on other sites More sharing options...
Advanced Member Garagarape Posted September 19, 2011 Advanced Member Report Share Posted September 19, 2011 Nice! You are on the right track! What do they except from you about the test? Are you to make a big scenery, or is the Buddha more important? Good luck! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted September 19, 2011 Advanced Member Report Share Posted September 19, 2011 Nice, I love it there's an issue though, with baked AO. Do some adjustments on the layers palette. Or try to bake a different AO map. (using as much lights as possible). Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted September 19, 2011 Reputable Contributor Report Share Posted September 19, 2011 I like the textures and detail of your buddha, nice work... Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted September 21, 2011 Author Advanced Member Report Share Posted September 21, 2011 thanks, contraints are speciffied as: from this image do what you are inspired (an opened window with in front a statue of buddha, some books and candels...) 10000 polys, texture in 4096, only one texture and pixel must be unique in use. baked AO must be done with mental ray or something like that. at this point i have finished to bake the first texture diff and normal for the whole decor. i have added the starting face for the "pagode" on the top right to be unwrapped with. now i'll build this pagode outside by duplicating the floors, i'm certainly wrong for this cause they ask for unique pixel but "tant pis" i do like that. Quote Link to comment Share on other sites More sharing options...
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