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    • Hi Swifty, maybe if you press E, to select the type of stroke can work for you. I made a test! with this settings.
    • 3D Coat is missing a massive opportunity to be a serious contender to Substance Painter. For Blender users the Applink makes the workflow seamless and has real benefits. The Applink will bake your Blender textures, including procedural ones – has anyone used Blender’s native baking? It’s awful!! Has anyone used Blender’s texture painting? That’s truly awful too!!  3DC has fair purchasing options, Adobe does not. No one is going to buy 3DC for its photogrammetry but they will for sculpting, retopo and my area of interest, texturing but only if those tools are improved. For example … The Fill tool- Pattern options, you can scale the fractal ones but not the noise type – why is that? And if you try to use them as a mask for another layer, they’re poor quality and pixelated. Gradient – needs finer controls You can’t alter HSL, Brightness & Contrast, etc afterwards Transparency is poorly handled and has to be done on a per object basis Smart Materials that aren’t that smart. It’s OK if you want to plug in a few PBR textures, slap it on the model and click export. But nowadays users want to do more than that No Smart Masks. And today’s issue, I was trying to add Height detail, using a stencil with the polygon brush on several faces but the depth was different on several faces, despite being in orthographic view and using Max. The always helpful Carlson suggested I paint the height on a separate layer for each polygon & whilst I sincerely appreciate the advise – it’s hardly a professional workflow and the irony is, I have some Blender friends who are thinking about buying 3DC and I was working on project based YT tutorial, for them and other new users, on using Blender & 3DC with multiple UDIMs & trying to showcase 3DC’s texturing capabilities – but telling them in order to create consistent depth map over several faces, you have to continually create a new layer. Don’t use the built in patterns of the fill tool for masking as they’re too pixelated. I’m hardly selling it to them, am I? And, as for glass, I wasn’t even going to go there. 3DC has so much going for it, for hand painted textures, 3DC excels. The brush under your pen is so much more responsive than in SP. Adding decals, like graffiti to a wall is quicker & easier in 3DC than in Blender or SP. It’s fairly stable, yes, like everyone else, I’ve crashed it numerous times, but on the stability scale of Blender vs Maya, it’s definitely closer to Blender than the fundamentally unstable Maya There is a huge market full of disgruntled SP users, tied to a subscription model that are just waiting to jump ship. Just look at the number of YT videos where people have dumped other Adobe software for Affinity & DaVinci. If the Paint Tools are improved, they will come.
    • Sorry, does each click have to be on a separate layer - really?
    • Hi, Thank you for replying. Yes, I was in orthographic and yes I used Max, plus the other options too! Yet again, I'm having to go back to SP. I much prefer working in 3DC but it's paint room needs some serious overall - 3DC could be a major contender to SP, especially with its AppLink, fair pricing policy and I'm sad that this massive opportunity is being wasted
    • Are you working on orthographic mode ? Every single click is done on individual layer ? Try this depth settings: MAX
    • Hi all, Trying to paint depth detail using a stencil, and single poly brush. Single click to each relevant poly & I'm getting different depth values. It's clearly stronger on some than others. Tried multiple times. Any suggestions as right now it seems like a bug Thanks in advance
    • It was due to self intersection of a single mesh though. I eventually exported to another program and removed the offending geometry there.
    • I will also contact development about this because it is a personal request/suggestion I made in the past. They added Photoshop style Layer Masks just prior to the release of 2024. I made the request then and Andrew said he did not have time to add it before the release. Hopefully, he will add it in the coming month or two.
    • The only interest I had in Modo was Meshfusion as it was developed by Darrel Anderson, the same person who created Groboto3D. And was quite similar (as far as I understand) in fuctionality as Grobto3D.
    • I think there was some misunderstanding on his part. He must not have noticed that Oleg also confirmed the bug. I think he assumed you were not using Autopo correctly (because some of the objects/parts could or should have been Auto-Retopologized separately (ie. the Teeth, Belt loops in the pants, etc.). But, even if that is the case, there should have been a mesh generated, so you could see if it is doable without stroke guides and such. A bug is a bug. Could you send me the file (or a dummy version of the model) via PM, for me to test and see if there is an issue with the mesh itself? It will not be used for any other purpose, but testing alone. 
    • As I mentioned in a previous post, please contact Sales@Pilgway.com and ask them to extend the sale for you because the website prevented you from upgrading while the sale was active. They will absolutely honor that. 
    • autopo didnt generate any mesh , thats all .. ive tried a few things but nothing
    • Agreed. I will ask the Pilgway staff about that, so it can be avoided in the future.
    • When I try to merge two objects in the Sculpt work space I'm presented with this error message, but the option does not appear where it claims. Am I missing something?
    • PS: Merry Christmas to Andrew, Pilgway staff 7 developers and all those people in Ukraine who are currently celebrating Christmas. 
    • No. Any tool must be used correctly. We have 3 technologies For Retopo. Manual Semi-automatic (Smart Retopo) Automatic (autopo )
    • I agree with everyone here! This request would be a significant change for 3dCoat, as non-destructive software is ideal for production environments. I completely understand that companies like Riot Games have amazing artist working without a non-destructive system in 3dCoat, they have a big budget and a lot of time to make changes. However, in medium and small studios, supervisors or art directors often request live changes, and the ability to connect or disconnect nodes or adjustment layers can make a big difference in terms of budget. That's the main reason why substance is so popular. I think the forum is not the best place to vote for tool requests because most 3dCoat users are not active here. Many users don't even know they need to send an email to request new features or implementations. I remember when Substance was property of Allegoritmic, they had a system for gathering customer feedback on new developments, users can vote for the most important features. And in the end, it paid offf! 3DCoat could implement something similar by dividing requests into areas like Sculpt, UVs/Retopo, Painting, Modeling. To attract new customers and retain existing ones, the company needs to build customer loyalty. That's one of the core principles of marketing. (business moment xD sorry) And lastly, I want to thank the developers for creating such an amazing software! I absolutely love it!
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