Advanced Member GED Posted August 11, 2009 Author Advanced Member Report Share Posted August 11, 2009 Very nice,how can you decribe the workflow, are you pleased with the texture painting in 3DC? Yeah the texture painting is good, havent tried many tools yet. For example I havent found a way to directly place photo images onto my diffuse map yet so all of this asset was hand painted. As for workflow 1. make highpoly in c4d, make lowpoly in c4d 2. uvmap lowpoly 3. bake normal and ao maps in xnormal 4. load obj of lowpoly into 3dcoat 5. load normal map and ao map as guides for texture painting 5. paint diffuse texture on new layer with only colour enabled, specular and normal turned off in the brush settings at the top 6. when mostly happy with diffuse go on to a new layer adding some normal map details using both depth and diffuse colour on in the brush settings 7. a final layer which is just specular painted with normal depth and diffuse colour off. 8. export all maps from 3DC and combine old AO bake in photoshop with diffuse if necessary 9. import models and textures into 8monkey marmoset game engine and enjoy Quote Link to comment Share on other sites More sharing options...
Advanced Member Ghostdog Posted August 11, 2009 Advanced Member Report Share Posted August 11, 2009 Yeah the texture painting is good, havent tried many tools yet. For example I havent found a way to directly place photo images onto my diffuse map yet so all of this asset was hand painted. Hey GED - just click load a new material, right click the colour palette icon to turn off the 'tint colour' and then you ar directly painting with your photo. (I have a feeling you already knew this but!) Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted August 15, 2009 Author Advanced Member Report Share Posted August 15, 2009 thanks ghostdog I will give it a try next time heres blink finished, the whole pedestal (everything other than the character) was textured in 3Dcoat Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted September 25, 2009 Author Advanced Member Report Share Posted September 25, 2009 messing around, havent even tried many of the new features yet. Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 4, 2009 Advanced Member Report Share Posted October 4, 2009 Looks like real clay or wax model this last one. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted October 31, 2009 Advanced Member Report Share Posted October 31, 2009 hey! what's up man?! you did not post for a long time! Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted November 2, 2009 Author Advanced Member Report Share Posted November 2, 2009 hey thanks, yeah been posting a few things in the finished gallery. Havent had a chance to play with 3d coat in a while! I mainly use 3dcoat for retopo and texture edits so theres not always alot to show until its done. I would love to have a play with the latest voxels and uvmapping though. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted November 30, 2009 Author Advanced Member Report Share Posted November 30, 2009 new one loosely based on venom by joe mad Quote Link to comment Share on other sites More sharing options...
Taros Posted December 1, 2009 Report Share Posted December 1, 2009 Interesting. Are you planning to finish him? Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted December 1, 2009 Author Advanced Member Report Share Posted December 1, 2009 Interesting. Are you planning to finish him? well I didnt intend to do more than have a little fun but it might be cool to actually use the tools and try to make something finished. Quote Link to comment Share on other sites More sharing options...
Member SYN7AX3RR0R Posted December 6, 2009 Member Report Share Posted December 6, 2009 hey GED, last 2 are really good. love the venom sculpt, it's got good volume an silhouette! Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 23, 2010 Author Advanced Member Report Share Posted January 23, 2010 Having a go at the abomination scult contest at gameartisans, about 3 hrs in 3dcoat so far and just getting started, might try and find a way to get it across to zb for final details. Quote Link to comment Share on other sites More sharing options...
Applink Developer haikalle Posted January 23, 2010 Applink Developer Report Share Posted January 23, 2010 All your work is amazing in this topic. The contest sculpt also looks good. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 24, 2010 Advanced Member Report Share Posted January 24, 2010 good start dude! I'm also involved Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 24, 2010 Author Advanced Member Report Share Posted January 24, 2010 thanks progress Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted January 24, 2010 Advanced Member Report Share Posted January 24, 2010 Going over to zb for high detailing is easy and painless... just export the voxel object right from the voxel tree. You can load this mesh right into zb and then use it to project the detail you have onto a retopo'd version from 3dc as well. That way you can actually get a decent low rez mesh (with uvs on it if you do that in 3dc too) AND a subdivision history while retaining all your original voxel sculpt detail. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 25, 2010 Author Advanced Member Report Share Posted January 25, 2010 Going over to zb for high detailing is easy and painless... just export the voxel object right from the voxel tree. You can load this mesh right into zb and then use it to project the detail you have onto a retopo'd version from 3dc as well. That way you can actually get a decent low rez mesh (with uvs on it if you do that in 3dc too) AND a subdivision history while retaining all your original voxel sculpt detail. hmm this is a sculpting comp so if there is any way I can avoid spending time on retopo I would like to do that? is it unworkable in zb if you just export? what about quadrangulation ? Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted January 25, 2010 Advanced Member Report Share Posted January 25, 2010 hmm this is a sculpting comp so if there is any way I can avoid spending time on retopo I would like to do that? is it unworkable in zb if you just export? what about quadrangulation ? Just quadrangulate it then and don't worry about doing it by hand. This way you still don't touch any polygons but you get a low rez quad mesh that you can rez up and absorb the details from your voxel mesh still. If the low rez isn't a requirement for the contest, quandrangulating should work just fine - at the very least it will give you a quad mesh with even density. I've never tried sculpting directly on a triangle mesh imported from 3dcoat yet. Could get messy I'd think, unless 3.5 has some new ways of handling that stuff (haven't used it much yet). Quote Link to comment Share on other sites More sharing options...
Taros Posted January 25, 2010 Report Share Posted January 25, 2010 Why don't you try the surface mode to finish the details? It's really good. The only current problem is to move back to voxels. It needs too much time with such detailed models. But you could export the model in obj format or try to retopo in 3DC by hand. Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 Assuming you do want more detail - my advice would be to decimate the model and then paint the details onto it using 3D Coat's paint mode. Now that's easy!! Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 26, 2010 Author Advanced Member Report Share Posted January 26, 2010 Assuming you do want more detail - my advice would be to decimate the model and then paint the details onto it using 3D Coat's paint mode. Now that's easy!! that would be a good suggestion if this wasnt a for a sculpting challenge but unfortunately all visuals need to be 3d sculpted and no colour or texture maps aplied here he is in zbrush after 2 subdivisions directly exported from 3dc no quadrangulation or retopo (over 12 mil polys) not sure about my dudes hair now hmmm? Quote Link to comment Share on other sites More sharing options...
Advanced Member splodge Posted January 26, 2010 Advanced Member Report Share Posted January 26, 2010 that would be a good suggestion if this wasnt a for a sculpting challenge but unfortunately all visuals need to be 3d sculpted and no colour or texture maps aplied Sounds like a pixologic funded conspiracy to me. We should start a competition - a competition where you must use normal maps for the details. That'll teach 'em! not sure about my dudes hair now hmmm? no, he'll never get a date with that haircut. But really - it looks good to me. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 26, 2010 Author Advanced Member Report Share Posted January 26, 2010 Sounds like a pixologic funded conspiracy to me. We should start a competition - a competition where you must use normal maps for the details. That'll teach 'em! lol yeah well at least Im representing what 3dcoat can do in the competition havent seen many other forum members use it for a comp/challenge. Cool well maybe Ill stick with the wierd mowhawk then... Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 27, 2010 Author Advanced Member Report Share Posted January 27, 2010 Im almost there Quote Link to comment Share on other sites More sharing options...
Advanced Member Marc Wakefield Posted January 27, 2010 Advanced Member Report Share Posted January 27, 2010 Im almost there Hey Ged, looking good! Have you seen my entry? There is a pic of it on this forum. It is the one with an eye where his mouth should be and mouth's where his eyes should be. Good Luck. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 28, 2010 Author Advanced Member Report Share Posted January 28, 2010 got sidetracked trying out 3dcoats new realtime render room Quote Link to comment Share on other sites More sharing options...
Advanced Member ghib Posted January 28, 2010 Advanced Member Report Share Posted January 28, 2010 got sidetracked trying out 3dcoats new realtime render room These are awesome dude. Top right one looks like it could be a little rapid prototype model sitting on your desk. Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted January 28, 2010 Author Advanced Member Report Share Posted January 28, 2010 These are awesome dude. Top right one looks like it could be a little rapid prototype model sitting on your desk. yeah it does , that top right one is the lamblight shader with 2 extra lights and a high lightness Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted January 28, 2010 Advanced Member Report Share Posted January 28, 2010 Quote Link to comment Share on other sites More sharing options...
Contributor LJB Posted January 28, 2010 Contributor Report Share Posted January 28, 2010 Got a real 2000 ad wastelands feel to it, Great work GED. Quote Link to comment Share on other sites More sharing options...
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