Andrew Shpagin

3D-Coat for OSX 64-bit [beta testing]

101 posts in this topic

Oh, and I forgot to ask everyone: does the Wacom tablets work in 3D-Coat 64-bit?

It works fine for me.

We don't have to vote for cmd key. It should be as in the 32 bit build.

Macs have ctrl key alright, all 3d apps I know are using this.

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thanks for the 64 bit update. sadly i wont be able to do any real work with it for a few more days at least, however i did streak through to check the wacom tablet ( as that was mentioned ) and for a 2 minute test, it worked well. thanks again for this update

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Just a question, should we use mantis bug reporting for this?

I did some serious sculpting work meanwhile, I managed this cmd issue anyway.

Up to millions of faces, what a difference. Though, practically speaking, performance was slightly better than the 32 bit. It's the method wrong, you can't work to millions of voxels, you don't have to. Detailed sculpting, after retopo, please!

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so far, no major "out of the ordinary" crashes. I'm really enjoying the speed of this build. And a ton of the Ui graphical bugs I still get with the 32bit builds are gone in this 64bit build

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I'm really enjoying the speed of this build. And a ton of the Ui graphical bugs I still get with the 32bit builds are gone in this 64bit build

Me too, up to 10M and performance is great (voxels mode only)

Still the same old bugs though, orthographic projection gives an empty screen!, renderer still renders shaded non active layers (you have to turn it off first) , color picker when trying to setup a third render light hangs 3dc, trying to retopo at 8k hangs 3dc... who knows what else. All these deleted-fixed from mantis, now they're back. Nice.

One tip, when 3dc 64bit hangs, DON"T open activity monitor! It will probably crash OSX. Just force quit the app (right click on dock icon)

Here a 10M try, though it started in sculptris. A way to have some idea what we can do when UC will be implemented. Of course, tools behavior in sculpris (and zbrush) are much superior to the 3dc toolset (who listens, who can understand this?). I'm not alone on this.

ph3.jpg

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its starting to seem that this 64bit build doesn't include some of the recent OSX fixes performed in the last few builds, I cant repeat the issues often enough, but If can later, I'll report them. I'm still constantly impressed with the speed gain

ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon

now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)

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hi Sergyi

now i have a 3D-Coat-V3 folder(the 32b)and a 3D-Coat-V3-5 folder (the 64b)in Applications.

i was thinking about uninstaling and instal again 3DCoat,well may be both versions

is it just drag the aplication folder on trash?

and moving user data before that

but what about the 3DCoat folder in the User?

and other things and places like libraries prefs .xml?

because i would like to use next 64b beta (with cmd/ctrl fixed)

and as i told this beta is not opening most of the time,and i wonder why?

may be is the beta itself but others use it

or its my system or instalation somehow corrupted?

thanks for your help and advise

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@moska

I noticed that both apps are sharing the user's data 3dcfolder, but as I had some shaders in 3dc 32 bit (applications) from the past, I can't access them running 64 bit 3dc.

Meaning that the 32 bit and 64 bit apps don't conflict. I think so...

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its starting to seem that this 64bit build doesn't include some of the recent OSX fixes performed in the last few builds, I cant repeat the issues often enough, but If can later, I'll report them. I'm still constantly impressed with the speed gain

ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon

now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)

You should have gone the green path, opencl on ati is a joke... You can buy mari if you want, it's useless without a pro card anyway...

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its starting to seem that this 64bit build doesn't include some of the recent OSX fixes performed in the last few builds, I cant repeat the issues often enough, but If can later, I'll report them. I'm still constantly impressed with the speed gain

ATI RADEON 5770, 16+gigs RAM, 8-core 2.8xeon

now if only STRONG consideration would be given to OpenCL support, then I might not have to buy Mari (immediately ;-)) when the OSX version(of Mari) is released ;-)

OpenCL support does not mean your ATI card will work with it. NVidia right now is the only card supporting both CUDA and OpenCL. ATI still hasn't gotten their act together in that regard. They are too busy selling gaming cards to...gamers. They could care less about CG content creation. That's just the reality of it. VRay 2 for 3ds Max utilizes OpenCL for it's RT (IPR) renderer, and there is still no ATI support. Works great on NVidia cards.

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Nvidia is the only choice for the moment, I agree.

+1 abn, BeatKitano

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First off, thanks again for 64-bit beta! Are either a 32-bit or 64-bit version of 3.5.20 for OSX expected anytime soon?

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Is the plan to discontinue the 32-bit beta builds of 3DC for OSX? After using the 64bit version now for a while, I'd prefer not to use the 32bit build any longer(except for occasions that cause major crashes in the 64bit build, till they're fixed).

As an aside, the ATI SDK for OpenCL came out some time ago. I personally prefer NVidia cards, I just happen to have an ATi card in the Mac that I do my 3DC work on. There are a number of external render engines & high-end compositing apps that support ATI cards for OpenCL acceleration, Eyeon Fusion, Octane Render, Luxrender, Indigo Render, and the list goes on. CUDA is great, just VERY proprietary IMO.

has anyone in this thread seen/tested an Ati FirePro V8800, pretty darn decent competition with even a NVidia Qudro FX in SOME cases(if not many ;-).

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As ifxs I also prefer to work on the 64 bit. I almost forgot the ctrl cmd issue. LOL

No need to continue the 32 bit version for mac users.

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Hello Mac users!

1. Regarding CTRL/CMD key. CTRL key will be enabled in the next build, but please specify, which button should CMD key duplicate – ALT or CTRL?

Cntrl should stay as is

Cmd - should invoke right click but if it has to duplicate then it should stay the same i.e duplicate cntrl

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Right click using one button apple mouses is ctrl. Never cmd.

Now let's forget this. Please! Old mac users, buy a decent logitech mouse (g5 is always the best) and lets work. From a mac only user.

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from a professional app perspective, I'd suggest forgetting about DESKTOP users that are using single button mice, on any platform. Older mac laptops are a bit trapped in this perspective(due to the reliance on control to trigger a right click on VERY old macbooks/macbookpro's), so I see the need for possibly supporting them, for at least a bit longer. Aside from that though, if you're on a desktop, and you use a single button mouse(not even an apple mightymouse), I'd suggest you strongly consider an investment in a new mouse(even a 5$ 2 button USB mouse) before buying a pro app like 3DCoat ;-)

P.S. any word on the release of the next build? I know Andrew's on vacation, just very eager to see more development on the 64bit branch, and test out some liveclay!

in the meantime, its sculptris & meshmixer time ;-)

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New beta will come together with 3.5.21.

I plan to release 3.5.21 in the first half of next week.

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thanks for the update Andrew, and thank you, as always, for your diligent work on developing this excellent tool for us all !

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New beta will come together with 3.5.21.

I plan to release 3.5.21 in the first half of next week.

Did this occur? I can't find where to download it, if so. The Mac link in the normal update thread still points to 19A as far as I can see.

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