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Carlosan

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Everything posted by Carlosan

  1. Mesh along curve means use Models popup (mesh).
  2. I forgot to ask, sorry Edit > Preferences > General > Tablet Interface > select WinTab Windows has it’s own Tablet drivers that seem to interfere with Wacom’s drivers. After installing Wacom’s drivers, the Windows driver is fairly pointless so all you have to do is disable it. - Here is how: Go to Control Panel -> Administrative Tools -> Services Scroll down to “Tablet PC Input Service” -> Right Click and choose “Stop” To keep it permanently disabled after start up go to properties and changed the “startup type:” to “Disabled.
  3. Try to hide voxlayer too. Could you share the project to take a look ?
  4. Hi This issue was reported, you're right. 2 parallel uv seams lines dont mean that need to be stripes all time. Meantime select the stripe, and apply another Unwrap method.
  5. I am shotting in the dark. May be you have a model on Paint Room ? Windwos > popups > Paint Objects Delete it if any.
  6. Hi, i am testing it If i create a curve, change the brush size and add a point on the curve, brush cursor change automatically to curve size brush.
  7. Hi When the tool Point/Faces is active, you can click the CLEAR button and it should remove all of them.
  8. Mantis is the only place really active. Trello is almost dead. Surely i shut down it after Google+ close.
  9. The modifiers you apply to an object are stored in a stack. By navigating up and down the stack, you can change the effect of the modifier, or remove it from the object. Or you can choose to “collapse” the stack and make your changes permanent. source
  10. Confirmed. Using primitives, retopo via decimate not work Thx for point it up. //edit Solved on version 4.9.15
  11. Doing some test, using sculpt or voxel mode: it works fine Try adding any default mesh (shift+M) can you replicate same issue ?
  12. Any issues or questions related to the work of this web-site should go to web@3dcoat.com
  13. People please order. Create a new therad if have some question.
  14. This new development, to which audience target is focused ? Very high poly modelling ? Super realistic character models ? MidLow poly for games ? Industrial Print ? Surface modeling apps filled the market, but they are all based on old paradigms, nothing can be modified once done. Surface modeling is tedious -2020 and still moving vertices and edges- And that's the reason why boolean operands is the new king of the block. (Probooleans as example) And why more and more surface modeling artist are switching to Fusion360. I believe that we must expand the horizon. What happens if we merge in the same app Parametric solid with Voxel sculpting modelling ? Viewing your work and taking into account your skills and developments, I see that road as the only viable route. Sweeping is amazing. If you could add - Constructive solid geometry (Boolean constructions or combinations of primitives) - Parametric Solid (parametric shapes associated with attributes) 3DCoat would offer a new way that in my opinion, would be dazzling and attractive for both old and new users. Thx for your time and sorry wall of text.
  15. New Primitives in Retopo room is a nice add, but why1 and how2 ? 1 - Adding new low poly primitives remains me ZModeler. (This popup could be migrate to Low Poly Modeling task at new room) 2 - And a feature really missed on Retopo Room for placing primitives is ON PEN. Please look this video and if is possible add the same command on pen to retopo primitives transform-apply popup Thx
  16. Hi I cant replicate Try deleting the file C:\Users\username\Documents\3D-CoatV48\options.xml
  17. Hi As you know, there was a developer @farsthary before you making tools for retopo room that were unfinished. Andrew said that it was possible to continue improving them, but that was not possible: Is it in your agenda to finish the missing work and improve it, or to create new tools that do the same work but with more modern developments?
  18. Moderation note: Opinions moved to the corresponding thread
  19. @AbnRanger I totally agree with you as if I think of a long-term development. Do you imagine the effort that means to change how 3DC works internally? It would be necessary to rewrite the program. As i said: I believe that a distribution like the one I propose would be a close solution to begin to stabilize code between the development of Alex added to Andrew development. That would build the foundations to think of a future development where they can abolish working in different worbenches and work in a unified hierarchy of meshes construction history.
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