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Carlosan

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Everything posted by Carlosan

  1. Is this thread helpful for you ? http://3d-coat.com/forum/index.php?showtopic=9357
  2. i was reading this The thing to remember is that for Nvidia cards, the first digit of a card model is simply the series number, or how recently the card was made. It doesn't reflect anything about a card's performance except that sometimes you'll see small improvements as newer series are introduced... support for later shader model versions and DirectX. By the way, this also applies to older Nvidia cards. A GeForce 8800GT is better than a 9600GT, an 8600GT is better than an 9400GT.
  3. some time ago i had a similar trouble what i do first was: - Voxels > Resample* * trial and error time - and then... i add a new layer and move the old object to the new layer duno why the data weight was reduced a LOT i another way... i always try to make models that volumes stay inside the grid perimeter gl
  4. will you please to try - increase resolution of the current object - increase brush radius - decrease falloff at 0% - select another brush and... - make a new project and test pinch
  5. Hi is there a mantis request ? you know ?
  6. Hello I like to know how is the 3DC performance now using the last V3 version. Is any1 painting at 4K, 8K or 16K ? Any reference about performance and specs is really appreciated Ty in advance
  7. are you loading all the leaves ? are instances ? what if you load the trunk and one leave... if the leaves are the same object... may be you dont need to load all, just painting one and applying the texture to the anothers ones when back to LW will be ok just an idea, never saw this error before
  8. i think v4 is a big step forward in the 3DC development history and yes, 3DC is like sculptris in steroids on the other side, 3DC needs a step learning... to many new features, some still needs to be documented... 3DC youtube channel was always a big help for new users regards
  9. Ty Digman for your report and ty Bony for your request http://3d-coat.com/mantis/view.php?id=784
  10. i was reading the format supported http://sketchfab.com/faq and they have exporters for 3dmax, maya, blender, solid works and sketch up... are you using any of this programs ? and last which format are you using for export ? any export format used needs uv channels
  11. Ty people, friendly and helpful like always ----- <--- same feeling here
  12. The normal map baked cant be exported as a displacement map for displacement, microvertex is better remember > microvertex requires a good uv map, to prevent projection errors guides http://3d-coat.com/forum/index.php?showtopic=10482&hl=%2Bnormal+%2Bdisplacement&fromsearch=1 http://3d-coat.com/forum/index.php?showtopic=10137&st=0&p=78406&hl=+normal%20+displacement&fromsearch=1entry78406 Normal to displacement thread http://3d-coat.com/forum/index.php?showtopic=10018&st=0
  13. 1. How can I combine several UVs into one to be shared among several Paint room objects? same question, any help is welcome ty
  14. will you please to try to put the UV limits inside the texture map ? in the pic posted the uvset limits are outside the trunk... just a test, nothing more ty
  15. (0000545) Andrew 2011-04-12 20:14 This problems happens ofthen if model have random or incorrrect UV set. This modet has square of UV set = 130. It is really huge. Like 130 UV sets. So such models should be loaded with Auto-mapping and then get UV set correction. To avoid such problem in future I made detection of incorrect UV sets. In this case warning will be shown - "The square of UV set is too big. It may mean that UV set is incorrect or tiled too much. It may lead to long loading time or crash because of lack of memory. We recommend you use auto-mapping and then use UV tools to create correct UV set."
  16. and... - File -> Export Model > In the Export options window that pops up there is a check box for "Create Padding". gl
  17. There was a bug report with some workarounds http://3d-coat.com/mantis/print_bug_page.php?bug_id=516 http://3d-coat.com/mantis/print_bug_page.php?bug_id=203 http://3d-coat.com/forum/index.php?showtopic=9873&st=0&p=75939entry75939
  18. http://www.xnview.com/en/download.html You can see the complete list of supported formats here: XnView Formats.
  19. open the same project with version3 version4 is a beta highly experimental
  20. are you using microvertex painting ?
  21. File > Merge object i suppose
  22. Keep the brush info position Description Please keep the brush tip information position if the toolbar scrolls up or down. Don't scroll the brush header too, please. See my screenshot for additional infos. http://3d-coat.com/mantis/view.php?id=617#bugnotes
  23. i found the same... the normal map baked cant be modified i just make a new one when need to add more detail effect are accumulative
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