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Jake_H

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Everything posted by Jake_H

  1. Hi I have been following this thread for a while and thought I would post an image generated in Octane - The sculpt was based on a bird skull created in the Voxel room of 3DCoat. The render is using a GrandCanyon HDRI map from HDRI Labs As you can see nothing too fancy, as I am just trying idiot proof my renders at this stage.
  2. I like the way your renders are turning out - as well as the looseness of your sculpts- keep posting your WIPS.
  3. Hi I had to do a quick lunch time scetch/sculpt (50 mins in 3DCoat) - I will post an update on the BirdMan - The sketch is based on a mix of heads from Bridgeman's Life drawing book sketches - I just love the way he describes forms and volumes in his drawn work very sculptural. Its Rendered out in 3DCoat and if I played around more with the lights I am sure I could get a better result (It would be awesome if we could save out light rigs for the render room in 3DCoat).
  4. Cheers LJB- Yeah watched your livedemo show - yawn (the 3AM OZ time frame not the show)- 1-3AM Woot! Will the additional details be included in the Basic workshop download ? Cheers Jake
  5. Yeah I hope I can get this to run on my laptop - having issues with Cuda accepting my GeForce 9800GTM as a legitimate cuda enabled card - but had some succes on the work machine.
  6. Hi - cheers for the comments - yes I like the where this character is going. (I dont get to post much on the weekends - daddy day care and crap internet at home). As for rendering I realsie how important it is to show off ones work, and crap render can have a hard time selling a model and agood render can make a crap model look great. I generally work in real time and I never really paid enough attention to rendering - ideally looking at plug an play idiot proof renderer - I have just started playing with the Octane and Indigo stand alone renderers too. Octane is very good but I will need to get a better graphics card to really get full use of it (it needs a new cuda gpu enabled card to render). I also still find 3DSMax an easier renderer - but am tired of switching apps for a supposidly simple tasks- so just set up a re-usable light rig in Maya ( I mostly Maya use for work - modeling and animation). I also know the Light Wave evangelists out there can also show some really cool(and quick) rendering features of LW which looks pretty easy - but I am just get on with getting some good stuff out of Maya for now. Caveat: - Although I'm definitly holding thumbs on seeing where 3D coat takes its rendering engine -the addition of these new lights is great + real time rendering - but would like to be able to manipulate them in 3D space at some point and have more control.
  7. Good clean slick looking work LJB - may have to buy the DVD when its released!
  8. Well allready broken my new year resolution to post a wip a week Heres an update on a WIP sculpt that I have been working for a while now: Rendered in Maya - re-learning lighting and rendering mith mental ray + the usual photoshopage.
  9. Looking forward to having play with Ptex - such speed on implimenting this (key) feature - Cheers
  10. Looking forward to seeing more explorations - and seeing the final sculpt.
  11. Cheers Chris_solo, Lucky1 and Digman I appreciate the kind words Cheers for the printing link Robbie - I will have to finish some work off with decent textures and contact shapeways again - I am also interested in using thier metal printing facilities too - but have to be realistic with my budget.
  12. Here is my 3DCoat of the week 2 - sculpted from primitives - cube,cylinder and sphere. If interested one can see the making of here http://jak-sketch-wips.blogspot.com/ Probably going to finish him offnext week lunch break- still has loads o problems.
  13. Thanks very much for the vids, great to have downloadable versions for quick reference on the laptop when off line - much appreciated. Jake
  14. Cheers for the workflow tips Good to mix up the strenths of the two packages
  15. One of my new years resolution I guess is to have at least one 3DCoat sketch a week, so here goes a (quick COW?) 90min sketch/sculpt. (Love the new updates to 3DCoat)
  16. Long time no post A quick chest doodle'sketch 60 minutes - no reference (bad I know !) Cut the head off as it looked kak!
  17. Cool first posts - looking forward to seeing more fun stuff this year - especially liked the alien skull.
  18. Hey Robbie - cool post - have you played with groboto at all? Its also got some pretty cool features which could compliment your kind of work- I think it even supports animated sequences/video - if you wanted to have these kinds of abstract sculpture animate. Jake
  19. Pretty fun little tool - probably going to be used by many a HAXOR modeler out on the internets -BUT still good!
  20. Looking good - definitly looks like a juvenile wolf one thing though - you may want to make the eyeball larger and recess it back into the socket of the eye and then pull and push the lids over the eyeball.
  21. Thanks for the unity tutorial posts Phil I am looking for a simple unity template for a virtual gallery for some of my sculpts - any suggestions? Cheers Jake
  22. "Before, sometimes the UV map would be destroyed in one way or another. Non-destructive UVs with new topology" - Wooot was wondering when that would be sorted - good now I can up res my really low resolution game models without destroying thier UVs
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