Jake_H
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Everything posted by Jake_H
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Hi I have been following this thread for a while and thought I would post an image generated in Octane - The sculpt was based on a bird skull created in the Voxel room of 3DCoat. The render is using a GrandCanyon HDRI map from HDRI Labs As you can see nothing too fancy, as I am just trying idiot proof my renders at this stage.
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I like the way your renders are turning out - as well as the looseness of your sculpts- keep posting your WIPS.
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Hi I had to do a quick lunch time scetch/sculpt (50 mins in 3DCoat) - I will post an update on the BirdMan - The sketch is based on a mix of heads from Bridgeman's Life drawing book sketches - I just love the way he describes forms and volumes in his drawn work very sculptural. Its Rendered out in 3DCoat and if I played around more with the lights I am sure I could get a better result (It would be awesome if we could save out light rigs for the render room in 3DCoat).
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Cheers LJB- Yeah watched your livedemo show - yawn (the 3AM OZ time frame not the show)- 1-3AM Woot! Will the additional details be included in the Basic workshop download ? Cheers Jake
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Yeah I hope I can get this to run on my laptop - having issues with Cuda accepting my GeForce 9800GTM as a legitimate cuda enabled card - but had some succes on the work machine.
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Hi - cheers for the comments - yes I like the where this character is going. (I dont get to post much on the weekends - daddy day care and crap internet at home). As for rendering I realsie how important it is to show off ones work, and crap render can have a hard time selling a model and agood render can make a crap model look great. I generally work in real time and I never really paid enough attention to rendering - ideally looking at plug an play idiot proof renderer - I have just started playing with the Octane and Indigo stand alone renderers too. Octane is very good but I will need to get a better graphics card to really get full use of it (it needs a new cuda gpu enabled card to render). I also still find 3DSMax an easier renderer - but am tired of switching apps for a supposidly simple tasks- so just set up a re-usable light rig in Maya ( I mostly Maya use for work - modeling and animation). I also know the Light Wave evangelists out there can also show some really cool(and quick) rendering features of LW which looks pretty easy - but I am just get on with getting some good stuff out of Maya for now. Caveat: - Although I'm definitly holding thumbs on seeing where 3D coat takes its rendering engine -the addition of these new lights is great + real time rendering - but would like to be able to manipulate them in 3D space at some point and have more control.
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Good clean slick looking work LJB - may have to buy the DVD when its released!
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Well allready broken my new year resolution to post a wip a week Heres an update on a WIP sculpt that I have been working for a while now: Rendered in Maya - re-learning lighting and rendering mith mental ray + the usual photoshopage.
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Looking forward to having play with Ptex - such speed on implimenting this (key) feature - Cheers
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3D-Coat 3.1 updates thread
Jake_H replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Great updates as always Andrew - so very glad I bought your app. -
Looking forward to seeing more explorations - and seeing the final sculpt.
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Cheers Chris_solo, Lucky1 and Digman I appreciate the kind words Cheers for the printing link Robbie - I will have to finish some work off with decent textures and contact shapeways again - I am also interested in using thier metal printing facilities too - but have to be realistic with my budget.
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Here is my 3DCoat of the week 2 - sculpted from primitives - cube,cylinder and sphere. If interested one can see the making of here http://jak-sketch-wips.blogspot.com/ Probably going to finish him offnext week lunch break- still has loads o problems.
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Thanks very much for the vids, great to have downloadable versions for quick reference on the laptop when off line - much appreciated. Jake
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Cheers for the workflow tips Good to mix up the strenths of the two packages
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One of my new years resolution I guess is to have at least one 3DCoat sketch a week, so here goes a (quick COW?) 90min sketch/sculpt. (Love the new updates to 3DCoat)
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Long time no post A quick chest doodle'sketch 60 minutes - no reference (bad I know !) Cut the head off as it looked kak!
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Cool first posts - looking forward to seeing more fun stuff this year - especially liked the alien skull.
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Hey Robbie - cool post - have you played with groboto at all? Its also got some pretty cool features which could compliment your kind of work- I think it even supports animated sequences/video - if you wanted to have these kinds of abstract sculpture animate. Jake
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Pretty fun little tool - probably going to be used by many a HAXOR modeler out on the internets -BUT still good!
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Looking good - definitly looks like a juvenile wolf one thing though - you may want to make the eyeball larger and recess it back into the socket of the eye and then pull and push the lids over the eyeball.
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Beautifull stuff thanks for the link
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Yeah - I am just being a lazy git- Cheers Jake
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Thanks for the unity tutorial posts Phil I am looking for a simple unity template for a virtual gallery for some of my sculpts - any suggestions? Cheers Jake
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3D-Coat 3.1 updates thread
Jake_H replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
"Before, sometimes the UV map would be destroyed in one way or another. Non-destructive UVs with new topology" - Wooot was wondering when that would be sorted - good now I can up res my really low resolution game models without destroying thier UVs