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Everything posted by spacepainter
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That's a coincidence, the maker of this program is, as we speak, making an automatic retopo possible. Pity for the nerds.
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check accurate smoothing as well.
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Dutch tutorial (first attempt)
spacepainter replied to pif's topic in Tutorials and new feature demos
Deze laadt wel. Ik heb eh een eh object en eh die ga ik eh laden in 3dcoat. Scriptje schrijven om de luisteraars dit te besparen? -
Dutch tutorial (first attempt)
spacepainter replied to pif's topic in Tutorials and new feature demos
it does not load -
Dutch tutorial (first attempt)
spacepainter replied to pif's topic in Tutorials and new feature demos
De video laadt niet... -
We are working on a Windows port and will be having a Alpha / Beta program on Windows as soon as we have something suitable to test. I can't give any firm dates at the moment. Sorry. If you'd like to pre-register interest for Windows Alpha / Beta please email mari-info@thefoundry.co.uk and we'll drop you an email when we're ready to go.
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core2quadQ6600@2.4Ghz + 3 GB and Geforce 8800GT on XP sp2 I don't know if my machine is special but I glued several fractals together using axial transforms so they look bigger than they were when generated in Incendia. When you use compact fractals they can be easily voxelized on small polycounts, the very "hairy" or spiky ones don't import too pretty.
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latest thing
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You haven't donated :-)
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To be read from bottom to top # any mesh can be degraded to any degree. about 3 hours ago via TweetDeck # On my thought it is even better then usual multires because usually mesh could be degraded only to initial polycount but in our case... about 3 hours ago via TweetDeck # You will be able to degrade object, modify low poly mesh and combine together low and high frequency details. about 3 hours ago via TweetDeck # Multiresolution for voxels is done. It is well multicore optimized. about 3 hours ago via TweetDeck # I made it on surface level. Now I am fighting for good speed of this operation, but even now it is not bad. 5:08 PM Jun 5th via TweetDeck # You will be able to modify proxy (cache) and combine together high frequency details from original mesh and biggere details from the proxy. 5:07 PM Jun 5th via TweetDeck # Good news! It looks like experiments with voxel multiresolution are very successful at least un surface level. 5:06 PM Jun 5th via TweetDeck
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wow that is mature work!
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Nice the look of adding and removal of clay technique
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I figure if I repeat this about 10,000 times, I might get good.. And change approach once in a while Find a reference? Even the best use references. The 3Dcoat render is OK I think for test renders.... It's fun indeed
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What is AM? Who uses hash? Did you try Ptex? What do you mean with the subdiv rant?
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[Solved] import obj, what am I doing wrong ?
spacepainter replied to poptime's topic in General 3DCoat
When scaling up, take care to watch filesize counter, do not exceed 500.000 or so at first. -
http://www.skytopia.com/project/fractal/mandelbulb.html#renders http://www.webdesignerdepot.com/2009/01/40-amazing-3d-fractals-using-apophysis/ http://www.miqel.com/fractals_math_patterns/visual-math-natural-fractals.html
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Ah! That is great !
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Great thanks! Only, the mesh export does not exist yet ...? O found it! http://www.incendia.net/wiki/index.php/Mesh_Generation_Basics
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I would like to see fractals in voxels. Like these: Does anyone know how to do that? Maybe there is good software out there?
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Thank you.