Jump to content
3DCoat Forums

alvordr

Advanced Member
  • Posts

    1,078
  • Joined

  • Last visited

Everything posted by alvordr

  1. Increase the resolution of the object that you'll be engraving. Then move your text proxy over where you want to subtract from and instead of committing it to the scene with Enter, simply hold Cntl or Command and then Enter. If you're still getting jaggies, increase the resolution of the original object again....rinse and repeat until you get the desired result.
  2. Yep, I hear ya. I have an old Wacom, but it's simply awkward and not much use in the end.
  3. Depends. Most of it is simply the Standard brush, with some Scrape, some Smooth, several different alphas, and the move. Plus, this is completely mouse.
  4. Agreed. The problem I'm running into is that when I do the wrinkles, it's almost overkill, so I push them back and keep doing it over and over until i can get the right mix.
  5. Latest iteration of the male head I've been working on. There's a lot that needs work, but it's not meant to be a fast process. I'm going back and forth on things, trying to get the right look. I'm definitely learning more about how to do skin than I ever did. The ears need work, hair need to be put in place, I'm not so sure about the eyes and the skin tone needs work, as well.
  6. Been working more on it, but basically practicing with ZBrush still. Finally getting better with skin texturing without photos and natural deformities. This has been a good study for me. I'm probably going to have to redo all the texturing, as I haven't given it UV's, yet. Small price to pay for added practice.
  7. This is why I feel that Touch-based games on a PC just don't seem right at all. Especially when your arm will likely feel like it's going to fall off after about 30 min.
  8. After I made that post, I realized that a stylus might actually work really well for FPS games....but I haven't tried it, yet.
  9. Well I use a stylus for First Person Shooters and an Atari 2600 joystick for sculpting ultra-realistic models, but I guess that's where we separate the men from the boys. ==j/k==
  10. AbnRanger, I don't know if Tomas has been officially hired, other than what they said in the article. It sounds like he's on board, but who knows.
  11. I heard about most of this, but not everything. As soon as I got wind of Mischief, I downloaded it and tested. I was impressed enough to buy it at $25, but having used it more, since, I can honestly say it's needs A LOT of work. It appears to be a very young, underdeveloped version of Sketchbook, while presenting some features it doesn't have, like nearly infinite zoom. The help menu simply points to a webpage with nothing on it. There doesn't appear to be a way to save custom brushes (as far as I can tell). I also noticed that zooming in and out of big drawings does seem to affect the speed of the app and, perhaps, how it's handled in memory. Anyway, it's hard to say if the $$ I put into it was worth it for me, but I do hope it gets developed further and that this information helps others make more informed decisions about whether or not to purchase it. As far as Tomas Pettersson, I've always wondered by Pixologic bothered to hire him and have Sculptris in their slew of offerings, when it almost never got any further updates past the point of his starting to work there. The only thing I could come up with was that Pixologic felt threatened by it and hired him to keep him out of the competition, while gaining recognition for having some semblance of a Voxel offering. I hope he gets to take his tech much further now.
  12. Phil, Sorry I just now saw this thread, but I'm happy for you and found it to be an interesting read. Congratulations! Rob
  13. You can also simply draw in a plane over "thick" areas of a model. If you have a model with a shirt and collar, you don't have to give it "thick" retopo work. I have done this with capes, where I simply draw in a plane, adding spans where I need to and then projecting. It works well enough.
  14. Carlosan is clearly getting it working, so it's got to be something we're missing. I guess the point of this is that it's not necessarily going to be clear to a new user...something to improve?
  15. I'm not at home where I can check, but it was 3.X something. I recall this still being in version 4.X something, but can't specify.
  16. Carlosan, Thanks. I saw those options, but I still couldn't tell what they did and even after trying different settings, I couldn't get them to work to emulate what we were able to do with under Vertex Direction on the old settings.
  17. For me, the best implementation of procedural materials goes to Cheetah3D, hands down. It's been in there for years and looks amazing on its own renderer. Granted, that's not the same thing as post-projection painting/stamping in procedurals...so it's not quite the same thing.
  18. Yeah, so many changes happened to the brushes that they are less useful for me. I don't even spend that much time in Surface Mode, but that's been the focus of development for quite a long time now. It's making me want to spend more time in ZBrush, lately. In fact, I believe that's precisely why I have been spending more time in ZBrush, lately...I just didn't realize it. I find the brushes just work better for me and my purposes. There are other benefits to 3DC, but sculpting is now my least favorite part of 3DC. There used to be an Extrude Direction setting that would make it do what you want, where it works in all directions, not just the facing camera...but I have no idea where that went. You can turn off backface culling, but that only works to adjust what's on the other side of the camera/object.
  19. I suggest using the topology tools and doing this manually. It seems a daunting thing, but it's actually quite easy. The problem you might have is trying to topologize particular sections that are close together, but if your model is broken down into parts on different layers, it's easy enough to turn on/off the ones you do or do not want to deal with. If you ever want to topologize them as a whole body, you can still do that.
  20. Those images were older, but I still haven't had the time to do much with this, yet.
  21. Ver: 4.1.17 (CUDA), not sure if this has been fixed or noticed, yet, but when I go into full screen mode (Alt + Enter), it won't let me change the name of layers in the Voxel Room. Also, I know it's been a while since I've used 3D Coat, due to other things on my plate, but I can't get the Stencils or Stamps to overlay as I paint. Well, stamps are doing nothing and stencils are sporadically working. This is after I just upgraded to 4.1.17D. When I can't get stencils to work, I have to change color using X and then paint over it and it seems to work then.
  22. Very cool. How many polys is it? Any intended use for this in a game, film or animation?
×
×
  • Create New...