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Everything posted by Britain
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way Cool details!
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3D-Coat 3.5 updates thread
Britain replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Cannot paint with symmetry on -
Thanks good stuff.
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Sculpting The Face - Webinar with Ryan Kingslien
Britain replied to The Candy-floss Kid's topic in CG & Hardware Discussion
Good stuff, I get an e-mail from him with links and webinars. -
Like it!
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3D-Coat 3.5 updates thread
Britain replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Air brush only works as bolivar wrote. -
Cycles new blender internal rendering engine
Britain replied to michalis's topic in CG & Hardware Discussion
Nice...Need more time with cycles my results were not as good. -
Really Nice, but I would think that the arch structure would be built of blocks of some shape, the hole in the ceiling looks like cast concrete.
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Adjust the Z-bias more.
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Cool..heck yeah start up your sculpting forum...
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Please explain the snap. I still see a straight line running across the object
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Umm using the shift key while drawing with stokes keeps the line straight, now if there was a snap to circle.....
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Hello, I have a question. The strokes tool, is there a way to have the strokes be straight? Not manually straighting nor smoothing them. Thanks Vern
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3D-Coat 3.5 updates thread
Britain replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I'm clean of the voxel, move noise issue with 16. Running the DX -
Talking about brushes, my brush folder is a bit large. Is there a way to add folders so that the brushes can be organized?
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Cool!
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3D-Coat 3.5 updates thread
Britain replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Is it me or are the down load speeds decreasing? -
Please explain brush alpha with little or no falloff. Im still trying to understand the program. Thanks!
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Phil, In your video, how can you keep a sharper brush image? Thanks V
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Thats it! Thanks. Learn a little bit everyday about this program.
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I've deleted all layers, in everyroom its still there. What I have found out it is a sub-object that is showing. I can hide the sub-object and it hides this. Back tracking, it seems that the sub-object is created when you merge the retopo'd obj into a paint room. So if one desides to change the voxel object after the merge, the sub-object is there. Given this how do you get rid of the sub-object? Thanks
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Hello, I have a question. I have a voxel object, I retopo, pull it into paint. I dont like something so I go back to the retopo room delete the retopo, go to voxels make a change and retopo again. The problem is the change I did is still showing up in the retopo room. What am I doing wrong? I should only have the section with the topo.
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This is a great tut. I personally like the delay, it gives me time to reflect in 3DC what was shown. Cant wait for the next session! Thanks V