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SERGYI

3DCoat Developer
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Everything posted by SERGYI

  1. File and folder permissions "3DCoat" changes intentionally. We faced with cases when "3DCoat" was unable to read/save particular file and it crashed. But because your request I will add special environment variable which disables such behavior (for example, "COAT_NO_PERMISSIONS").
  2. 1. Under macOS "3DCoat" stores your user data (scenes, settings, etc.) inside folder: Finder > Go > Home > 3D-CoatV48. You can backup it or move it to another device. Most probably after updating to latest macOS you will need to install latest "3DCoat" from here (because there were changes to adopt "3DCoat" for newest macOS'es): https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/ 2. If you have standalone serial number from "3DCoat V4" for macOS you can select "Add another OS" here: http://3dcoat.com/buy/ You will receive additional standalone serial number which will work only in "3DCoat V4" for Windows (the latest build for Windows is in the forum above).
  3. In the nearest "3DCoat" build for Windows the gestures will be supported in "Tablet PC " mode. The video below demonstrates "3DCoat" in "Tablet PC" mode on "Surface Pro": http://pilgway.com/~sergyi/Video/3DCoat-TabletPC-Gestures.mov The build "4.8.34" with gestures will be here: https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/
  4. In the nearest "3DCoat" build for Windows the gestures will be supported in "Tablet PC " mode. The video below demonstrates "3DCoat" in "Tablet PC" mode on "Surface Pro": http://pilgway.com/~sergyi/Video/3DCoat-TabletPC-Gestures.mov The build "4.8.34" with gestures will be here: https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/
  5. These folders are created automatically by "3DCoat" on all platforms and they have such purpose: 1. Folder "3D-CoatV48" contains user data files, like settings, scenes. 2. Folder "AppLinks" is used to exchange with third-party applications/plugins. 3. Folders "3D-CoatV3", "3D-CoatV4" are made for compatibility with some third-party applications/plugins. To stop "3DCoat" from creating these folder please define environment variable "COAT_FILES_PATH" with full custom path to folder where you want "3DCoat" stores your settings and scenes. Read more here and pay attention to section "Environment variables under Linux" in additional document: http://pilgway.com/~sergyi/Docs/CustomDocumentsFolder.pdf
  6. We stopped to build "3DCoat" only under old Linux CentOS 6 ("GCC" compiler from old CentOS 6 makes errors during optimizations). But soon we will try to make native "3DCoat" build under newest Ubuntu using its latest "GCC" with all possible optimizations. That should increase speed of "3DCoat" and will make "3DCoat" builds under Linux regular.
  7. We stopped to build "3DCoat" for Linux several months ago because several customers reported that performance of "3DCoat" inside Windows emulator under Linux is better than native build of "3DCoat" for Linux. Regular builds of "3DCoat" are only under Windows and macOS. In time we will try to build "3DCoat" under newest Ubuntu using its latest "GCC" with all possible optimizations. That should increase speed of "3DCoat" and will make "3DCoat" builds under Linux more regular.
  8. According to your screenshots the viewport is sharp. I will explain what happens on example of "Retina" displays under macOS. "3DCoat" supports HiDPI (Retina) displays by rendering more pixels in the viewport. To render user interface elements and text on HiDPI displays "3DCoat" upscales them to maintain the same physical size of user interface on Retina (144 ppi) and non-Retina (72 ppi) displays. I have attached screenshots to explain this. The first screenshot is made on my non-Retina external display (72 ppi). The viewport and user interface are equally sharp because they are rendered without scaling with the same 72 pixels per inch resolution. The second screenshot is made on Retina display of my MacBook Pro (144 ppi). The viewport is sharp (144 pixels/inch). User interface elements are upscaled by two to match those 144 pixels/inch of the viewport. Otherwise the elements would be small. They are blurry because user elements and font textures in "3DCoat" have resolution 72 pixels/inch. Note that "3DCoat" doesn't have any special code to support HiDPI under Windows. "3DCoat" doesn't upscales its user interface under Windows in any case. That "upscaling" becomes from Windows system setting "Change the size of text, apps, and other items" which effects in the same way as I have explained above.
  9. Please define environment variable "COAT_FILES_PATH" with full path to your custom documents (configuration) folder. Read more here: http://pilgway.com/~sergyi/Docs/CustomDocumentsFolder.pdf The environment variable should be defined globally to Gnome applications. Please see section "Environment variables under Linux" in this document: http://pilgway.com/~sergyi/LinuxDocs/FServer.pdf
  10. Здравствуйте! В настройках "3DCoat" нужно выбрать библиотеку работы с планшетом "TabletPC" вместо "WinTab": Edit > Preferences > Tablet Library > TabletPC.
  11. As for reference I have tested "3DCoat 4.8.23" on my old iMac with macOS 10.13 (i3 3.06GHz, 8GB RAM, ATI Radeon HD 4670 256MB). Performance (FPS) depends on brush radius: 3DCoat 4.8.23 > Voxel Sculpting > select medium sphere > select any default shader > Commands > Res+ 3 times > 4 million triangles make ~58 FPS during navigation, Grow brush with Radius 1.0 makes ~58 FPS, Grow brush with Radius 3.0 makes > 30 FPS, Grow brush with Radius 5.0 makes ~20 FPS (see the attached screenshot). Big sphere > Commands > Res+ 3 times > 15 million triangles makes unresponsive ~3 FPS during navigation.
  12. Floating licensing scheme is designed to be used inside local company. Standalone license for laptop would be much more convenient because your will not need connection between your laptop and your local license server "FServer". Anyway according to your log local license server "FServer" has successfully acquired your license (the the first screenshot). To install as "Windows Service" do [RMB] START > Command Prompt (Admin) (pay attention to the Admin) > cd C:\3D-Coat-FServer > FServer_Service.exe install > [RMB] START > Computer Management > Services and Applications > Services > [RMB] 3D-Coat: FServer 1.8 Windows Service (32-bit) > Start (see the second screenshot). Close GUI "FServer" before starting service! Additional information: To make sure that client machine can connect to your local license server "FServer" on machine with "3DCoat" client run web browser and enter IP:PORT (by default PORT between local license server "FServer" and "3DCoat" client is 8888 and it can be changed with "Edit Port" button or inside plain text file "port.dat" within "FServer" folder) of your server hardware where you have installed "FServer". Find out IP of your server hardware from the list below "Found X interfaces" in "FServer" log (in your log these would be 127.0.0.1:8888 for the same machine or 10.0.0.97:8888 for other machine). Run "3DCoat" client and instead of serial number enter the same IP:PORT combination which you used to monitor local license server "FServer" in web browser or manually edit plain text file "This PC > Documents > 3D-CoatV48\floating.dat" where "3DCoat" stores IP:PORT of local license server "FServer". You can also specify IP:PORT on client machine with environment variable COAT_FSERVER instead of plain text file "floating.dat" (under Windows 10 START > type Control Panel > View by: icons > System > Advanced system settings > Environment Variables... > System variables > New…).
  13. Floating licensing scheme is designed to be used inside local company. Standalone license for laptop would be much more convenient because your will not need connection between your laptop and your local license server "FServer". Local license server "FServer" can be reached using external IP-address. When you run local license server "FServer" it shows (in GUI and inside "Log.txt" file) all available IP-addresses by which it can be reached (inside section "Found X interfaces"). Some of them are local, some of them are external. I was able to reach my local license server "FServer" only when directly plugged my server machine to ISP cable (without router). We give offline licenses to those companies which policy doesn't allow connecting their servers to Internet.
  14. On your new Mac install new copy of "3DCoat" from here: https://3dcoat.com/forum/index.php?/topic/22364-3dcoat-48-beta-testing-thread/ Register it using your standalone serial number. Please pay attention to the notes below the link and to the document "3DCoat crashes on startup" in case you will encounter with such problem on your new Mac.
  15. Enable "TabletPC" mode inside "3DCoat > Edit > Preferences > Tablet Library > TabletPC". Please note, that gestures which are supported in default "WinTab" mode (for Wacom tablets before "Windows 10 Fall Creators Update") are not supported yet in "TabletPC" mode (but in time they will be).
  16. In the actual build of "3DCoat" you find new option "VSync" inside menu "Edit > Preferences" (please see the attached screenshots). Works under DirectX and OpenGL. http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/
  17. Disk image with "3DCoat 4.8.15D" have been rebuilt and re-uploaded: http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/ The error "No Mountable File System" should not appear.
  18. Disk image with "3DCoat 4.8.15D" have been rebuilt and re-uploaded: http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/ The error "No Mountable File System" should not appear.
  19. Please try to download "3DCoat 4.8.15D" for macOS from here: http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.8.15D.dmg Compare downloaded file size and SHA checksum (see the screenshot): File size should be: 789 558 290 bytes SHA checksum: 73912a903657a7b9f2a830cf92527933cd5c6f09 Please report the results directly to me "support DOT linux AT 3dcoat DOT com" You can always find the latest builds of 3DCoat here: http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/
  20. Please try to download "3DCoat 4.8.15D" for macOS from here: http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.8.15D.dmg Compare downloaded file size and SHA checksum (see the screenshot): File size should be: 789 558 290 bytes SHA checksum: 73912a903657a7b9f2a830cf92527933cd5c6f09 Please report the results directly to me "support DOT linux AT 3dcoat DOT com" You can always find the latest builds of 3DCoat here: http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/
  21. "WinTab" library doesn't work correctly under "Windows 10 Fall Creators Update" regardless of tablet model. That is why we have added selection between "WinTab" and "TabletPC". The last one doesn't support gestures but in time we will implement gestures support in "TabletPC" mode similar to "WinTab" mode. For now under "Windows 10 Fall Creators Update" please enable "Edit > Preferences > Tablet Library > TabletPC".
  22. According to the log your system doesn't support any graphics acceleration (field "Renderer" states "GDI Generic"). According to Google your laptop Yoga 720 uses NVIDIA graphics (https://www3.lenovo.com/us/en/laptops/yoga/700-series/Yoga-720-15/p/88YG7000828). Thus you should install proprietary NVIDIA graphics drivers from NVIDIA web-site (http://www.nvidia.com/Download/index.aspx?lang=en-us). Also try to run DirectX version of "3DCoat" instead of OpenGL (executable file 3D-CoatDX64C.exe" which uses DirectX).
  23. You are on Mac but what operating system are you using: Windows or macOS? Such problem sometimes happens under Windows because of incorrectly working WinTab driver which "3D-Coat" uses by default. The problem fixes by enabling "TabletPC" instead of "WinTab" inside "3D-Coat > Edit > Preferences > Tablet Library > TabletPC". Please contact me directly "support DOT linux AT 3dcoat DOT com".
  24. I have fresh installed on my old unused system (Core 2 Duo E8600 3.33GHz, 4GB RAM, GeForce 8800 GT 256MB) Windows 10 Home (64-bit) from Microsoft site and graphics driver from NVIDIA site. When "brushing" with size 20 on standard "Head" model "3D-Coat 4.8.07" shows ~51 FPS under DX, and ~48 FPS under GL immediately applying brush strokes. The strange thing is that inside "Log.txt" on my system the driver is "nvd3dumx.dll" (which according to Google search is part of "NVIDIA Windows WDDM D3D driver"), but inside your log the driver is "nvldumd.dll" (which according to Google search is "NVIDIA driver loader").
  25. The latest "3D-Coat" now optionally supports "Tablet PC" instead of "WinTab". Please download it from here: http://3dcoat.com/forum/index.php?/topic/21433-3d-coat-48-beta-testing-thread/ Enable "Tablet PC" inside "Edit > Preferences > Tablet Library > TabletPC".
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