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Nossgrr

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Everything posted by Nossgrr

  1. I saw the event for Modo 901 last night, solid release.. Check out the new features page if you have the chance. https://modo901.thefoundry.co.uk/
  2. As a side note, Modo 901 has a streaming event tonight.. Probably the official 901 release announcement and other features that where not seen before.
  3. The new features for Mudbox 2016 are embarrassing, I dont use the word hate much but I'll make an exception for Autodesk.. I hate companies that buys and kills products.. Mudbox had so much potential when the people at Weta\Skymatter owned it, I'm convinced it would be a force to be reckoned with if it was still the case. Right now, MB is on life support at best.. Very sad...
  4. That's amazing.. Another great tool for our arsenal.
  5. Amazing indeed! $3k USD Per product, per quarter are the key words.. So $12k of profits per product per year before you fork out any out of pocket money.. For Unity, the upfront cost is $4,500.00 for the Pro Windows/IOS and Android publishing per year on sub and a bit less if you buy a perpetual license and upgrade yearly. I love both but I've been using UE4 since release, the features, tutorials are just incredible. I can confirm the $30.00 refund for anyone that's ever subbed, when I logged in to Unreal Engine today I had the $30.00 credit added to my account. So anyways, long story short, you cant go wrong with either Unity 3D or UE4, just go with the model you're comfortable with. For me, the free entry and pay a 5% royalty later when income starts is what I prefer.
  6. The cage deform blew me away.. So intuitive and interactive... I plan on playing with 2.9 this weekend.
  7. Smart move to rename it. Last time that Khronos tried to improve OpenGL (V3 i think, Correct me if it's another version) too much, there was a backlash from the CAD community so they had to pull a lot of the features in favor of stability/legacy. Now with GLNext, it's all about speed, new and shiny.. If you're worried about your old apps and standards, keep using OpenGL.. If you care about speed, shiny features, GLNext is the thing you'll want to use.
  8. IMO, ZBRush screams for a scriptable GUI system. Prefer the Mudbox interface paradigm, load the script\icons.. boom, ZB now looks like MB. At the same time you could create (or someone else would for sure) your GUI for the modeling tools.
  9. It's interetsting what you guys say about Cuda and 3DCoat. Last year I bought a top of the line ATI card, when I got home, even before opening the box I went F..., ATI doesnt have CUDA support (Thinking of 3DCoat), I returned the card in favor of an NVidia one. I probably would of kept the ATI knowing 3DC had outdated support. No big deal, just saying.
  10. Remember when Dragonheart was released? They had to cut Draco into pieces and load em up in Softimage because he was too big for Maya and also too big to work on all at once. At the time he weighted around 150k-200k polys (If memory serves.).. Now we're pushing tens of millions.. Just amazing!
  11. @Aleksey, you may want to try this out with your new TV Monitor. When using a TV as a monitor, try and set it to "Gaming mode" in the TV settings, you'll get faster response time and usually crisper details when used with a PC. I have a 42" Sony TV in the studio that I use for Drawing, Modeling and Sculpting.. Just amazing..
  12. MS was impressive today. Windows 10 features, universal binaries, Cortana on the desktop, Hololens..etc I know the Hololens demo was pre-rendered but it has potential. If it's anything like the PS4's playroom but on the move, it will have potential.
  13. Love it! The workflow looks incredibly smooth. Chronosculpt on steroids Keep us posted.
  14. The CTN presentation was awesome. I feel a January ZB 4.7 cough coming on, might need a few work sick days
  15. I hope it wont hurt the guys at Lux\Modo. They just boarded that boat.
  16. Wow.. Amazing work! The alien looks great, so does the other pieces you have there. Where all creature work on the other pieces done with 3DC as well?
  17. I was throwing money at the screen while watching the sculpting video
  18. Hi Carlosan, It's when you right click and move your mouse from left to right or up/down over a shape, it re-sizes the tool radius and snaps to your previous setting for a bit while you move. I noticed it works fine the way you mentioned ( mouse wheel or [ ] brackets ), so I'll start using that
  19. Is there a way to turn off Radius snapping when re-sizing a tool? Let me explain, when you change stroke sizes, it seems 3DC remembers your previous radius and snaps to it while you're trying to pick a new size. I find the snapping distracting and sometimes makes me overshoot the size I'm looking for.. Any way to turn it off? Thanks!
  20. I'm on a GF 770gtx here, I'd love to but to limit my hardware addiction, I've set a two full generation rule. I'll be in line when the GF 1070s+ are out
  21. It reminds me of Hash Animation Masters' way of creating geometry, it used bsplines to generate patches and those in turn were tessellated. Not sure if the software or company still exist but it was cool tech back then.
  22. I'm ready for the next breakthrough, Petahertz computing. http://www.extremetech.com/extreme/143597-pushing-computers-towards-petahertz-with-femtosecond-lasers-and-weird-dielectrics There's a couple of technologies in the run for the next big thing.. Quantum computing, 3D Gates, new exotic materials, cpus/gpus with laser light gates.. Exciting times..
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