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Showing results for tags 'Bug'.
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3DCoat 2021.6 on MacOS Try to use cloth tool and just get spinning beach ball. Force quit after waiting 5 minutes. Running cloth tool on Windows with the same objects and settings starts almost instantly and finishes in a few seconds. Would like to use this on MacOS since it is where I do most of my work. -Kevin
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Hello. Now I'm a relatively new user to 3d coat, and I've decided to try out the 30 day trial, see if I can pop-out some skins and practice with the program since right now I cannot afford the full package just yet. So I'm downloading the program, setting it up and making sure everything is running properly, when I run into the issue in the image included. Upon opening up a model, it glitches out and is facing straight up instead of sideways on the X axis, and I cannot figure out what I am doing wrong. Is anyone able to help? I'm running version 4.5.38(DX64) if that helps...
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I am tying to texture paint my model but these lines appear at Vertices and Edges seemingly for no reason...https://streamable.com/wk9not https://i.imgur.com/IgOK9Ik.png
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There are lines appearing on certain parts of my mesh when I paint and fill areas, is there a way to fix this? Image link: https://i.imgur.com/IgOK9Ik.png Video: https://streamable.com/wk9not
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the default maximum depth is 30, and it should decrease if I change the number. However, using the cutout tool, the depth depends on my camera angle and pays no attention to the maximum depth
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It seem's the warp prewiew bug is not fixed on latest version. I love the warp function. but, it is currently difficult to do accuracy works I love the warp function. but, this bug makes it difficult to do things that require accuracy.
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It seem's the warp prewiew bug is not fixed on latest version. I love the warp function. but, this bug makes it difficult to do things that require accuracy.
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I recently started to get back into 3d coat, and decided to go back into my 4.5 version, but after fooling around and having my cat stupidly run across my keyboard after being spooked, I can't seem to paint on the models I'm using anymore? Whenever I go to draw or color on any part of the model, it erases instead of coloring. I've looked through the settings, tried all the keybinds, uninstalled and reinstalled probably about 10 times, restarted my computer about 4 times, unplugged and even restarted my tablet drivers, and nothing. Can someone help out?
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Hi, in the retopo room, when you use the Move Tool, and press F2 you choose to vertice mode, but, if you press again accidentally , you will move nothing. this is not a bug, is a problem that I have: In the select tool, if you are in vertices mode for example, and you press F2 again, it will be in automatic selection mode, I would like this not to happen, since sometimes I press F2 again without realizing
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Hi, in the retopo room, when you select faces, and make a shell extrude, overlaped faces is created:
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Do you like to report some bug but don't know how to do that ? Do you like to do some request, but don't know if another user ask for the same before ? 3DC use a great system to help with it. The Mantis web site. http://3d-coat.com/m...ll_bug_page.php Of Course you can always post it on the Forum Support Section http://3d-coat.com/f...hp?showforum=30 At Mantis you can find change logs, day to day reports about bugs and 3DC request list. Fell free to ask for an account there. Your help is welcome.
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Hi, In the retopo room, when I delete a edge loop, the vertices of the bound of the mesh are not deleted
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Hi, I think is a bug, the intensity of the smooth brush does not work, it is always at maximum, even when changing the value
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Hello! I just bought it today, hoping that it works because in trial version it doesn't work. Basically what I was trying to say I'm trying to have multiples quads when dragging which is quicker than clicking at each quad. But it doesn't work for no reason. I created points for each quads and then drag the first quad across the screen by holding right click. But it's didn't work, it just gave me only one quad than giving me multiple quads. Does anyone have same problem? Any suggestions? Thank you guys
- 6 replies
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- troubleshoot
- bug
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Please move to bug forum as I'm unable to create posts there for some reason. I used the Sculpt Room Primitive tool, I selected a cube from the models tab where alphas and such are for brushes. I enabled Click to Place, Scale to Brush Radius, Use Stroke Direction. I place the primitive on to an existing surface(eg another cube), it looks correct, I can keep placing it. If I change my mind and choose a different model(or just click the same cube model again), the latice deforms. To correct this one must click reset axis(or reset primitive), then select the model to load again, the latice will be corrected, which avoids distorted mesh, although orientation was lost(I'm not sure why orientation was changing slightly in the first place). You may notice that the reloaded mesh/model had grown in size, this is a 2nd bug, just keep clicking the model icon to reload it, it will grow in size progressively to a certain point(not sure why there is a limit). This 2nd bug occurs when scale has been altered(only seems to affect smaller scale not larger than original scale). So altering scale via transform/lattice toggle or Scale to Brush Radius cause this error. 1st bug is related to Use Stroke Direction. Using Transform/Lattice Toggle and scaling/rotating the model, repositioning it with Click to Place and reloading the model doesn't appear to distort the lattice, but slight rotation offset can be noted of the lattice from the model, this fixes itself(applies incorrect lattice transformation to model) when transforming or repositoining the lattice/model(Click to Place or Transform/Lattice toggle gizmo). I noticed no difference with Use Stroke Direction(just testing now). It was when the scale was made smaller like Scale to Brush Radius setting when enabled that the lattice distortion was more evident from a rotation. No rotation, just click to place with Scale to Brush Radius and small brush radius, then reload the model, the lattice has enlarged but model stays original size, use Click to Place without scaling to the brush or use gizmo to move/transform the shape and it will then apply the lattice to itself, if you load another model in again instead of a transform, it will also apply the lattice(increase scale), then grow the lattice again with the model being replaced with larger size model. I have tried with Use Stroke Direction on different sides of the cube I was attaching the primitive model to, the lattice behaves differently(no orientation via Use Stroke Direction, and just Click to Place and Scale to Brush Radius results in lattice growing equally all lengths), on the top face I was noticing only scaling in the y axis, it also adjusted the orientation on that axis.
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I try to change normal sampling value to minimal = 5 - but it not change behavior of the brush. It begin change it angle to surface similar to normal sampling = 100 as soon as the edge of brush cursor touch the vertical surface - the brush begin change its tilt. But when normal sampling is = 5 - tilt of the brush must change when center of brush cursor will approach to vertical surface - but not edge of cursor. Only in Flatten tool - normal sampling work good I already reset Options-files in Documents/3D-Coat - it dont help( How to fix this problem?
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Hey everyone, I have a problem which I've already googled but it's still not clear to me how I can fix it. I have an X marked on my color palette and it's only painting white for me now. A response as to how to fix this problem said: " It is the disabled secondary color icon, shown with a cross on it. You need to enable both primary and sec. color to paint. But it is strange indeed for a feature, it is rather a bug." But how do I do this exactly? I'm stuck. Thank you for your help.
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Hi! Hey everyone... Could someone please confirm a possible error? My version of 3D-Coat is 4.8.18 and I tested it with the GL and DX. I'm trying to use the Curve Stroke in the Sculpt Room in conjunction with any brush (freeze, Clay or others brushes) and it's not working. The percentage of the calculation appears when the tool is applied and as a result nothing happens. Now, when I went to the Paint Room, I chose the Stroke Curve and it worked correctly. I did the same test on the previous version of 3D-Coat 4.7 and the Stroke Curve worked perfectly on the Sculpt Room and Paint Room. Does Curve Stroke in the latest version of 3D-Coat not working in Sculpt Room? Thank you for your attention.
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- curve stroke
- curve
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Hey everyone, I think I've figured out a possible bug when I'm in Surface Mode in the Sculpt room. When I use the Clone Tool and Cut And Clone Tool on surface mode, simply any mesh that was not selected is deleted or mysteriously disappears. Both tools work perfectly in Voxels Mode, but unfortunately in Surface Mode something very strange is happening and the tools do not work as they should. In the video below I demonstrate this possible bug in the Clone Tool and Cut and Clone Tool in Surface Mode.
- 1 reply
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- clone tool
- cut and clone tool
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