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Subdivision Recovery...


AbnRanger
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I've been hoping for something like this in 3D Coat for some time. Placing a tool with this type of functionality in the Retopo room, would allow a user to take an "exported to Dense Quads" result and reduce it down to an acceptable level...among other things. Would like to see this programmer teamed up with Andrew. He's in Romania, which borders the Ukraine.

http://www.mariussil...s/subd-recovery

http://www.mariussilaghi.com/

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Fwiw... a tool like this will clearly not help you with dense quads exported from 3DCoat.

It examines the mesh for existing loops and then gives you back lower levels. Dense Quads due to the mesh-structure are no suitable input.

Also just one triangle in the mesh will make it fail.

Still this would be a very helpful addition - in Zbrush Reconstruct Subdivisions allows you to to import Frozen meshes with creased edges from arbitrary sources.

The program gives you the correct shape but also the Low-Poly states. Also for creating UV's on meshes one only got in the HiRes-version such a reconstruction

was handy in 3DC.

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Polyxo is right there. Dense quad generate extraordinary vertices from the start. You can't use this technic to revert back to lower polycount. This doesn't work.

You can do the test yourself in zbrush (no need for subd recovery), generate a dynamesh, and then try reconstruct. It's the same thing.

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