Reputable Contributor AbnRanger Posted February 8, 2013 Reputable Contributor Report Share Posted February 8, 2013 I've been hoping for something like this in 3D Coat for some time. Placing a tool with this type of functionality in the Retopo room, would allow a user to take an "exported to Dense Quads" result and reduce it down to an acceptable level...among other things. Would like to see this programmer teamed up with Andrew. He's in Romania, which borders the Ukraine. http://www.mariussil...s/subd-recovery http://www.mariussilaghi.com/ Quote Link to comment Share on other sites More sharing options...
Advanced Member polyxo Posted February 8, 2013 Advanced Member Report Share Posted February 8, 2013 Fwiw... a tool like this will clearly not help you with dense quads exported from 3DCoat. It examines the mesh for existing loops and then gives you back lower levels. Dense Quads due to the mesh-structure are no suitable input. Also just one triangle in the mesh will make it fail. Still this would be a very helpful addition - in Zbrush Reconstruct Subdivisions allows you to to import Frozen meshes with creased edges from arbitrary sources. The program gives you the correct shape but also the Low-Poly states. Also for creating UV's on meshes one only got in the HiRes-version such a reconstruction was handy in 3DC. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 8, 2013 Report Share Posted February 8, 2013 what if... user can mark seams and/or splines like guides before to reduce it down ? Can be used with the autoretopo mechanism this way will avoid any tris/ngons fails 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted February 8, 2013 Advanced Member Report Share Posted February 8, 2013 ah yes, really interesting idea!! it would be great to integrate this system into 3dcoat. I'm for! ^^ ++Chris Quote Link to comment Share on other sites More sharing options...
Contributor BeatKitano Posted February 8, 2013 Contributor Report Share Posted February 8, 2013 Polyxo is right there. Dense quad generate extraordinary vertices from the start. You can't use this technic to revert back to lower polycount. This doesn't work. You can do the test yourself in zbrush (no need for subd recovery), generate a dynamesh, and then try reconstruct. It's the same thing. Quote Link to comment Share on other sites More sharing options...
Advanced Member alvordr Posted February 9, 2013 Advanced Member Report Share Posted February 9, 2013 I guess I'm not seeing why Autoretopo isn't doing this, already. As far as I can tell, that's the purpose of Autotopo. It's not perfect, but it seems the functionality is already mostly there. Quote Link to comment Share on other sites More sharing options...
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