Member Kelley Posted November 25, 2013 Member Report Share Posted November 25, 2013 (edited) I can stretch/extend the UI across two monitors, But I can't go 'Full Screen' on the left and drag toolbars over to the right monitor. Is there a place/setting in 3dC that will let that happen? Thanks. Edited November 25, 2013 by Kelley Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 25, 2013 Contributor Report Share Posted November 25, 2013 Unfortunately, it's not possible. Quote Link to comment Share on other sites More sharing options...
Member Kelley Posted November 25, 2013 Author Member Report Share Posted November 25, 2013 Damn! Just when I needed them most. Thanks, tho'. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 25, 2013 Reputable Contributor Report Share Posted November 25, 2013 Damn! Just when I needed them most. Thanks, tho'. I don't believe it's possible with ZBrush or Mudbox, either. These apps aren't designed to be spread out across multiple monitors. Would take a TON of structural change. Quote Link to comment Share on other sites More sharing options...
Member HunterWolf Posted November 26, 2013 Member Report Share Posted November 26, 2013 In Mudbox this is possible, as well as the in Maya, Cinema 4d, Modo. For example, for me, working with 2-3 monitors has already become integral attribute in my workflow Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 26, 2013 Reputable Contributor Report Share Posted November 26, 2013 (edited) In Mudbox this is possible, as well as the in Maya, Cinema 4d, Modo. For example, for me, working with 2-3 monitors has already become integral attribute in my workflow We all know you can with major 3D apps. I'm referring to specialty, secondary apps like ZB, MB and 3D Coat. If Mudbox does, it must be pretty recent, cause I hadn't seen any mention about it around the MB 2012 version. Maybe you are talking about extending the MB UI across 2 monitors, like this... Edited November 26, 2013 by AbnRanger Quote Link to comment Share on other sites More sharing options...
Member HunterWolf Posted November 26, 2013 Member Report Share Posted November 26, 2013 (edited) Hmm .. Frankly speaking I use it from version 2013. It is possible to move any windows on the second monitor. Working with two monitors rather strongly accelerates workflow. A to stretch across two monitors is not very convenient Edited November 26, 2013 by HunterWolf Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 26, 2013 Reputable Contributor Report Share Posted November 26, 2013 Hmm .. Frankly speaking I use it from version 2013. It is possible to move any windows on the second monitor. Working with two monitors rather strongly accelerates workflow. A to stretch across two monitors is not very convenient Cool. Yeah, now that you mention it...seems I do recall them mentioning something about being able to customize the UI quite a bit, somewhere around MB 2013 or 2014. Didn't know you could move panels to a 2nd monitor. Maybe a feature request is in order, then? I just recall Andrew saying it would be very difficult to do so. I think MB's UI got changed over to the Nokia QT toolkit, along with Maya, a few years back. Probably why they can do that. Nevertheless, the strecthed UI (across 2 monitors, that you can do with 3D Coat) is very handy in some settings....like working in both the 2D Texture Editor and 3D viewport. Can put the 2D Texture Editor and all the panels on the 2nd monitor, and have the Tool panel and full 3D Viewport in the other. Same thing for the UV room and Retopo Room. Can put the UV Editor panel + layers panels, shaders, models pallet, etc. on 2nd monitor If they do integrate Cycles renderer in 3D Coat, I certainly hope they enable us to move that room/panel to a 2nd monitor...so we can paint one and see live render updates on the other. Plus work with any nodes panel this way as well Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 26, 2013 Report Share Posted November 26, 2013 0000454: Detach windows from 3DC main window http://3d-coat.com/mantis/view.php?id=454 Quote Link to comment Share on other sites More sharing options...
Member HunterWolf Posted November 26, 2013 Member Report Share Posted November 26, 2013 I also already wrote in Russian forum thread such request http://3d-coat.com/forum/index.php?showtopic=15053 Quote Link to comment Share on other sites More sharing options...
Advanced Member vidi Posted November 26, 2013 Advanced Member Report Share Posted November 26, 2013 (edited) I do not understand how to vote in this Mantis Thing , but I vote for this features too .I'm working with a cintiq and it would be nice I could move the UV Editor on this monitor without the whole Paintroom Window, or visa versa Also I wrote in German forum thread such request http://3d-coat.com/forum/index.php?showtopic=15328 Edited November 26, 2013 by vidi Quote Link to comment Share on other sites More sharing options...
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