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Vexod14

Assets for an unannounced game project - Prototype Models

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Hi all ! I've used 3D-Coat for PBR texturing in a game prototype last year and I can show some things I've been working on, so here are two assets I've made from early concept to final texture map. As always it was a real pleasure to spent some time on this great software and I've learned some cool new things about texturing with its tools =)
 

 
 
etienne-beschet-conceptart-tourelle-v4.jetienne-beschet-conceptart-warrior-v2.jp
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hmm strange, the sketchfab stuff fails to load for me. Even if I go to the sketchfab link directly it just hangs at 0%. Maybe their servers are having some hiccups.

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Sketchfab link working fine here using Slimjet

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Hi guys, really sorry for not updating this post as I did new robots and reworked the ones I show you last time with my new texturing/modeling workflow, which one is already used a lot  on my star wars project ^^

I joined some pics to show off some of them and also sketchfab links if you want to turn arround the meshes a bit =)

3DCoat is almost the only tool I use for texturing, no substance designer or painter, almost no photoshop.

Here are the links : 

Sentinel / Worker / BadBot / Hunter [Zx-T6]

Hope this will work this time, for everyone ^^ And btw I hope you'll like them =)

 

 

BotCrew.jpg

CHA_Hunter_[Zx-T6].jpg

CHA_Worker_02.jpg

CHA_Sentinel.jpg

CHA_BadBot.jpg

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Really really good , keep it up

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Thanks a lot guys =)

And be sure I'm keeping it up ;)

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Oh! Nice! I'm jealous!
I like how you play with asymmetry, plates parts
and the mechanism behind those plates.
You're gifted!
I'm gonna eat some worms :)

 

 

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Thanks a lot =D

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Awesome....

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Some new render with improved lighting, just for fun ^^

BotCrew---BadBot.jpg

BotCrew---Hunter-[Zx-T6].jpg

BotCrew---Sentinel.jpg

BotCrew---Shocker-204.jpg

BotCrew---Worker.jpg

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