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[Fixed] Ptex Baking scale issue


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Hoping someone can help me out here. I'm trying to get this to work, and I'm up against a bit of a time constraint. I've been trying to bake a ptex displacement map from my highpoly mesh object to my lowpoly mesh. But after the bake process the model doubles in scale, but this only seems to happen when baking to Ptex.  Am I doing something wrong? Here's a video with my process.  

Thanks for any help with this!

 

Edited by alexn007
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  • alexn007 changed the title to Ptex Bakeing scale issue
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I just tried in version .39 and still having the same results. It only happens when trying to bake in ptex, all the other bakes are good. Not sure what to do or if this is truly a bug. 

@Elemeno are you saying that you are now seeing this in version .41 or are you not seeing this at all?

Thanks for looking at it, by the way.

 

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@Elemeno My steps are to bring in a mesh either through the sculpt room option in the opening menu, or to import it through the import as vertex paint mesh.  How did you bring in the high poly mesh? I'm wondering if that's what I'm doing wrong, although I would think it wouldn't matter how or where we bring in the source mesh. I'm working on a project where my high poly mesh is millions of polys, and I find if I bring it in through the paint room first, I run out of memory, but If I bring it in as a vertex paint object it's fine, except for the ptex baking scale issue I'm seeing here.  I would like to try and replicate your steps and see if I get a better result. Would you be up for sharing your steps?

Thanks again for any help. I'm really trying to do this in 3D Coat so I can share this process with my coworkers. :good:

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@CarlosanI've Identified the problem. Not sure if it's a BUG or just a setting that needs to be fixed to make sure the scale in 3D Coat is the same across all rooms.

If you import the same object in the paint or modeling room the scale will be different than if you import from the sculpt room or import via file>import>for Sculpt/vertex painting.

The image below will show the difference, and this is exactly the difference I see after baking with Ptex.  The large mesh is from the model room or Paint room import, the small mesh is from the sculpt room or vertex paint import. 

image.thumb.png.f14070486f5a46e5441b9c5bd585687f.png

Edited by alexn007
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  • Carlosan changed the title to [Bug] Ptex Baking scale issue
  • Carlosan changed the title to [Fixed] Ptex Baking scale issue

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