Member kbrilliant Posted October 3, 2009 Member Report Share Posted October 3, 2009 Hello, I thought I'd post a few voxel doodles to add to the growing collection. Blocking out forms is really wonderful, especially when using the space mouse (3d connexion) I love the free form construction way of working. I'm now experimenting with the tools and techniques for refining the model, as this can be a bit trickier. The main approach to keep in mind is learning to work with 3D coat and not force it to perform or feel like ZBrush or MudBox. Or course, nothing says you can't use the strengths of all programs at your disposal. The retopology tools are strong and it's worth owning just for those. Pixel painting is very nice too. Comments are welcome. I look forward to the furture development of this program. Best Ken Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 3, 2009 Contributor Report Share Posted October 3, 2009 The first suggests what the unfortunate man wound up with in the movie, "The Fly". Quote Link to comment Share on other sites More sharing options...
Advanced Member GED Posted October 4, 2009 Advanced Member Report Share Posted October 4, 2009 nice solid work, yeah I get what you mean about using the tools 3dcoat has and not expecting them to be like something else, I find the smooth(holding shift) is so powerful compared to zbrush you can use it to define edges and shapes etc in ways that you wouldnt expect. Quote Link to comment Share on other sites More sharing options...
Advanced Member chris_solo Posted October 4, 2009 Advanced Member Report Share Posted October 4, 2009 very good work! I'm fan Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 hi, Ken...very articulate...I really like the 'beakface'...but both are great...u don't happen to know 'raybrite' do you ?..just wonderin if this is the same Ken I know from TB and ArtRage. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 Nice work. The second one reminds me of a Chocobo. Quote Link to comment Share on other sites More sharing options...
Member kbrilliant Posted October 5, 2009 Author Member Report Share Posted October 5, 2009 Thank you for the comments. I'm not the Ken from Artrage. I thought I'd share a technique for getting good localized detail. Let's say you're happy with most of your model, but want to have more voxels to work with in the eyes. If you increase the resolution of the whole model, it could make the scene heavy or slow to work with. Instead, make a new layer with the same resolution as the main model, and use the copy brush to paint in the eyes (or whatever area you want). Then you can increase the resolution of just that area to get the details. If you stay away from the edges and make the materials the same, you won't notice the blend. You may need to push in the underlying voxel area of the original model. This may be common knowledge here already. Thanks for indulging me. Feel free to share any techniques. I'll pop back in if I have some more too. Happy sculpting (and all other forms of creating) Ken Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted October 5, 2009 Report Share Posted October 5, 2009 I have recognized your brilliant style Waiting for your next and first(?) tuto on 3D COAT! Wish you have same fun than the other progs that you have mastered Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 Thanks for the tip! Having read these forums for awhile, I remember someone suggesting this procedure but repeating it is a good idea (is it mentioned in the docs?). Maybe one of our advanced crew could do a demo of the technique so that it is widely incorporated in work flows as there are always whines about resolution and slowness. There is a demo of the "Copy & Paste" into another layer but the direction was toward creating clothes or some other object rather than enhancing the local area of detail. Quote Link to comment Share on other sites More sharing options...
Frenchy Pilou Posted October 5, 2009 Report Share Posted October 5, 2009 I have recognized your brilliant style Waiting for your next and first tuto on 3D COAT! Wishing you have same fun than the other progs that you have mastered Quote Link to comment Share on other sites More sharing options...
Advanced Member JamesE Posted October 5, 2009 Advanced Member Report Share Posted October 5, 2009 Hey Ken, nice to see another zbrusher here. I remember your stuff from way back in the early days on zbc. Looking forward to seeing more from you in 3dc! Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 I had thought about that localized detail technique, but never actually tried it. It's a good idea but I'd make sure to save a new increment before doing it since pushing in the old area is damaging. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 5, 2009 Contributor Report Share Posted October 5, 2009 was wondering about merging objects with different resolutions...that won't be a problem ? Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted October 5, 2009 Report Share Posted October 5, 2009 Yes, if you do this you will not be able to merge them. The layer you pick will have it's resolution changed to that of the layer you merge it to. Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted October 6, 2009 Advanced Member Report Share Posted October 6, 2009 Good tip on the localised detail - will definitly have a bash with that - thanks. Looking forward to seeing more of your stuff. Quote Link to comment Share on other sites More sharing options...
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