Jump to content
3DCoat Forums

[Solved] How to erase parts on a normalmap layer ?


Taros
 Share

Recommended Posts

Hi.

It is possible to paint normalmap information on a layer. That's really great and saved me already a lot of time.

Undo is possible, too. Or smooth the normalmap pixels.

But how can I erease a normalmap? I mean: to bring the map to the basic height? That is just what I want.

Anyone a idea? Or is it not implemented?

Be creative

Chris

Link to comment
Share on other sites

The upper question bring me to the next one:

Can I use more than one normal map layer? How to manage them and bring them together? With transparency information? Like masks? But how to paint such masks? Or is it possible to add them together like multiply?

Link to comment
Share on other sites

Use the PhotoShop Utility, mask or use the black and white function from PS to magic wand the specific area and set the new area to neutral gray.

Just thinking outloud.

The problem is: Normal map layers are not maskable, at first sight.

Black and white? I am not talking about displacement maps... I mean "normal maps".

Link to comment
Share on other sites

  • Advanced Member

I try to guess your real question because your question is not clear.

1. I think you mean edit with external imported normal map in 3D-Coat right? That's the name for "Normalmap" layer.

It's obvious that haikalle and geothefaust were misunderstood your question, they thought you mean work with "Depth" channel. Because "eraser tool" will not work with external imported "Normalmap" layer.

Another not clear is that in the title you ask "how to erase parts on a normalmap layer" but in the post "how can I erease a normalmap" .

2. I think you mean erase parts but not a whole layer right?

OK, if my guess 1 and 2 is right. Let me answer the question: How to bring parts of external imported normalmap(Normalmap Layer) to basic height in 3D-Coat?

Step 1 - Make sure current active layer is "Normalmap" layer. Hide other Layers. Only keep Layer0 and "Normalmap" layer visible.

Step 2 - Make "Depth" and "Specularity" Channel off, Make Color Channel on.

Step 3 - Open "Texture editor" ( Texture - Texture UV editor ) and choose "Normals" view mode in the drop list.

Step 4 - Choose color picker tool and pick the color equal to basic height in "Texture editor".

Step 5 - Use brush tool with that color paint on the model. Make sure you are painting on "Normalmap" layer.

The key step is Step 4, you have to judge which color represent the "basic height" yourself. Because in my knowledge, normalmap has no real depth information, so actually there is no height, say nothing of "basic height". (In my test I choose the color RGB(128, 128, 255) for the "basic height")

  • Like 1
Link to comment
Share on other sites

Oh dear... you are all right. :mellow:

I don't know why, but for any reason I didn't realised that the ereaser tool is working, and with tablet too. hmm... strange. I am shure I tried the ereaser tool before.

Ok. So very sorry for that. All is right.

Thank you

Chris

Link to comment
Share on other sites

  • Advanced Member

...

I don't know why, but for any reason I didn't realised that the ereaser tool is working, and with tablet too. hmm... strange. I am shure I tried the ereaser tool before.

...

eraser tool works with "Depth" channel but will not work on External imported normalmap layer.

Link to comment
Share on other sites

I try to guess your real question because your question is not clear.

1. I think you mean edit with external imported normal map in 3D-Coat right? That's the name for "Normalmap" layer.

It's obvious that haikalle and geothefaust were misunderstood your question, they thought you mean work with "Depth" channel. Because "eraser tool" will not work with external imported "Normalmap" layer.

Another not clear is that in the title you ask "how to erase parts on a normalmap layer" but in the post "how can I erease a normalmap" .

2. I think you mean erase parts but not a whole layer right?

OK, if my guess 1 and 2 is right. Let me answer the question: How to bring parts of external imported normalmap(Normalmap Layer) to basic height in 3D-Coat?

Step 1 - Make sure current active layer is "Normalmap" layer. Hide other Layers. Only keep Layer0 and "Normalmap" layer visible.

Step 2 - Make "Depth" and "Specularity" Channel off, Make Color Channel on.

Step 3 - Open "Texture editor" ( Texture - Texture UV editor ) and choose "Normals" view mode in the drop list.

Step 4 - Choose color picker tool and pick the color equal to basic height in "Texture editor".

Step 5 - Use brush tool with that color paint on the model. Make sure you are painting on "Normalmap" layer.

The key step is Step 4, you have to judge which color represent the "basic height" yourself. Because in my knowledge, normalmap has no real depth information, so actually there is no height, say nothing of "basic height". (In my test I choose the color RGB(128, 128, 255) for the "basic height")

Thank you for the tip. It's a good workaround for a question I wrote in another subforum. And Andrew has answered it here -> Read me... It is possible to transfer depth information from one texture to another. :yahoo:

Link to comment
Share on other sites

  • Advanced Member

I wish I had seen this thread right from the beginning, I solved this when I was working on my Jedi Starfighter model I think I even posted it as a bug that the eraser wouldn't work on an imported normal map.

Perhaps normal map layers should be treated differently when painting. As in, depth brush will change the normal map and not its depth channel, and color brush doesn't do anything so you can't screw it up.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...