Jump to content
3DCoat Forums

Deform cage option on all voxels


 Share

Recommended Posts

  • Advanced Member

Love the new primitive options , love the pose tool too but...

I'd love ,love ,love a deform cage option on voxel components similar to the initial primitives for fast intuitive tapers ,bends,elongations etc.

This way I feel it would be more like pulling at clay in your hands with the pose tool reserved for some of the fiddlier moves and options.

Would it be possible?

Link to comment
Share on other sites

  • Advanced Member

I think you're onto something here, I often flirt with the twist & bend tools hoping for a nice random result that I could just 'direct' instead with a deform cage. I've exported out of 3dCoat into Hexagon before just to use the better soft-selection tools, then taken that back into 3D Coat.

Gets my vote for sure.

Nice thinking :)

Link to comment
Share on other sites

I don't think it's possible because with voxels you're manipulating the "creamy center", the "chocolaty coating" is just there for appearance. Perhaps in Surface mode, but even then a cage normally has a point for every vertex, it wouldn't make any sense to have millions of points.

Link to comment
Share on other sites

  • Advanced Member

The deform cage would work just like the Pose and Move tools, which are really only surface tools that work in voxel mode also.

I have requested before the ability to create a low-poly cage in retopo room and use it as a deform cage in voxel room. :good:

Even grabbing a primitive, position it around the sculpt, and press the "create deform cage from primitive" button.

That way we can have a simple deform cage 2x2x2 (or whatever).

  • Like 1
Link to comment
Share on other sites

  • Advanced Member

I'm fairly sure there's no real LOGICAL show stopper for

DEFORMING a VOXEL dataset based on a cage manipulation.

When I think about it ... this at worst would introduce "GAPS" between

VOXELS that would have to be "FILLED IN". But that seems quite doable with

basic computing/mathematical methods. The real issues are issues of performance.

This is the kind of operation I'd expect to see a "PROGRESS BAR" metering it anyway.

Really ... does not seem that much different than 1 dimensional stretching a VOXEL object to me.

Link to comment
Share on other sites

  • Advanced Member

I'd thought that if the existing twist and bend tool works so well without introducing artifacts/errors then a modifier cage is just a variation on that idea - allowing an ability to direct & steer the areas of interest.

At the end of the day is just another way to manipulate voxels using a method other than brush tools.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...