Member Dreamcube017 Posted October 27, 2010 Member Share Posted October 27, 2010 Hi guys. As some of you know, I've been having some issues modeling in Sketchup... so I tried Lightwave... but that still doesn't work. I have a model with some booleans in it for arches or windows... but when I bring it in, there are still extra unknown faces or some odd things going on. is there a way for me just to take cubes and cut holes and stuff in them IN 3D coat? That's all this basically is. Quote Link to comment Share on other sites More sharing options...
Member Dreamcube017 Posted October 27, 2010 Author Member Share Posted October 27, 2010 Here's the model I tried bringing in. arch.obj Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted October 27, 2010 Advanced Member Share Posted October 27, 2010 I dont know Lightwave, but you should convert the n-gons to triangles for 3D-Coat. The problem is that 3D-Coat does not handle n-gons and has problems converting them to triangles. Then after importing the model into 3D-Coat again go to the UV mode and add some seams at edges that dont have seams. (Set mode to "Mark seams" and left-click the edges.) Now press the unwrap button. You'll now see that some faces have awkward disortion. On the top select "Island" and select the island with the disorted faces. On the left click "To Planar". Do this for both two disorted islands. Finally click "Pack UV" and then "Apply UV-set." and you're fine with this model. EDIT: You have to select the uv-islands in the "UV Preview" panel - not in the viewport itself! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 27, 2010 Advanced Member Share Posted October 27, 2010 Make voxel-primitives in different layers. Subtract the cylinder from the cube. That's all. Or cut out using ctrl + spline ( E panel ( press E ) ) Please post your model again. Quote Link to comment Share on other sites More sharing options...
Member Dreamcube017 Posted October 27, 2010 Author Member Share Posted October 27, 2010 Hm I tried doing subtact and it didn't seem to work quite right It didn't cut all the way through the cube like I wanted. Here's the other model again. EDIT: I can't figure out how to triangulate these polies in Lightwave. Can this be done in 3DC? arch.obj Quote Link to comment Share on other sites More sharing options...
Contributor Greg Posted October 27, 2010 Contributor Share Posted October 27, 2010 Also, in Lightwave be sure to Merge points after any boolean. May help. Yes, then convert n-gons to tris as mentioned. 1 Quote Link to comment Share on other sites More sharing options...
Psmith Posted October 27, 2010 Share Posted October 27, 2010 Dreamcube: Since it is impractical to import a large architectural model from Sketchup to 3D-Coat - all at once - and since Sketchup exports non-closed geometry, you can achieve, at least in part, what you want without involving another application: 1) Create your architectural parts in Sketchup, isolating different types of geometries in different layers. 2) Export each layer as a separate .obj file. 3) "Merge" each layer item into 3D-Coat, making sure to check the "Make mesh closed" option in the "Merge" panel. 4) Use the "Transform" option in the "Merge" panel to position and scale each object, adding each item as an additive "boolean" object by pressing enter, negative by holding down "Ctrl" and pressing enter. I'm afraid that is the best you can hope for, without an external Sketchup plug-in that does some kind of auto triangulate or "quadrangulate" routine - skinning your existing Sketchup surfaces with equidistantly spaced triangles or quads, before their export as an .obj file. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted October 27, 2010 Advanced Member Share Posted October 27, 2010 The depth of the cut is editable. Quote Link to comment Share on other sites More sharing options...
Member Dreamcube017 Posted October 27, 2010 Author Member Share Posted October 27, 2010 I tried importing a small sketchup model but I didn't try closing it. I did flip it around and notice that there are some odd triangle things in the back of it. I'll try that sketchup model fix app again. Also... I don't really know how to triangulate or do that in Lightwave. I'll check over the documentation and try again. Quote Link to comment Share on other sites More sharing options...
Advanced Member Grandmaster B Posted October 27, 2010 Advanced Member Share Posted October 27, 2010 He used Lightwave. His problem is that the exported OBJ had n-gons which werent correctly triangulated by 3D-Coat. Isnt there a option to convert n-gons to triangles in LW? Quote Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted October 28, 2010 Advanced Member Share Posted October 28, 2010 He used Lightwave. His problem is that the exported OBJ had n-gons which werent correctly triangulated by 3D-Coat. Isnt there a option to convert n-gons to triangles in LW? There is. The quick dirty way is select > ngons > Multiply > Subdivide > Triple Quote Link to comment Share on other sites More sharing options...
Member staazfaind Posted November 2, 2010 Member Share Posted November 2, 2010 imported your obj into sketchup -> export as .fbx -> 3dcoat my result: looks ok to me or did i get something wrong ? Quote Link to comment Share on other sites More sharing options...
Member Dreamcube017 Posted November 5, 2010 Author Member Share Posted November 5, 2010 That looks fine. I actually made another one in Blender which seems to have worked wonderfully. Even got a good UV map... I painted on it with voxels and surfaecs, and then went to back the normal map... then when I went to the normal Paint room, I couldn't see the normal map at all. I think I made a post on this though. The object is suppose to be a lowpoly model so I imported that and snapped it to the voxel version (or whatever that snap thing does, I did it) but after baking the normal map, I just see an altered version of my lowpoly mesh in the Paint tab... no normal map. Quote Link to comment Share on other sites More sharing options...
Member Leo Chen Posted November 5, 2015 Member Share Posted November 5, 2015 Test for the arch.obj which Dreamcube017 created using LightWave.The model is supposed to look like this DAZ Studio display it wrong too.After using triple command before exporting from LightWave 3D 2015arch trpled.objDAZ Studio display like this:But 3D-Coat still get it wrong: Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted November 5, 2015 Reputable Contributor Share Posted November 5, 2015 I can't see the VoxTree layer panel to see if your object is committed to a layer or not. Looks like it isn't. This video might help explain the process. Quote Link to comment Share on other sites More sharing options...
Member Percevan Posted November 5, 2015 Member Share Posted November 5, 2015 I would uncheck "Import with Thickness, in the tool option panel. Quote Link to comment Share on other sites More sharing options...
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