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  1. General

    1. Announcements

      This area contains official announcements from the Pilgway team

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    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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    3. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

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    3. 20.3k
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  4. International

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  • Posts

    • Monitor/Projector: ASUS ROG Swift OLED PG34WCDM (LG WOLED gaming monitor) - Guru3D Monitor/Projector: Titan Army P27A2R 27- Gaming Monitor Review - Neoseeker. Case: Cooler Master MasterBox 600 Review - APH Networks. Case: Cooler Master NR200P V2 - OCinside (German). Mouse: CHERRY MC 9620 FPS RGB Gaming Mouse - Mad Shrimps.
    • Thanks for the answer. It was a temporary tool. I even removed it from my menu.
    • Confirmed FaceGroup works fine after importing the model exported from Modeling Room to DAZ (is the original demo soldier w/polygroups exported from zbrush)
    • Crash replicated and reported. Thanks for point it up
    • Hi - with this tutorial the 'Build Surface' is cool. However on build 2024.19 if you go to the Nurbs room and use the 'surface to mesh' I get a instability warning and immediate crash every time. This is a really cool feature, please look into it. I create the surface and select surface to mesh and click ok. The instability warning and then the crash dialogue. 
    • Yes please add it!!!!!  Don't forget 3Dcoat is not just a modelling&retopo tool, it's extremely popular among concept artists and designers. It would be super helpful to have a better render engine as part of whole workflow. Current 3dcoat render engine is ok for single object rendering for clients, but can't produce very realistic renders.   With it's own shader system a more powerful engine I can even do whole environment concept art inside 3Dcoat. 
    • Hi Oleg,  Why can't you do anything (just curious I don't understand). I did update, the problem persists. As mentionned this problem occured whatever the version, whatever the pc/mac, the only common denominator I see is the Cintiq tablet perhaps. Thanks
    • With a Face Group Selected ( by pressing the + symbol ) And then Right Clicking in Scene opens up functions for that selection. In this case, if I wanted to I could assign a surface region to the Top Face, Side Face and Bottom Face. Right Click / Geometry Assignment / Create Surface from Selected  
    • Thanks for asking the the Dev Team Very happy to help Polygroups ( or as DAZ calls them Face Groups ) only show up in one place, under 'Tools Settings' Tab with 'Geometry Editor' Selected. ( please see attached ) The two main things about 'Face Groups' in DAZ 1. it is required when rigging, we assign bones to them, which in turns helps with weight mapping. 2. they can be used to create Surface Materials.  
    • Nice ! yes, I agree with all, I asked dev team about the ability to keep vertices order. Bridge to DAZ is needed. the list you made is amazing, thanks for the effort. One question How to import polygroups from zb,3dc into daz ? I cant separate by regions. Thanks for you great help !
    • Thanks again for all the help Side note:  I think the ability to keep vertices order is very important. As a promotional prospect...I think a bridge between 3DCoat and DAZ Studio would be an advantage for further sales. Option 1: port mesh to modelling room to create morphs ( DAZ to 3DC to DAZ ) Option 2: port mesh to poly painting room to create or add to existing textures ( DAZ to 3DC to DAZ ): ie add tattoos ----------------------------
    • Hahaha very cool.....I didn't try that because the mesh already had seams   This is good, thank you very much   I was thinking the other day, because 3DCoat can do so much and in so many ways I think, what would be required to get others onto the right track would be simple charts that determine workflows based on different case scenarios such as this one ie: An existing mesh ( from external application ) that only requires UV update. or An existing mesh ( from external application ) that requires retopology and UVs So I asked ChatGPT.....   --------------------------------------------------------------- I have been working with the support Forums to trouble shoot a workflow issue I was having with 3DCoat. Most of that has been resolved now but it got me thinking: Because 3DCoat can do so much and in so many ways I think, what would be required to get beginners onto the right track would be charts that determine workflows based on different case scenarios ie: An existing mesh ( from external application ) that only requires UV update. or An existing mesh ( from external application ) that requires retopology and UVs Based on your knowledge of 3DCoat and the 3D Industry could you provided me short listed sentences like the above the would indicate different workflow scenarios:   Certainly! Here are some short-listed workflow scenarios for 3DCoat based on different case scenarios that beginners might encounter: Import an existing mesh from an external application for UV mapping only. Import an existing mesh from an external application that requires retopology and UV mapping. Create a high-poly sculpt from scratch and then retopologize and UV map it. Import an existing mesh for texturing and painting only, without modifying the geometry. Import a scanned model for cleanup, retopology, and UV mapping. Start with a voxel sculpt for concepting and later convert it for retopology and UV mapping. Use a base mesh from an external application, enhance details with sculpting, and then perform UV mapping and texturing. Import an existing mesh for baking high-poly details onto a low-poly mesh. Create a model entirely within 3DCoat, from sculpting to final texturing and rendering. Import an existing mesh for decimation and optimization for real-time applications. These scenarios cover a broad range of common workflows that can help guide beginners through the process of using 3DCoat efficiently based on their specific needs.  
    • Try pressing with LMB the wrench in the upper right side of the web site. Which version do you need ?
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